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resource project Media and Technology
The Environmental Scientist-in-Residence Program will leverage NOAA s scientific assets and personnel by combining them with the creativity and educational knowledge of the pioneer hands-on science center. To do this, the program will embed NOAA scientists in a public education laboratory at the Exploratorium. Working closely with youth Explainers, exhibit developers, and Web and interactive media producers at the Exploratorium, NOAA scientists will share instruments, data, and their professional expertise with a variety of public audiences inside the museum and on the Web. At the same time the scientists will gain valuable skills in informal science communication and education. Through cutting-edge iPad displays, screen-based visualizations, data-enriched maps and sensor displays, and innovative interactions with visitors on the museum floor, this learning laboratory will enable NOAA scientists and Exploratorium staff to investigate new hands-on techniques for engaging the public in NOAA s environmental research and monitoring efforts.
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TEAM MEMBERS: Mary Miller
resource project Media and Technology
The Virginia Institute of Marine Science (VIMS) and The Watermen's Museum, Yorktown, VA, will produce an underwater robotics research and discovery education program in conjunction with time-sensitive, underwater archeological research exploring recently discovered shipwrecks of General Cornwallis's lost fleet in the York River. The urgency of the scientific research is based upon the dynamic environment of the York River with its strong tidal currents, low visibility, and seasonal hypoxia that can rapidly deteriorate the ships, which have been underwater since 1781. Geophysical experts believe that further erosion is likely once the wrecks are exposed. Given the unknown deterioration rate of the shipwrecks coupled with the constraints of implementing the project during the 2011-2012 school-year, any delays would put the scientific research back at least 18 months - a potentially devastating delay for documenting the ships. The monitoring and studying of the historic ships will be conducted by elementary through high school-aged participants and their teachers who will collect the data underwater through robotic missions using VideoRay Remotely Operated Vehicles (ROVs) and a Fetch Automated Underwater Vehicle (AUV) from a command station at The Watermen's Museum. Students and teachers will be introduced to the science, mathematics, and integrated technologies associated with robotic underwater research and will experience events that occur on a real expedition, including mission planning, execution, monitoring, and data analysis. Robotic missions will be conducted within the unique, underwater setting of the historical shipwrecks. Such research experiences and professional development are intended to serve as a key to stimulating student interest in underwater archeological research, the marine environment and ocean science, advanced research using new technologies, and the array of opportunities presented for scientific and creative problem solving associated with underwater research. A comprehensive, outcomes-based formative and summative, external evaluation of the project will be conducted by Dr. L. Art Safer, Loyola University. The evaluation will inform the project's implementation efforts and investigate the project's impact. The newly formed partnership between the Waterman's Museum and VIMS will expand the ISE Program's objectives to forge new partnerships among informal venues, and to expand the use of advanced technologies for informal STEM learning. Extensive public dissemination during and after the project duration, includes but is not limited to, hosting an "Expedition to the Wrecks" web portal on the VIMS BRIDGE site for K-12 educators providing real-time results of the project and live webcasts. The website will be linked to the education portal at the Association for Unmanned Vehicle Systems International, the world's largest organization devoted to promoting unmanned systems and to the FIRST Robotics community through the Virginia portal. The website will be promoted through scientific societies, the National Marine Educators Association, National Science Teachers Association, and ASTC. Links will be provided to the Center for Archeological Research at the College of William and Mary and the Immersion Presents web portal--consultants to Dr. Bob Ballard's K-12 projects and JASON explorations. The NPS Colonial National Historic Park and the Riverwalk Landing will create public exhibits about the shipwreck's archeological and scientific significance, and will provide live observation of the research and the exploration technologies employed in this effort.
