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resource research Public Programs
‘Escape rooms’ are a recent cultural phenomena, whereby a group of ‘players’, often friends or colleagues, are ‘locked’ in a room and must solve a series of clues, puzzles, or mysteries in order to ‘escape’. Escape rooms are increasingly appearing in a range of settings, including science centres and museums, libraries and university programmes, but what role can an escape room play in science communication? In this commentary, we explore the emerging literature on escape rooms as well as thoughts from a small number of escape room creators in the U.S. and U.K.
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TEAM MEMBERS: Clare Wilkinson Hannah Little
resource research Public Programs
In this article we explore how activity design and learning contexts can influence youth failure mindsets through a case study of five youth who described failure as sometimes a good thing and sometimes a bad thing (a perspective we characterize as Failure as Mosaic, described in the article). These youth and their descriptions of failure-positive and failure-negative experiences offer a unique opportunity to identify how experiences can be designed to support learning and persistence. In order to understand differing views of failure among youth, we researched the following questions:
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resource research Museum and Science Center Programs
This article focuses on the efforts of the Collaborative for Early Science Learning (CESL), a group of six museums led by the Sciencenter in Ithaca, New York, that partner with their local Head Start programs to provide training for teachers and opportunities for family engagement. These efforts address the gap between children’s readiness to explore science through everyday experiences and adults’ support. CESL believes that hands-on professional development (PD) opportunities for teachers and families can reduce adult discomfort with facilitating science programming and increase their
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TEAM MEMBERS: Michelle Kortenaar Victoria Fiordalis Miriam Krause Laurinda Willard Cheryl Juarez Melissa Thomas Zoe Peters Carrie Jubran Allison Sribarra
resource project Museum and Science Center Programs
There is a growing need for citizens to be able to work with data and consider how data is represented. This work employs a design, make, play framework to create data modeling learning experiences for young children and their caregivers in an informal setting. The project develops and tests a curriculum for a workshop series for 5-8 year old children to engage them in playful exploration of data modeling. Children engage in data collection, data representation, and data analysis by drawing on their own experiences of museum exhibitions. The curriculum supports developing children's interest and engagement with data science and data literacy, which are foundational knowledge for a range of STEM careers and disciplines. This project advances efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).

The project is grounded in a theoretical framework for young children's learning that focus on playful exploration, design, and building on children's own experiences and questions. The research examines how the curriculum needs to be designed to support families in data modeling, foster engagement in data modeling by both younger (ages 5-6) and older (ages 7-8) children, and provide evidence of active approaches to learning about STEM. The design and development project tests and investigates the materials using a design-based research framework. Children who participate in the workshop series should increase their confidence in solving problems, taking initiative, and drawing on available resources to pursue their own questions and respond to novel challenges. Data collected includes interviews with participants, artifacts of children's work throughout the series, and an observational instrument to document families' problem solving, persistence, and engagement with data science concepts.
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TEAM MEMBERS: Katherine McMillan Culp ChangChia James Liu Janella Watson Delia Meza Kaitlin Donnelly Susan Letourneau Laycca Umer Catherine Cramer Stephen Uzzo John Archacki
resource evaluation Public Programs
Designing Our World (DOW) was a four-year NSF-funded initiative in which the Oregon Museum of Science and Industry (OMSI) sought to promote girls’ pursuit of engineering careers through community-based programming, exhibition development, and identity research. The overarching aim of DOW was to engage girls ages 9–14 with experiences that illuminate the social, personally relevant, and altruistic nature of engineering. In addition to programming for girls, the project also included workshops for parents/caregivers, professional development for staff from community partners; and an exhibition
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TEAM MEMBERS: Cecilia Garibay
resource evaluation Public Programs
Designing Our World (DOW) was a four-year NSF-funded initiative in which the Oregon Museum of Science and Industry (OMSI) sought to promote girls’ pursuit of engineering careers through community-based programming, exhibition development, and identity research. The overarching aim of DOW was to engage girls ages 9–14 with experiences that illuminate the social, personally relevant, and altruistic nature of engineering. In addition to programming for girls, the project also included workshops for parents/caregivers, professional development for staff from community partners; and an exhibition
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TEAM MEMBERS: Cecilia Garibay
resource evaluation Summer and Extended Camps
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) developed, implemented, and evaluated the National Center for Blind Youth in Science (NCBYS), a three-year full-scale development project to increase informal learning opportunities for blind youth in STEM. Through this grant, the NCBYS extended opportunities for informal science learning for the direct benefit of blind students by conducting six NFB STEM2U regional programs included programs for blind youth, their parents/caregivers, blind teen mentors (apprentices), and museum educators.
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resource project Media and Technology
The American Museum of Natural History, in association with several NOAA entities, will be creating a suite of media products employing visualization of Earth-observation data as well as associated professional development programs to expand educational experiences in informal science institutions nationwide. Interactive versions of the visualizations will also be disseminated via the AMNH website. Visualization assets will be distributed to NOAA for utilization on climate.gov and Science on a Sphere. The creation of training programs and educational materials for informal education professionals will enhance the experience and efficacy of the data visualizations as tools to understand and build stewardship of Earth systems.
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TEAM MEMBERS: Vivian Trakinski
resource evaluation Public Programs
In August 2012, the National Museum of Natural History (NMNH) contracted with Audience Focus (AF), a Maryland-­‐based research and evaluation organization, to evaluate visitors’ experiences with the Scientist Is In program. Specifically, AF was asked to design a comprehensive study that would provide insight into the nature of visitors’ engagement with the program, and how participation in the program influenced visitors’ understanding of and curiosity about science topics, awareness of science careers, perceptions of NMNH as a research institution, and recognition of the connections between
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TEAM MEMBERS: Jeanine Ancelet Kara Hershorin
resource project Public Programs
The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.

