Skip to main content

Community Repository Search Results

resource research Informal/Formal Connections
This is a brief literature review examining the theory and practice of Community-Based Participatory Research (CBPR). It highlights CBPR's liberatory intent, and focuses on CBPR practice in indigenous communities and among youth. 
DATE:
TEAM MEMBERS: Adhann Iwashita
resource research Public Programs
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. Yet, as with many nascent fields, the conceptualization and usage of STEAM is somewhat ambivalent and weakly theorized. On the one hand, STEAM offers significant promise through its focus on multiple ways of knowing and new pathways to equitable
DATE:
TEAM MEMBERS: Sam Mejias Naomi Thompson R Mishael Sedas Mark S Rosin Elisabeth (Lissa) Soep Kylie Peppler Joseph Roche Jen Wong Mairéad Hurley Philip Bell Bronwyn Bevan
resource research Public Programs
We explore the understudied role of program staff in an out-of-school time (OST) program at a large science museum, which may be especially relevant for supporting underrepresented minority (URM) youth’s interest in science, technology, engineering, or math (STEM) careers. Using a sequential explanatory mixed-method design, we surveyed 167 program alumni on their science attitudes, career interests, and memories about how the program compared to experiences at home, school, and with friends. We followed that with 49 interviews with alumni. Findings show that, while in the program, alumni who
DATE:
TEAM MEMBERS: Aaron Price Faith Kares Gloria Segovia Aerika Brittian Loyd
resource research Games, Simulations, and Interactives
Do video games have positive impacts on the academic K–12 curriculum? The authors of this paper conducted a literature review of more than 300 research articles on the use of video games in the classroom. Their analysis found minimal evidence that video games have positive effects on mathematics and science learning.
DATE:
TEAM MEMBERS: Fan Kong
resource evaluation Media and Technology
A research study was conducted to help inform UC Davis's Tahoe Environmental Research Center (TERC) about the greater Lake Tahoe area community's perceived value of the center and two 3D visualizations included as part of their guided tour of the center. Research questions focused on how various local groups perceived the center, how TERC can better engage locals and tourists alike, the potential for the current 3D visualizations (Lake Tahoe, Earthquakes) for impacting attitudes and behaviors about the Lake and how the Lake Tahoe 3D visualization impacted middle school students during a school
DATE:
TEAM MEMBERS: Steven Yalowitz University of California Davis