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resource project Exhibitions
History Colorado (HC) conducted an NSF AISL Innovations in Development project known as Ute STEM.
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TEAM MEMBERS: Elizabeth Cook Sheila Goff Shannon Voirol JJ Rutherford
resource project Professional Development, Conferences, and Networks
The New York Hall of Science (NYSCI) will convene a two-day participatory design conference of to identify research and education opportunities in informal settings for supporting literacy concerning Artificial Intelligence (AI), especially for diverse and underserved youth whose communities are impacted by the bias in some AI processes. AI uses computer systems that simulate human intelligence. AI systems impact nearly every aspect of daily living, performing tasks underlying navigation apps, facial recognition, e-payments, and social media. AI can perpetuate inequities and biased outcomes in the culture at large. The conference will explore how to promote engagement and conceptual learning among youth about how AI works and what skills are needed to critically use and apply AI. The conference will also explore ways to support the interests of diverse and underserved children and youth in shaping AI and joining the growing STEM workforce that will use AI in their professions.

The conference will identify key features and needs with respect to AI literacy and explore the specific roles that informal learning can play in advancing AI literacy for youth in diverse and underserved communities. Participants in the conference will include designers, learning scientists, researchers, informal and formal educators, and science center professionals. Attendees will work in separate teams and as a group to explore and critique existing AI tools and learning frameworks, discuss lessons learned from promising AI literacy programs, and identify design principles and future directions for research. Specific attention will be paid to informal mechanisms of engagement, promising networks, and research-practice partnerships that take advantage of the unique affordances of informal learning and community services to accelerate AI literacy for historically excluded youth. The insights gained from this work will result in a set of research and programmatic priorities for informal institutions to promote AI literacy in culturally responsive ways. The resulting published guide and community events will broadly disseminate priorities and design principles generated by this convening to help informal learning institutions and community learning organizations identify both assets and priorities for addressing diversity, equity, access, and inclusion issues related to AI literacy.
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TEAM MEMBERS: Stephen Uzzo Dorothy Bennett Anthony Negron
resource project Informal/Formal Connections
HBCUs are critical to producing a diverse and inclusive workforce as they graduate a disproportionate number of African American future STEM workers and STEM leaders. Although the National Science Foundation is fully committed to diversity and inclusion, there has been little research to determine why Historically Black Colleges and Universities are not fully participating in the NSF STEM educational research opportunities. The project will investigate the challenges, needs and support for Historically Black Colleges and Universities (HBCUs) to succeed in applying for educational research support from the National Science Foundation (NSF). Participants will be recruited from 96 HBCUs that are eligible to apply for such funding and will include the wide range of college and university administration and faculty that are involved in the preparation of research projects and related applications for research funding. The investigation will focus primarily on the Division of Research on Learning in Informal and Formal Settings (DRL) within NSF. The investigation will: 1) determine the submission rate and funding success rate of HBCUs within the DRL funding mechanisms; 2) determine why a greater proportion of HBCUs are not successful in their applications of research or do not apply; and 3) determine what factors, such as institutional support, research expertise, and professional development, could lead to a larger number of research proposals from HBCUs and greater success in obtaining funding. The project has the potential to have significant influence on the national educational and research agenda by providing empirical findings on the best approach to support and encourage HBCU participation in DRL educational research funding programs.

This exploratory research project will investigate what changes and/or supports would contribute to significantly increasing the number of applications and successful grant awards for STEM educational research project proposed by HBCUs. The project has the following research questions: (1) What factors discourage participation of HBCUs in the DRL funding mechanisms and what are the best practices to encourage participation? (2) What approaches have been successful for HBCUs to obtain DRL funding? (3) What dynamic capabilities are necessary for HBCU researchers to successfully submit STEM proposals to NSF? (4) What changes would be helpful to reduce or eliminate any barriers for HBCU applications for DRL educational research funding and what supports, such as professional development, would contribute to greater success in obtaining funding? Participants will be recruited from the 96 eligible HBCUs and will include both individuals from within the administration (e.g., Office Sponsored Programs, Deans, VP, etc.) as well as from within the faculty. The research will collect variety of quantitative and qualitative data designed to support a comprehensive analysis of factors addressing the research questions. The project will develop research findings and recommendations that are relevant to faculty, administrators, and policymakers for improving HBCU participation in research funding opportunities. Results of project research will be widely disseminated to HBCUs and other Minority Serving Institutions (MSIs) through a project website, peer reviewed journals, newsletters, and conference presentations.

