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resource project Public Programs
Imagination Station, Toledo’s Science Center, will implement Toledo Tinkers: Through a Child’s Eyes — a new initiative to address barriers to STEM education and promote a lifelong love of those subjects. An outreach curriculum and a mobile tinkering lab will help children ages 11–13 and their families establish personal connections with making and tinkering. Pilot programs will include the Maker Club — a 12-session out-of-school program for students from Boys and Girls Clubs of Toledo and other community-based organizations — as well as Tinkering Takeovers, which is a drop-in tinkering program for families at branch libraries. A community exhibition will showcase the diversity of the Toledo community and its rich history of making and tinkering, using the work of participating children.
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TEAM MEMBERS: Sloan Eberly Mann
resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Public Programs
Sciencenter will use a co-development process to strengthen rural engagement with hands-on and inquiry-based STEM for families and children. The museum will initiate the project in partnership with Moravia Central School District and Groton Public Library. The project team will also collaborate with advisors who have expertise in reaching rural audiences. Project activities will increase the museum's understanding of rural communities' needs around STEM. The museum will work with additional rural partners to develop activities and programs that meet identified needs. An external evaluator will track project progress and measure results. This evaluator will also train the museum's staff on data collection and recording methods. Data analysis throughout the project will support changes in programs and activities as needed.
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TEAM MEMBERS: Michelle Kortenaar
resource project Public Programs
Miami Children's Museum will redesign its Construction Zone Gallery into a STEM-learning space providing children, primarily ages eight and under, with a stimulating and interactive experience. The exhibition will incorporate 13 distinctive exhibition components, allowing full engagement in a variety of STEM-based learning activities. The museum will conduct focus group activities with field interpreters, specialists and educators working in STEM fields to guide and refine content development of the script and exhibition layout, followed by testing of the themes, programming activities, exhibition props and tools, software concepts, and learning outcomes. The project team will develop accompanying programming for children to be presented at the museum and at area public libraries. All components of the exhibition will support Florida's Early Learning Standards, and will meet the evolving educational needs of its youngest learners.
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TEAM MEMBERS: Anais Rodriguez
resource project Public Programs
The Brookfield Zoo will launch the Zoo Explorers Club to provide underserved middle school students with free informal STEM education in public libraries and community centers in majority African American and Latino neighborhoods in Chicago, Cicero, and Melrose Park, Illinois. The program will consist of two four-week units per year, themed around STEM topics of interest to sixth-eighth graders. Students will participate in informal sessions that include hands-on science experiments, outdoor observations, craft projects, or animal experiences designed with the varied learning styles of middle school students in mind. Students will also participate in a free field trip to a zoo, nature center, museum, or other destination related to the unit topic. The curriculum will be designed to facilitate science learning through inquiry for up to 180 students per year, and empower young people to see themselves as agents of conservation solutions.
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TEAM MEMBERS: Sarah Breen Bartecki
resource research Public Programs
This report shares the results of a year-long study of the impact of IMLS grants (1998-2003) though programs that served youth aged 9-19. Nearly 400 museum and library programs were surveyed about their goals, strategies, content, audience, and structure, as well as about their impact, effectiveness, and outcomes.
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TEAM MEMBERS: Judy Koke Lynn Dierking
resource research Public Programs
Transforming Communities provides an overview of the agency mission, vision, goals, and objectives, and includes highlights of IMLS initiatives and projects.
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TEAM MEMBERS: Institute of Museum and Library Services
resource research Public Programs
"Strengthening Networks, Sparking Change: Museums and Libraries as Community Catalysts" combines findings from a literature scan and input from the library, museum and community revitalization fields with case studies about the experiences and vision of museums and libraries working to spur change in their communities. It describes the complementary conceptual frameworks of social wellbeing and collective impact and explains how libraries and museums can use these concepts to partner with community-based organizations, government agencies and other cultural or educational organizations. It
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TEAM MEMBERS: Michael Norton Emily Dowdall
resource evaluation Public Programs
In 2014 Poets House received a planning grant from the Institute of Museum and Library Services for Discovering the Natural World through Poetry at Libraries & Natural History Museums. Activities included discussions among the project team about how to support learning in a hybrid program; a two-day set of pilot public event experiments at the Oakland Museum of California and the Oakland Public Library; and a one-day workshop for poets, scientists, museum and library leaders, and researchers to explore the potential of poetry and science to promote deeper public connection to the natural world
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TEAM MEMBERS: John Fraser Kate Flinner
resource project Public Programs
Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a dynamic and informative place. By working with a number of community organizations, the library seeks to reach a local youth community that has historically experienced high rates of poverty and low rates of high school completion, and build on previous efforts to provide job fairs, skills training, and other initiatives.
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TEAM MEMBERS: Dwight McInvaill
resource project Public Programs
Cañada College will implement the STEM 4 ECE program, which will engage early childhood education (ECE) students in activities to increase their understanding of a comfort with STEM (science, technology, engineering, and math) subjects. Through partnerships with the San Mateo County Office of Education, the Redwood City Public Library, and with ECE and STEM faculty, the program will offer workshops, online tutorials, and one-on-one support to assist ECE students in using library research to incorporate STEM topics in their coursework. The program will also expand the role of the library to serve as a place for interdisciplinary faculty collaboration while providing STEM resources to groups that have historically had limited access to them, specifically in minority communities.
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TEAM MEMBERS: Valeria Estrada
resource project Media and Technology
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
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TEAM MEMBERS: Lauren Hays