STEM Practice-rich Investigations for NGSS Teaching (SPRINT) is an exploratory project that will research and develop resources and a model for professional learning needed to meet the demand of implementing the Next Generation Science Standards (NGSS). The Exploratorium Teacher Institute will engage middle school science teachers in a one-year professional learning program to study how familiar routines and classroom tools, specifically hands-on science activities, can serve as starting points for teacher learning. The Teacher Institute will use existing hands-on activities as the basis for developing "practice-rich investigations" that provide teachers and students with opportunities for deep engagement with science and engineering practices. The results of this project will include: (1) empirical evidence from professional learning experiences that support teacher uptake of practice-rich investigations in workshops and their classrooms; (2) a portfolio of STEM practice-rich investigations developed from existing hands-on activities that are shown to enhance teacher understanding of NGSS; and (3) a design tool that supports teachers in modifying existing activities to align with NGSS.

SPRINT conjectures that to address the immediate challenge of supporting teachers to implement NGSS, professional learning models should engage teachers in the same active learning experiences they are expected to provide for their students and that building on teachers' existing strengths and understanding through an asset-based approach could lead to a more sustainable implementation. SPRINT will use design-based research methods to study (a) how creating NGSS-aligned, practice-rich investigations from teachers' existing resources provides them with experiences for three-dimensional science learning and (b) how engaging in these investigations and reflecting on classroom practice can support teachers in understanding and implementing NGSS learning experiences.
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TEAM MEMBERS: Julie Yu
resource evaluation Public Programs
This summative evaluation report details the Broad Implementation of the Living Laboratory model--an initiative to promote partnership between museums and cognitive science researchers in order to promote professional learning and involve the public in scientific research. The evaluation investigated the extent of the dissemination effort’s depth, spread, sustainability, and shift in ownership, based on Coburn’s criteria for scale-up (2003). Evaluators collected data from surveys, interviews, focus groups, document review, and observations. Findings about depth suggest that adopters fully
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resource project Public Programs
In late 2012, Providence Children’s Museum began a major three-year research project in collaboration with The Causality and Mind Lab at Brown University, funded by a grant from the National Science Foundation (1223777). Researchers at Brown examined how children develop scientific thinking skills and understand their own learning processes. The Museum examined what caregivers and informal educators understand about learning through play in its exhibits and how to support children’s metacognition – the ability to notice and reflect on their own thinking – and adults’ awareness and appreciation of kids’ thinking and learning through play. Drawing from fields like developmental psychology, informal education and museum visitor studies, the Museum’s exhibits team looked for indicators of children’s learning through play and interviewed parents and caregivers about what they noticed children doing in the exhibits, asking them to reflect on their children’s thinking. Based on the findings, the research team developed and tested new tools and activities to encourage caregivers to notice and appreciate the learning that takes place through play.
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TEAM MEMBERS: Robin Meisner David Sobel Susan Letourneau Jessica Neuwirth Valerie Haggerty-Silva Chris Sancomb Camellia Sanford-Dolly Claire Quimby