This project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST), the Advancing Informal STEM Learning (AISL), and the Discovery Research PreK-12 (DRK-12) programs. These programs which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' and general public knowledge and interest in science, technology, engineering, and mathematics (STEM).
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TEAM MEMBERS: Cynthia Trawick John Haynes Triscia Hendrickson Terry Mills
resource project Media and Technology
Wireless radio communications, such as Wi-Fi, transmit public and private data from one device to another, including cell phones, computers, medical equipment, satellites, space rockets, and air traffic control. Despite their critical role and prevalence, many people are unfamiliar with radio waves, how they are generated and interact with their surroundings, and why they are the basis of modern communication and navigation. This topic is not only increasingly relevant to the technological lives of today’s youth and public, it is critical to the National Science Foundation’s Industries of the Future activities, particularly in advancing wireless education and workforce development. In this project, STEM professionals from academia, industry and informal education will join forces to design, evaluate, and launch digital apps, a craft-based toolkit, activity guides, and mobile online professional learning, all of which will be easily accessed and flexibly adapted by informal educators to engage youth and the public about radio frequency communications. Experiences will include embodied activities, such as physically linking arms to create and explore longitudinal and transverse waves; mobile experiences, such as augmented reality explorations of Wi-Fi signals or collaborative signal jamming simulations; and technological exploration, such as sending and receiving encrypted messages.

BSCS Science Learning, Georgia Tech, and the Children’s Creativity Museum (CCM) with National Informal STEM Education Network (NISE Net) museum partners will create pedagogical activity designs, digital apps, and a mobile online professional learning platform. The project features a rigorous and multipronged research and development approach that builds on prior learning sciences studies to advance a learning design framework for nimble, mobile informal education, while incorporating the best aspects of hands-on learning. This project is testing two related hypotheses: 1) a mobile strategy can be effective for supporting just-in-time informal education of a highly technical, scientific topic, and 2) a mobile suite of resources, including professional learning, can be used to teach informal educators, youth, and the general public about radio frequency communications. Data sources include pre- and post- surveys, interviews, and focus groups with a wide array of educators and learners.

A front-end study will identify gaps in public understanding and perceptions specific to radio frequency communications, and serve as a baseline for components of the summative research. Iterative formative evaluation will incorporate participatory co-design processes with youth and informal educators. These processes will support materials that are age-appropriate and culturally responsive to not only youth, with an emphasis on Latinx youth, but also informal educators and the broader public. Summative evaluation will examine the impact of the mobile suite of resources on informal educators’ learning, facilitation confidence and intentions to continue to incorporate the project resources into their practice. The preparation of educators in supporting public understanding of highly technological STEM topics can be an effective way for supporting just-in-time public engagement and interests in related careers. Data from youth and museum visitors will examine changes to interest, science self-efficacy, content knowledge, and STEM-related career interest. If successful, this design approach may influence how mobile resources are designed and organized effectively to impact future informal education on similarly important technology-rich topics. All materials will be released under Creative Commons licenses allowing for widespread sharing and remixing; research and design findings will be published in academic, industry, and practitioner journals.

This project is co-funded by two NSF programs: The Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Informal/Formal Connections
Diversity in the STEM workforce is essential for expanding the talent pool and bringing new ideas to bear in solving societal problems, yet entrenched gaps remain. In STEM higher education, students from certain racial and ethnic groups continue to be underrepresented in STEM majors and fields. Colleges and universities have responded by offering precollege STEM programs to high school students from predominantly underrepresented groups. These programs have been shown to positively affect students' analytical and critical thinking skills, STEM content knowledge and exposure, and self-efficacy through STEM-focused enrichment and research experiences. In fact, salient research suggests that out-of-school-time, precollege STEM experiences are key influencers in students' pursuit of STEM majors and careers, and underscore the value of precollege STEM programs in their ability to prepare students in STEM. This NSF INCLUDES Alliance: STEM PUSH - Pathways for Underrepresented Students to Higher Education Network - will form a national network of precollege STEM programs to actualize their value through the creation, spread and scale of an equitable, evidence-based pathway for university admissions - precollege STEM program accreditation. Building on several successful NSF INCLUDES Design and Development Launch Pilots, this Alliance will use a networked improvement community approach to transform college admissions by establishing an accreditation process for precollege STEM programs in which standards-based credentials serve as indicators of program quality that are recognized by colleges and universities as rigorous and worthy of favorable consideration during undergraduate admissions processes. Given the high enrollment of students from underrepresented groups in precollege STEM programs, the Alliance endeavors to broaden participation in STEM by maximizing college access and STEM outcomes in higher education and beyond.

