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resource project Media and Technology
The University of Montana will create “Transforming Spaces” to foster a more inclusive, culturally responsive space for Missoula’s urban Indian population and to better meet the community’s needs. The project will explore cross-cultural, collaborative approaches to STEM and Native Science. In collaboration with Montana’s tribal communities, the museum’s education team and advisory groups will design and implement hands-on activities that engage visitors with Native Science. The project will engage tribal role models and partner with tribal elders to create a library of videos for tribal partners, K–12 schools, and organizations. The project will offer teachers professional development designed to fulfill the statewide mandate of Indian Education for All. The exhibit will connect Native and non-Native museum visitors, close opportunity and achievement gaps, and ensure that all Missoula children feel a sense of belonging in museums, higher education, and STEM.
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TEAM MEMBERS: Jessie Herbert-Meny
resource project Public Programs
Gateway to Science will partner with the University of Mary Early Childhood Education Program to develop interpretive materials for a new Science First exhibition. Science First will serve young children up to age 5 and their parents, caregivers, and educators. It will increase adults’ knowledge and confidence to facilitate children’s science learning experiences in their daily lives. Adult visitors will gain an increased understanding of how children learn science. The program will equip them to engage young children in science inquiry and to build 21st century skills.
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TEAM MEMBERS: Elisabeth Demke
resource project Exhibitions
The Thinkery will develop research-based exhibit materials and community resources to support adults as learning facilitators for their children. The museum will formalize a decade-long research relationship with a nationally recognized expert in child development and learning to establish new infrastructure and capacity to translate best practices from learning sciences into museum operations. The museum will create a 180-foot learning hub that blends elements of an exhibition and research space, allowing the prototyping and evaluation of exhibits by engaging visitors as active participants in research studies. The project team will produce bilingual exhibit prompts cards, signage, and enhancements to educate and inform parents by offering STEAM knowledge, inquiry questions, play-based learning and child development information. Additional project activities will include the development and implementation of related staff trainings and the establishment of an online parent resource gallery.
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TEAM MEMBERS: Matt Stalberger
resource project Informal/Formal Connections
A significant body of innovative and potentially useful research about inclusion and diversity is surfacing in museum studies graduate programs across the country. This research often reflects the changing demographics of American society and our growing awareness of the complex dimensions of identity. However, the work is rarely available in venues or formats that are useful to museum practitioners, researchers, and decision-makers. To fill this gap in information sharing, we will conduct a qualitative meta-analysis of Master’s and Doctoral theses that address issues of personal and group identity and representation in museums, followed by interviews with a sample of the authors. This work will describe the ways museums represent and respond to issues of personal and group identity, with a particular focus on looking for evidence of impact and successful and emerging practices. A second goal is to understand how the engagement in the process of research influences the subsequent practice of current professionals.
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TEAM MEMBERS: John Fraser
resource project Media and Technology
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
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TEAM MEMBERS: Lauren Hays
resource project Public Programs
The number of Latinos and Native Americans represented in library and information science professions is extremely low. The University of Arizona School of Information Resources and Library Science will address this inequity in its Connected Learning in Digital Heritage Curation project, which focuses on archives and special collections, medical librarianship, and public librarianship. The project will educate 24 culturally competent master’s degree students to serve Latino and Native American communities in the digital world. Students will gain hands-on experience working as graduate assistants with project partners: the University of Arizona Libraries, Center for Creative Photography, Arizona Health Sciences Library, Pima County Public Library, Arizona Historical Society, Arizona State Museum, Labriola National American Indian Data Center, American Indian Film Gallery, Laboratory of Tree-Ring Research and the Arizona State Library, Archives and Public Records.
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TEAM MEMBERS: Gina Macaluso
resource project Public Programs
The Detroit Zoo will develop an innovative partnership to help underrepresented students achieve success in STEM (Science, Technology, Engineering, and Math) higher education and careers. The “Learning Classroom—Community of Practice” project will bring together the zoo’s informal educators and STEM content experts with partners at the Detroit Area Pre-College Engineering Program and Oakland University’s School of Education and Human Services in four workshops designed to create a shared language, vision and values around program development and implementation. The group will develop methods for addressing developmental needs of youth while providing science education relating to wildlife conservation and environmental stewardship. They will also build a process for bringing new members into the collaborative with the ultimate goal of delivering large and sustained STEM projects in the metropolitan Detroit area. While focusing on creating a positive impact on STEM achievement and success in Detroit area youth, the project will identify aspects of the process that can be replicable in other regions.
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TEAM MEMBERS: Dianne Miller
resource project Public Programs
"Let's Talk" will bring together professionals who are engaged in facilitating, evaluating or studying dialogue in STEM and history-based institutions for a symposium in Summer of 2015 structured as a 'meta-conversation' about what we know about dialogue. The project addresses the lack of a generalizable body of knowledge about dialogue, the need for instructional models and theory to inform the use of Dialogue programming, and the opportunity to prepare future museum professionals. Co-PI's: Kris Morrissey and Robert Garfinkle. Key activities include: Research Synthesis Paper; Symposium of professionals across STEM and history-based museums; Development of theory-based resources.
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resource project Public Programs
The goal of the University of North Carolina at Greensboro's Academic and Cultural Enrichment (ACE) Scholars: New Americans for Community College Librarianship project is to increase the number of immigrants and refugees in community college librarianship. The project includes a recruitment drive, a targeted and focused curriculum that emphasizes multicultural, multilingual, and community engaged librarianship, and a proven practicum model, the Real Learning Connections. The project will result in a sustainable curriculum as well as a multilingual and multicultural cadre of 10 librarians, ready to serve diverse community college students, and ready to work in community college library environments.
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TEAM MEMBERS: Nora Bird