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resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
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TEAM MEMBERS:
resource project Public Programs
This project focuses on environmental health literacy and will explore the extent to which diverse rural and urban youth in an out-of-school STEM enrichment program exhibit gains in environmental health literacy while engaged in learning and teaching others about community resilience in the face of changing climates. Science centers and museums provide unique opportunities for youth to learn about resilience, because they bring community members together to examine the ways that current science influences local decisions. In this project, teams of participating youth will progress through four learning modules that explore the impacts of changing climates on local communities, the local vulnerabilities and risks associated with those changes, possible mitigation and adaptation strategies, and building capacities for communities to become climate resilient. After completion of these modules, participating youth will conduct a resilience-focused action project. Participants will be encouraged to engage peers, families, friends, and other community stakeholders in the design and implementation of their projects, and they will gain experience in accessing local climate and weather data, and in sharing their findings through relevant web portals. Participants will also use various sensors and web-based tools to collect their own data.



This study is guided by three research questions: 1) To what extent do youth develop knowledge, skills, and self- efficacy for developing community resilience (taken together, environmental health literacy in the context of resilience) through participation in museum-led, resilience-focused programming? 2) What program features and settings foster these science learning outcomes? And 3) How does environmental health literacy differ among rural and urban youth, and what do any differences imply for project replication? Over a two- year period, the project will proceed in six stages: a) Materials Development during the first year, b) Recruitment and selection of youth participants, c) Summer institute (six days), d) Workshops and field experiences during the school year following the summer institute, e) Locally relevant action projects, and f) End- of-program summit (one day). In pursuing answers to the research questions, a variety of data sources will be used, including transcripts from youth focus groups and educator interviews, brief researcher reflections of each focus group and interview, and a survey of resilience- related knowledge. Quantitative data sources will include a demographic survey and responses to a self-efficacy instrument for adolescents. The project will directly engage 32 youth, together with one parent or guardian per youth. The study will explore the experiences of rural and urban youth of high school age engaged in interactive, parallel programming to enable the project team to compare and contrast changes in environmental health literacy between rural and urban participants. It is anticipated that this research will advance knowledge of how engagement of diverse youth in informal learning environments influences understanding of resilience and development of environmental health literacy, and it will provide insights into the role of partnerships between research universities and informal science centers in focusing on community resilience.
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TEAM MEMBERS: Kathleen Gray Dana Haine
resource project Professional Development, Conferences, and Networks
The Lawrence Hall of Science at the University of California, Berkeley, will launch the Learning Technology Studio project to improve the ability of its staff to create digital technology tools and experiences that help youth, families, and adults learn about STEM topics. The museum will design and implement a professional learning program for staff from multiple departments to build their understanding of best and innovative practices for using digital technology to support STEM learning. The program will empower a subset of staff will to collaboratively design, test, and revise technology experiences using simulations, digital media, and AR that can elevate visitor engagement and enhance learning. The museum will create an institution-wide Learning Technology Framework that captures the findings and resources developed through the project to guide long-term professional learning and collaboration in digital technology design and integration.
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TEAM MEMBERS: Lee Bishop
resource project Exhibitions
Explora will expand its work with local students to increase their awareness of STEM career fields. Working primarily with low-income teens of color and their families, the museum will partner with local organizations to co-create an inquiry-based exhibit that highlights STEM research and practice in Albuquerque that can lead to career paths for jobs in STEM fields. The museum will revise its current exhibition development process to reflect a community engagement strategy that it has used successfully for public programs, incorporating community voice, public knowledge, and local STEM content experts. Additional project activities will include capacity-building for museum staff to improve their ability to engage deeply with community partners and a series of Teen Science Cafes in the new exhibit space that provide opportunities for teens to meet and talk with local STEM professionals and employers.
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TEAM MEMBERS: Kristin Winchester Leigh
resource project Public Programs
The Whaling Museum & Education Center will expand its educational programming to benefit underserved and high-risk students in grades 2 to 5, as well as their teachers and families. The museum will develop, implement, market, and evaluate core components of its programming to reach nearly 3,000 students and 50 teachers. Museum educators will present hands-on activities in nearby schools, using real and replica artifacts and other learning materials. They will also deliver workshops for teachers at the museum to help them incorporate primary resources from the museum's collection into their curricula. A family day event will showcase what students learned from the in-class visit through displays of art projects and science posters. Other project activities will include free afterschool library programs exploring STEAM and history topics and an increase in the number of scholarships to the museum's summer camp program.
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TEAM MEMBERS: Brenna McCormick-Thompson
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource project Exhibitions
The Thinkery will develop research-based exhibit materials and community resources to support adults as learning facilitators for their children. The museum will formalize a decade-long research relationship with a nationally recognized expert in child development and learning to establish new infrastructure and capacity to translate best practices from learning sciences into museum operations. The museum will create a 180-foot learning hub that blends elements of an exhibition and research space, allowing the prototyping and evaluation of exhibits by engaging visitors as active participants in research studies. The project team will produce bilingual exhibit prompts cards, signage, and enhancements to educate and inform parents by offering STEAM knowledge, inquiry questions, play-based learning and child development information. Additional project activities will include the development and implementation of related staff trainings and the establishment of an online parent resource gallery.