The STEM PUSH Network is a national alliance of precollege STEM programs, STEM and culturally responsive pedagogy experts, formal and informal education practitioners, college admissions professionals, the accreditation sector, and other higher education representatives. The Alliance will establish a formidable collaborative improvement space using the networked improvement community model and a "next generation" accreditation model that will serve as a mechanism for communicating the power of precollege programs to admissions offices. Framing this work is the notion that the accreditation of precollege STEM programs is an equitable supplemental admissions criterion to the current, often cited as a culturally biased, standardized test score-based system. To achieve its shared vision and goals, the Alliance has four key objectives: (1) establish and support a national precollege STEM program networked community, (2) develop a standards-based precollege STEM program accreditation system to broaden participation in STEM, (3) test and validate the model within the networked improvement community, and (4) spread, scale, and sustain the model through its backbone organization, the STEM Learning Ecosystem Community of Practice. Each objective will be closely monitored and evaluated by an external evaluator. In addition, the data infrastructure developed through this Alliance will provide an unprecedented opportunity to advance scholarship in the fields of networked improvement community design and development, the efficacy of STEM precollege programs, and effective practices for broadening participation pathways from high school to higher education. By the end of five years, the STEM PUSH Network will transform ten urban ecosystems across the country into communities where students from underrepresented groups have increased college access and therefore, entree to STEM opportunities and majors in higher education. The model has the potential to be replicated by another 80 STEM ecosystems that will have access to Alliance materials and strategies through the backbone organization.

This NSF INCLUDES Alliance is funded by NSF Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES), a comprehensive national initiative to enhance U.S. leadership in discoveries and innovations by focusing on diversity, inclusion and broadening participation in STEM at scale. It is also co-funded by the NSF Innovative Technology Experiences for Students and Teachers program and the Advancing Informal STEM Learning Program.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Alison Slinskey Legg Jan Morrison Jennifer Iriti Alaine Allen David Boone
resource project Media and Technology
It is estimated that there could be 40 billion earth-sized planets orbiting in the habitable zones of stars in the Milky Way. Major advances in long range telescopes have allowed astronomers to identify thousands of exoplanets in recent decades, and the discovery of new exoplanets is a now a common occurrence. Public excitement for the discoveries grown alongside these discoveries, thus opening new possibilities for inspiring a new generation of scientists and engineers that may dream of one day visiting these planets. This project investigates the use of interactive, intelligent educational technologies to generate interest in STEM by allowing learners to explore and even create their own exoplanets. Research will occur across several informal learning contexts, including summer camps, after school programs, planetarium shows, and at home. The approach is based on the idea of "What if?"questions about Earth (e.g., "What if the Moon did not exist?"), designed to trigger interest in STEM and frame exploratory and elaborative discussions around hypothetical science questions that are subsequently linked to the search for habitable exoplanets. Learners are able to interact with and explore scientifically accurate simulations of alternative versions of Earth, while making observations and posing explanations for what they see. Technology-based informal learning experiences designed to act as triggers for and sustainment of interest in STEM have the potential to plug the leaky STEM pipeline, and thus have profound implications for the future of science and technology in the United States.