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TEAM MEMBERS: Mark Patterson
resource project Media and Technology
The University of California, Davis Tahoe Environmental Research Center (TERC), UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES), ECHO Lake Aquarium and Science Center (ECHO), UC Berkeley Lawrence Hall of Science (LHS), and the Institute for Learning Innovation (ILI) will study how 3-D visualizations can most effectively be used to improve general public understanding of freshwater lake ecosystems and Earth science processes through the use of immersive three-dimensional (3-D) visualizations of lake and watershed processes, supplemented by tabletop science activity stations. Two iconic lakes will be the focus of this study: Lake Tahoe in California and Nevada, and Lake Champlain in Vermont and New York, with products readily transferable to other freshwater systems and education venues. The PI will aggregate and share knowledge about how to effectively utilize 3-D technologies and scientific data to support learning from immersive 3-D visualizations, and how other hands-on materials can be combined to most effectively support visitor learning about physical, biological and geochemical processes and systems. The project will be structured to iteratively test, design, and implement 3-D visualizations in both concurrent and staggered development. The public will be engaged in the science behind water quality and ecosystem health; lake formation; lake foodwebs; weather and climate; and the role and impact of people on the ecosystem. A suite of publicly available learning resources will be designed and developed on freshwater ecosystems, including immersive 3-D visualizations; portable science stations with multimedia; a facilitator's guide for docent training; and a Developer's Manual to allow future informal science education venues. Project partners are organized into five teams: 1) Content Preparation and Review: prepare and author content including writing of storyboards, narratives, and activities; 2) 3-D Scientific Visualizations: create visualization products using spatial data; 3) Science Station: plan, design, and produce hands-on materials; 4) Website and Multimedia: produce a dissemination strategy for professional and public audiences; 4) Evaluation: conduct front-end, formative, and summative evaluation of both the 3-D visualizations and science activity stations. The summative evaluation will utilize a mixed methods approach, using both qualitative and quantitative methods, and will include focus groups, semi-structured interviews, web surveys, and in-depth interviews. Leveraging 3-D tools, high-quality visual displays, hands-on activities, and multimedia resources, university-based scientists will work collaboratively with informal science education professionals to extend the project's reach and impact to an audience of 400,000 visitors, including families, youth, school field trip groups, and tourists. The project will implement, evaluate, and disseminate knowledge of how 3-D visualizations and technologies can be designed and configured to effectively support visitor engagement and learning about physical, biological and geochemical processes and systems, and will evaluate how these technologies can be transferred more broadly to other informal science venues and schools for future career and workforce development in these critical STEM areas.
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TEAM MEMBERS: Geoff Schladow Louise Kellogg Steven Yalowitz Sherry Hsi Phelan Fretz
resource project Media and Technology
Researchers at the American Association of Variable Star Observers, the Living Laboratory at the Boston Museum of Science, and the Adler Planetarium are studying stereoscopic (three-dimensional or 3D) visualizations so that this emerging viewing technology has an empirical basis upon which educators can build more effective informal learning experiences that promote learning and interest in science by the public. The project's research questions are: How do viewers perceive 3D visualizations compared to 2D visualizations? What do viewers learn about highly spatial scientific concepts embedded in 3D compared to 2D visualizations? How are viewers\' perceptions and learning associated with individual characteristics such as age, gender, and spatial cognition ability? Project personnel are conducting randomized, experimental mixed-methods research studies on 400 children and 1,000 adults in museum settings to compare their cognitive processing and learning after viewing two-dimensional and three-dimensional static and dynamic images of astronomical objects such as colliding galaxies. An independent evaluator is (1) collecting data on museum workers' and visitors' perceived value of 3D viewing technology within museums and planetariums and (2) establishing a preliminary collection of best practices for using 3D viewing technology based on input from museum staff and visitors, and technology creators. Spatial thinking is important for learning many domains of science. The findings produced by the Two Eyes, 3D project will researchers' understanding about the advantages and disadvantages of using stereoscopic technology to promote learning of highly spatial science concepts. The findings will help educators teach science in stereoscopic ways that mitigate problems associated with using traditional 2D materials for teaching spatial concepts and processes in a variety of educational settings and science content areas, including astronomy.
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TEAM MEMBERS: Aaron Price Arne Henden Mark SubbaRao Jennifer Borland Becki Kipling
resource project Media and Technology
This proposed Communicating Research to Public Audiences (CRPA) project outlines a pathway for communicating how climate change can affect a watershed area that supplies water for a specific region. The educational platforms will address the geology of the Caldera along with meteorology, ecology and hydrology. The project will focus on the ongoing scientific research processes and the impact of climate change to the physical system as well as to the citizens who depend on this resource. Partners in this endeavor include New Mexico EPSCOR, the University of New Mexico, the Valles Caldera National Preserve, the New Mexico Museum of Natural History and Science, Santa Fe Productions and Tim Aydelott Productions. The project team will create a PBS television documentary in English and Spanish, including a Native American Jemez Pueblo storyteller who will describe the natural environment of the Caldera. The team will also create a YouTube channel with updatable clips, a Facebook fan page, and a climate change exhibit. The evaluation will include front-end and summative components, and will be conducted by Minnick & Associates and Elsa Bailey Consulting. The intended impact of this CRPA is to educate the public about the importance of the Caldera in securing the region's water supply and how climate changes could impact their lives. Further, aspects of the multidisciplinary science used in this research will be described with the goal of encouraging more young people from the region to choose STEM careers.