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TEAM MEMBERS: Matt Stalberger
resource project Public Programs
Sciencenter will use a co-development process to strengthen rural engagement with hands-on and inquiry-based STEM for families and children. The museum will initiate the project in partnership with Moravia Central School District and Groton Public Library. The project team will also collaborate with advisors who have expertise in reaching rural audiences. Project activities will increase the museum's understanding of rural communities' needs around STEM. The museum will work with additional rural partners to develop activities and programs that meet identified needs. An external evaluator will track project progress and measure results. This evaluator will also train the museum's staff on data collection and recording methods. Data analysis throughout the project will support changes in programs and activities as needed.
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TEAM MEMBERS: Michelle Kortenaar
resource project Media and Technology
Over a three-year period, the Lawrence Hall of Science will conduct research on the conversations of groups and families encountering an Augmented Reality (AR) experience in a museum environment. The research program will identify which design elements best facilitate conversations among groups of visitors, and determine if these conversations are both rich in scientific content and gender-balanced. The project will focus on four specific activities: understanding the learning associated with current AR activities, implementing design-based research to develop visitor conversation supports, designing and developing new AR programs with embedded conversation supports, and conducting iterative hypothesis-based research on how learning conversations happen in AR learning environments. The museum community will gain insights on design principles for supporting collaborative learning using AR. Project staff will disseminate results via conference workshops for museum professionals on designing AR to enhance family learning, and through publication in professional journals.
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TEAM MEMBERS: Mac Cannady
resource project Public Programs
The Oregon Museum of Science and Industry will inspire diverse youth and families to use 21st century skills by creating hands-on Design Challenges where visitors work together to design and test multidisciplinary sustainable solutions to real-world problems. The museum will work closely with Oregon MESA, an organization that uses human-centered Design Challenges to teach STEM, invention, and 21st Century Skills to middle and high school students historically underrepresented in STEM fields. Project deliverables will include three Design Challenges; a Design Challenge Collaboration Playbook outlining how to develop Design Challenges using human-centered design in collaboration with MESA youth, families, and staff; and A MESA-OMSI Collaboration Sustainability Plan that lays out how to continue the partnership and programs beyond the grant. The impacts on families will be explored during front-end, formative, and summative evaluation activities.
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TEAM MEMBERS: Andrew Haight
resource project Exhibitions
Sciencenter will develop a touring exhibition, Engineer.Design.Build, to spark interest and build confidence in STEM by providing learning opportunities about the broad impact engineers have on the environment and society. The museum will partner with Cornell University's College of Engineering to develop scientific content which will be reviewed by an advisory board of representatives from the academic, business, and informal science education sectors. Partners from informal learning institutions will provide expertise on the educational content to ensure that it is accessible and engaging for the target audience of 5-11 year olds. Through a combination of focus groups, youth/guest feedback during exhibition development, and experts in girls' engagement in STEM on the advisory board, the museum will ensure that the exhibition and programming are designed to appeal to girls, and accessible to all learners. The project will include front-end, formative, and summative evaluation through observations and mediated interviews, collecting data from youth, families, and school groups.
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TEAM MEMBERS: Michelle Kortenaar
resource project Informal/Formal Connections
Early learning experiences for children have the potential to make a lasting impression on a young person, and ultimately influence their interests, school trajectories, and professional careers. As such, there has been an increasing effort to understand what can make these experiences more or less productive for young people, particularly in science, technology, engineering, and mathematics fields that face ongoing challenges related to workforce development. A better understanding of what happens during and after early engineering activities - and in particular, what contributes to a productive and engaging experience for children between the ages of 3 and 5 - can inform the design of new activities and potentially catalyze greater interest and learning about engineering at a young age. This study seeks to add new knowledge in this area by exploring how and why different elements of engineering activities for young children might be more or less effective for early learners. In addition, the study also examines engagement and interest related to engineering at the family level, acknowledging the essential roles that parents and families play in the overall development of young children. Finally, this study includes a specific focus on low-income and Spanish-speaking families, thereby engaging with communities that historically have less access to early science and engineering learning opportunities and remain persistently underrepresented in these fields. In order to maximize the impact of this research, findings from this study will be shared broadly with parents, educators, and researchers from multiple fields such as engineering education, child development, and informal/out-of-school time education.

This study has the potential to have a transformative impact on engineering education by developing both educational products and conceptual frameworks that advance the field's knowledge of how to effectively engage young learners and their parents/caregivers in meaningful and productive engineering learning experiences. This study seeks to break new ground at the frontiers of early childhood engineering, specifically through a) articulating and refining a new integrated conceptual framework that weaves together theories of learning and development with theoretical constructs from engineering design and b) applying and refining this integrated framework when creating, implementing, assessing, and revising components of family-based engineering activities for early learners, particularly those from low-income and Spanish-speaking families. Unlike many other early childhood engineering programs, this project focuses on the family context, which is the primary driver of learning and interest development at this age. The study therefore provides an opportunity to advance the field by both helping young children build engineering skills and interests before starting kindergarten while also empowering parents to support their children's engineering education at a critical developmental period. Additionally, by enhancing parent-child interactions and supporting a range of early childhood development goals, this project will also contribute to efforts to decrease the persistent kindergarten readiness gap across racial, ethnic, and socioeconomic groups. The research ultimately supports efforts to increase the diversity of individuals who will potentially enter the engineering workforce.
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TEAM MEMBERS: Gina Navoa Svarovsky Amy Corbett Maria Perdomo Scott Pattison