The project seeks to advance the science of designing technologies for promoting interest in STEM and informal astronomy education in several ways. First, the project will develop simulations for exploratory learning about astronomy and planetary science. These simulations will present hypothetical worlds based on what-if questions and feasible models of known exoplanets, thus giving learners a chance to better understand the challenges of finding a habitable world and learning about what is needed to survive there. Second, a new PBS NOVA Lab will be developed that will focus on Exoplanet education. This web-based activity has the potential to reach millions of learners and will help them understand how planets are formed and the requirements for supporting life. Learners who use the lab will have an opportunity to invent their own exoplanets and export them for first-person exploration. Third, researchers on the project will design and implement Artificial Intelligence-based pedagogical agents to support learning and promote interest. These agents will inhabit the simulations with the learner, acting as a coach and guide, and be designed to be culturally responsive and personalized based on learner preferences. Fourth, interactive exoplanet-focused planetarium shows, that will involve live interaction with simulations, will take place at the Fiske Planetarium (Boulder, CO). Finally, the project will develop a server-based infrastructure for tracking and supporting long term development of interest in STEM. This back-end will track fine-grained behaviors, including movement, actions, and communications in the simulations. Such data will reveal patterns about how interest develops, how learners engage in free-choice learning activities, and how they interact with agents and peers in computer simulations. A design-based research methodology will be employed to assess the power of these different experiences to trigger interest and promote learning of astronomy. A range of different pathways for interest in STEM will therefore be considered and assessed. Research will measure the power of these experiences to trigger interest in STEM and promote re-engagement over time. Innovation lies in the use of engaging and intelligent technologies with thought-provoking pedagogy as a method for extended engagement of diverse young learners in STEM. Project research and educational resources will be widely disseminated to researchers, designers developers and the general public via peer-reviewed research journals, conference presentations, informal STEM education networks of science museums, children's museums, Fab Labs, and planetariums, and public media such as public television's NOVA science program website.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: H Chad Lane Neil Comins Jorge Perez-Gallego David Condon
resource project Museum and Science Center Exhibits
Many scientists want to connect with the public, but their efforts to do so are not always easy or effective. Visionary programs and institutions are leading the way identifying the support needed to enable scientists’ connections with the public. However, the current appetite by -- and demand for -- scientists to do this exceeds the capacity of those who facilitate quality communication and engagement efforts. More can be done to ensure that those who support scientists are networked, sharing best practices, and supported by a reliable infrastructure.

This workshop series, convened by the Kavli, Rita Allen, Packard and Moore Foundations, was intended to view the entire system of people who support scientists’ engagement and communication efforts in order to explore how this system can be most effective and sustainable. The discussions examined where this system is thriving, the limits people within the system face and what can be done to ensure their efforts are commensurate with the demand for quality communication and engagement support.

Conducted over four closely scheduled workshops in late 2017 and early 2018, the convenings brought together leaders in different parts of the field who bridge scientists and the public and led to the emergence of a number of key priority areas. While the initial intention was to also hold a plenary event to provide a more holistic view of scientists’ support system in order to collectively discern directions to advance the field, we feel a more efficient way forward right now is to focus our efforts and resources on building community and advancing these priority areas.

Our invitation-only workshops brought together scientists, academic leaders, engagement professionals, researchers, communication trainers, and foundation leaders. For each workshop, we also commissioned a “landscape overview”, to better understand the high-level state of each community. Workshops included:



Workshop I: Communication and engagement training programs - Dec. 4-5, 2017 at SUNY Global Center/Alan Alda Center for Communicating Science in New York


Workshop II: Associations, societies and other professional organizations - Feb. 28 - March 1, 2018 at the Howard Hughes Medical Institute in Chevy Chase, MD


Workshop III: Academic institutions - March 27-28, 2018 at UC San Diego


Workshop IV: Science engagement facilitators (museums, science festivals, connectors) - May 2-3, 2018 at Monterey Bay Aquarium


TBD - Workshop V: Plenary event



The goal of the workshops was to explore how to ensure scientists’ communication and engagement support is effective and sustained. In doing so, we hoped to 1) deepen our understanding of how scientists are currently supported in these areas, 2) map the broader support system to expose the opportunities and obstacles that play a role in achieving this goal, and 3) identify strategic and practical next steps that move us closer to this goal. This initiative also aimed to forge and strengthen networks across communities and institutions – and in so doing, take a view of the entire system to explore how everyone can better ensure their efforts are impactful, mutually supportive, and connected to a greater whole.