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TEAM MEMBERS: William Michener Anthony Tiano
resource project Exhibitions
The Smithsonian Institution Astrophysical Obervatory will develop the Black Hole Experiment Gallery, a 2,500 sq ft traveling exhibition that will let visitors explore recent breakthroughs in astronomical research on black holes. Intended audience impacts are to deepen understanding of the nature of scientific discovery, enhance interest in and knowledge of our unfolding universe, and foster appreciation of a broader view of science. The exhibition will be accompanied by a portfolio of educational materials and programs, and website. The exhibition will provide a testbed of emerging networking and personalization technologies. Based on partnerships with community-based programs in Oakland, Baltimore, and Boston, underserved teens will assist in the development of exhibits and programs. A video case study for science museum staff professional development will document the exhibition development and decision-making processes used. This exhibition will travel to 9 to 12 science centers on a national tour, reaching some 1.5 million visitors.
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TEAM MEMBERS: Roy Gould Mary Dussault
resource evaluation Exhibitions
In 2008, COSI received funding from the Institute of Museum and Library Services to develop the exhibit Labs in Life (LG-26-08-0146). The development of the Labs in Life embodies a unique model for collaboration, with active researchers interested in research outcomes while simultaneously serving as models for the public, and science center staff concurrently gleaning new and changing content for exhibits and programs. While each partner is motivated by many different goals, all agree that they are interested in stimulating public interest in and understanding of science and technology
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TEAM MEMBERS: Institute for Learning Innovation Joe E Heimlich
resource research Exhibitions
This paper explores the importance of iterative design and evaluation in developing playful learning experiences in museums. According to research, play has five defining aspects: it is structured by constraints, active without being stressful, focused on process not outcome, self-directed, and imaginative (Gray 2008). For each of these aspects, we demonstrate how an iterative process of development and formative testing improved several museum exhibits, engendering more playful learning experiences for visitors. We focus on the assessment element of the design-test process, offering in detail
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TEAM MEMBERS: Josh Gutwill Toni Dancstep Nina Hido
resource project Exhibitions
Montana’s Big Sky Space Education: NASA ExplorationSpace at ExplorationWorks CP4SMP grant goal was to stimulate youth and adult interest in human space exploration and STEM careers in communities across Montana, through exhibits, field trips, STEM classes, and public presentations by ethnically diverse NASA women scientists and engineers.

Project partners included Dr. Dava Newman, MIT Professor of Aeronautics and Astronautics; Gui Trotti, Trotti and Associates; Dr. Angela DesJardins of the MT Space Grant Consortium at MT State University; the Montana Girl’s STEM Collaborative; the Montana Women’s Foundation ; Boeing; and the Oregon Museum of Science and Industry.

The grant’s objectives were:

stimulating general public interest in NASA’s human exploration of Space, facilitated through exhibits about space exploration and space careers, and
supporting STEM education, especially in robotics, computer science, and electro-mechanical inventions in elementary through high school students.
Outcomes included public awareness of this NASA mission, increased awareness of the role of the ISS, and increased interest of elementary girls in technology classes. This grant also led to the procurement/development of space-themed exhibits, including the national touring Black Holes exhibit, and exhibits on the ISS and the Mars rovers created by ExplorationWorks.

Four exhibits were produced: the Knowledge Station, MarsWalker, NASA Women in Aerospace (including Newman’s Biosuit) and “Women in Space,” a national touring exhibition showcasing Dr. Dava Newman’s prototype Mars BioSuit and NASA’s ethnically-diverse women scientists and engineers.

