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resource project Media and Technology
This project will teach foundational computational thinking (CT) concepts to preschoolers by creating a mobile app to guide families through sequenced sets of videos and hands-on activities, building on the popular PBS KIDS series Work It Out Wombats!
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TEAM MEMBERS: Marisa Wolsky Janna Kook Jessica Andrews
resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
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resource research Professional Development, Conferences, and Networks
A brief summary of the results of an analysis of 137 pieces of literature reviewed as part of the project’s comprehensive literature review, focusing specifically on the range of ways imagination is positioned in relation to STEM (as a trait or capability, an outcome, a process, a theoretical framework, or as valuable).
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TEAM MEMBERS: Sarah May
resource research Professional Development, Conferences, and Networks
This resource presents a list of categories of “imaginative ways of thinking” as well as word clouds illustrating the huge range of ways imagination is described in literature at the intersections of imagination and STEM. This resource reflects results from a comprehensive review of 137 pieces of literature addressing the intersections of imagination and STEM.
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TEAM MEMBERS: Sarah May Sonya Harvey-Justiniano
resource research Public Programs
This document categorizes several strategies for fostering imaginative thinking, emergent from our review of literature. Strategies are organized by high-level categories, sub-categories, and specific actions educators or experience designers can take to foster imagination in a range of contexts. The resource also includes relevant citations for further exploration of these strategies. This resource reflects results from a comprehensive review of 137 pieces of literature addressing the intersections of imagination and STEM.
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resource research Media and Technology
Educational programming on digital video platforms such as YouTube wrestle with gender disparities in viewership. When men engage with science and technology content on digital platforms more than women, gender gaps in the understanding of, engagement with, and interest in STEM may intensify. Therefore, there is a critical need for more research aiming to aid in our understanding of these gender differences. This study provides evidence that the gender gaps may exist not in the use of YouTube itself, but with the engagement with science and technology content on the platform. Furthermore
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TEAM MEMBERS: Asheley Landrum
resource evaluation Public Programs
This by the project external evaluation partner presents findings from the first phase of the Co-Created Public Engagement with Science project (CC-PES). The CC-PES project has sought to bring together informal science education institutions, civic partners, and community partners to create forums that address socio-scientific issues that are important to audience being served. The project is designed to lead these collaborative teams through three key steps of public engagement with science: agenda setting (identifying the topic of interest and designing a forum to address it), decision
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TEAM MEMBERS: Claire Quimby
resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with a general public adult audience (18 years and older). The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource evaluation Exhibitions
With assistance from Access Smithsonian, RK&A conducted prototype testing for the Game Changers exhibition with nine adults who identify as having low vision or limited mobility. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with three audiences: adults, female youth 10-17 years old, and male youth 13-14 years old. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource research Professional Development, Conferences, and Networks
Materials play an important role in learning. Humans actors use materials in particular ways depending on the context and materials also can shape how human actors use materials. This study explores the dialogical relationship between the participants and materials in suminagashi, a Japanese paper marbling activity. We found that materials that are traditionally thought of as art materials, such as paintbrushes, are used to support practices often considered science practices, such as experimentation.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource project Informal/Formal Connections
This project is funded by the EHR Core Research (ECR) program, which supports work that advances fundamental research on STEM learning and learning environments, broadening participation in STEM, and STEM workforce development. It responds to continuing concerns about racial and social inequities in STEM fields that begin to emerge in the early childhood years. The overarching goal of the project is to identify cultural strengths that support early science learning opportunities among Spanish-speaking children from immigrant Latin American communities, a population that is traditionally underrepresented in STEM educational and career pursuits. Building on a growing interest in the ways stories can promote early engagement in and understanding of science, this project will investigate the role of oral and written stories as culturally relevant and potentially powerful tools for making scientific ideas and inquiry practices meaningful and accessible for young Latinx children. Findings will reveal ways that family storytelling practices can provide accessible entry points for Latinx children's early science learning, and recommend methods that parents and educators can use to foster learning about scientific practices that can, in turn, increase interest and participation in science education and fields.

The project will advance knowledge on the socio-cultural and familial experience of Latinx children that can contribute to their early science learning and skills. The project team will examine the oral story and reading practices of 330 Latinx families with 3- to 5-year-old children recruited from three geographic locations in the United States: New York, Chicago, and San Jose. Combining interviews and observations, the project team will investigate: (1) how conversations about science and nature occur in Latinx children's daily lives, and (2) whether and to what extent narrative and expository books, family personal narratives, and adivinanzas (riddles) engender family conversations about scientific ideas and science practices. Across- and within-site comparisons will allow the project team to consider the immediate ecology and broader factors that shape Latinx families’ science-related views and practices. Although developmental science has long acknowledged that early learning is culturally situated, most research on early STEM is still informed by mainstream experiences that largely exclude the lived experiences of children from groups underrepresented in STEM, especially those who speak languages other than English. The proposed work will advance understanding of stories as cultural resources to support early science engagement and learning among Latinx children and inform the development of high quality, equitable informal and formal science educational opportunities for young children.
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TEAM MEMBERS: Gigliana Melzi Catherine Haden Maureen Callanan