Included in the links below are summaries from each workshop.
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TEAM MEMBERS: Brooke Smith
resource project Media and Technology
The project will advance efforts by the American Association for the Advancement of Science and the Institute for Learning Innovation to bring together young adults from communities historically underrepresented in science, technology, engineering, and mathematics (STEM) to collaboratively conduct scientifically driven challenges embedded in a mobile learning tool based upon the AAAS Active Explorer platform. The project will be conducted at the Washington National Mall, San Francisco National Golden Gate Park, and the Boston Harbor Islands National Recreation Area, and will study how a mobile technology used in these settings can facilitate learner engagement in science content; how it can affect young adults' engagement in science-learning processes; and whether interest in learning science and technology has been furthered. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including pathways for broadening access to STEM learning experiences and advancing research STEM learning. Research questions will investigate science learning inequalities by addressing how place-based augmented reality games can connect young adults to scientific practices, including observing science phenomena, analyzing data, and communicating findings; how young adults develop science skills related to their science self-efficacy through participation in augmented reality science exploration; and how mobile technologies and gaming can serve as mediators that enable young adults to improve their science identity. In addition to engaging young adults in science activities at the National Parks and increasing their science skills, the project will provide valuable information to National Park staff and scientists to assist them in designing effective tools, resources and experiences to better engage young adults. Research teams will collect data in the form of digital ethnography, focus groups, activity reports, artifacts, and surveys. The project will document learning and engagement through mobile technology in three urban national parks that will involve 60 young adults at each location, and will create innovative measurement tools to monitor how informal settings can leverage the intersections of the arts and sciences to support student engagement and learning.
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resource project Professional Development, Conferences, and Networks
The Center for Advancement of Informal Science Education (CAISE) is a National Science Foundation (NSF) funded resource center, working in cooperation with the NSF Advancing Informal STEM Learning (AISL) program to build and advance the informal STEM education field. CAISE continues the work it began in 2007--serving professional audiences in informal STEM learning, which includes those working in science centers and museums, zoos and aquariums, parks, botanical gardens and nature centers, events and festivals, libraries, making and tinkering spaces, media (TV, radio, film, social), cyberlearning and gaming, and youth, community, and out-of-school time programs.

What We Do:

CAISE seeks to characterize, highlight, and connect quality, evidence-based informal STEM learning work supported by a diversity of federal, local, and private funders by providing access to over 8,000 (and growing) resources that include project descriptions, research literature, evaluation reports and other documentation on the InformalScience.org website. In addition, CAISE convenes inquiry groups, workshops and principal investigator meetings designed to facilitate discussion and identify the needs and opportunities for informal STEM learning.

In this award, CAISE is also tasked with advancing and better integrating the professional fields of informal STEM learning and science communication by (1) broadening participation in these fields, (2) deepening links between research and practice, and (3) building capacity in evaluation and measurement. These activities are being undertaken by cross-sector task forces of established and emerging who will be responsible for conducting field-level analyses, engaging stakeholders, and creating roadmaps for future efforts. CAISE is also building on existing communication channels for dissemination to the larger field, and through the InformalScience.org website. An External Review Board and Inverness Research are providing oversight of CAISE's program activities and evaluation of the center.

Who We Are:

CAISE operates as a network of core staff housed at the Association of Science-Technology Centers (ASTC) in Washington, D.C. and co-principal investigators and other collaborators at academic institutions and informal STEM education (ISE) organizations across the U.S. Other key collaborators are the American Association for the Advancement of Science's Center for Public Engagement with Science, the National Informal STEM Education Network, and Arizona State University.
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resource project Public Programs
OUTSIDE: Over Under and Through: Students Informally Discover the Environment will focus on conducting a pilot study of our informal environmental education nature program designed for underrepresented middle school students in Mississippi. We have partnered with the University of Southern Mississippi's (USM) well-established Biological Sciences Learning Center (BSLC) and newly developed Lake Thoreau Environmental Center (LTEC), the Mississippi Museum of Natural Science and the Hattiesburg Public School District (HPSD). We are focused on reaching two target populations of participants: future naturalists and underrepresented middle school students. During this pilot, we are training volunteer naturalists to lead engaging, inquiry-driven informal environmental education programs designed to immerse middle school students in nature. We have developed a training program for volunteer naturalists and captured patterns in learning and interactions between students and naturalists during OUTSIDE programming.
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