NASA CP4SMP grant support also opened the door to:

a Boeing Corporation investment in robotics systems appropriate for 1st through 8th graders,
expansion of our after-school Girl Tech for low-income girls,
the introduction of after-school and summer Sci Girls for 4th through 6th grade girls,
an annual Girl’s STEM Round-up STEM career immersion day for 5th through 12th grade girls, showcasing young Montana STEM career women as mentors
challenges in accommodating all the children and youth who wish to enroll in our year-round robotics classes.
the introduction of Girl Scout robotics-focused (“Bots and Bling”) Overnights at ExplorationWorks. Families travel 4 to 6 hours to participate in the Overnights, made possible by an ancillary grant from the Montana Women’s Foundation.
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TEAM MEMBERS: Nikki Anderson
resource project Public Programs
Laurel Clark Earth Camp was a set of interconnected programs for Middle and High School students and their teachers that help them develop new perspectives on global change. The project was a partnership of the Arizona-Sonora Desert Museum, Arizona Project WET at the University of Arizona, and the Planetary Science Institute in Tucson, Arizona. Project goals were to: I. Engage students in lifelong learning in STEM disciplines to inform their Earth stewardship practices, career decisions and capacity for innovation; II. Provide teachers with tools and experiences to inspire students to discover the real-world relevancy of STEM disciplines and apply this learning to the pursuit of STEM careers and technological innovation; III. Enhance public awareness of environmental change in the southwestern US and the importance of NASA satellites for recording, understanding and predicting these changes. Over four years, Earth Camp served 132 students and 42 teachers. Program participants understand more about Earth System connectivity and are more aware of their impacts on the environment and how to quantify and reduce these impacts. A post-camp online survey of alumni from previous years indicated that 75% of participants were felt that the camp influenced them to be more interested in STEM careers and 80% were more motivated to do well in their science classes. Teachers in the program were able to implement many of the project activities in their classrooms and most of them were exposed to satellite data for the first time; The project also created a public exhibit “Earth Change from Space” at the Arizona-Sonora Desert Museum, and an online tool that allowed students to explore, research and report on global change issues using Google Earth historical imagery.
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TEAM MEMBERS: Debra Colodner
resource project Media and Technology
Journey to Space will be a large-scale traveling exhibition that simulates a journey to the International Space Station (ISS), allows visitors to explore the physical properties of low gravity environments, and introduces some of the engineering and technology that makes it possible to live and work in space. A collaborative project led by the Science Museum of Minnesota joined by the California Science Center and the three other members of the Science Museum Exhibit Collaborative, the exhibition will encourage museum visitors 1) to immerse themselves in the sights, sounds, and smells that astronauts experience traveling to, and living in, space; 2) to engage as problem solvers with some of the unique engineering challenges that must be solved to support living and working in space; and 3) to experience life aboard the International Space Station interpreted through the voices of engineers, scientists, and astronauts. In addition to the exhibition, the project will include a public website and a two-year youth program for underserved teens that will result in a three-day Celebration of Space Exploration Chautauqua aimed especially at underserved families in the Twin Cities metropolitan area. The exhibition will tour to twelve major science museums across North America and reach upwards of three and a quarter million families, adults, teachers, and students over six years.
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TEAM MEMBERS: Eric Jolly Paul Martin J. Shipley Newlin
resource project Public Programs
Explore the Galaxy involved teens from Chicago Public Schools (CPS) in planning for an upcoming exhibition and its interpretation. The Adler Planetarium worked with teens from several CPS high schools, with a special focus on the CPS Air Force Academy High School (AFAHS). The goals were to develop institutional partnerships and capacity for a teen docent program as well as to do formative evaluation for an upcoming exhibition. All goals were met. The Adler is now in year 4 of a comprehensive partnership with the AFAHS involving students from all four grades in field trips, activities, after-school clubs and Adler internships. The AFAHS students are now participants in an active teen internship program that places students in different Adler professional departments every summer. As well the Adler employs volunteer and paid teen interpreters on school year weekends. These relationships and programs depend on the foundations laid through the work of this grant. In the realm of exhibition design, teens also interviewed visitors about prior conceptions and interest in several areas related to cosmology including how gravity works and the size and age of the universe. Their comments influenced design of, The Universe a Walk through Space and Time, which opened in summer of 2012.
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TEAM MEMBERS: Paul Knappenberger