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resource project Public Programs
The role of afterschool programs in the science, technology, engineering, and mathematics (STEM) learning ecosystem has grown over the past two decades, which has led to increasing efforts to support and improve program quality. These efforts include developing STEM programs and curricula, creating standards for facilitating informal STEM learning experiences, building networks of support, and developing tools for assessment and evaluation. However, such efforts may have limited impact in terms of ongoing quality improvement. STEM curricula vary in disciplinary focus, quality and may not apply to local contexts and needs. Many afterschool programs resort to using simple STEM kits or online activities rather than rigorous curricula with support for educators. The project will study how the California Department of Education's (CDE) efforts to change organizational culture to support continuous quality improvement (CQI) have affected the offerings and quality of afterschool STEM in the state's more than 4,500 publicly funded afterschool sites. The EPISTEMIC project will contribute new research findings on how CQI can increase access to higher quality STEM learning opportunities for underserved youth. Even more important, the project will provide new insights on how organizational culture affects participation in and implementation of afterschool CQI.

The team will use an organizational theory framework and a mixed methods approach to conduct three research activities: (1) Describe the organizational context through interviews, participant observations, and artifact analysis to map and describe the overall support system as a context for understanding organizational culture change; (2) Describe change over time in organizational culture, CQI processes, and STEM program offerings and quality through surveys/interviews of afterschool youth, staff, directors, and grantee representatives; and (3) Generate explanations about the relationships between organizational culture, CQI, and STEM quality in different contexts through in depth case studies. Bringing organizational culture, CQI, and STEM offerings and quality into shared focus is the most important intellectual contribution of this work. Organizational theory's sensemaking concept will guide analyses to describe, exemplify, and generate theoretical explanations for patterns in organizational culture, CQI, and STEM program changes, with attention to relevant contextual factors.

Continuous quality improvement provides tools for afterschool STEM staff to identify needs and ways to improve. The EPISTEMIC study will contribute recommendations on the systemic, organizational, and cultural aspects of improvement strategies relevant to policymakers, funders, support providers, and afterschool organizations in California, as well as other state or nongovernmental support systems around the country. The study will also produce CQI guidelines for reflecting on and incorporating changes to organizational culture as part of CQI for afterschool staff and site directors. These will be helpful for practitioners around the country. The study's focus on three organizational contexts -- school district, national afterschool, and local afterschool -- will extend the relevance of the findings and recommendations, which will be disseminated through forums, workshops, and articles in practice and policy-oriented publications. The study will also benefit the research community by providing a framework and methods for studying organizational culture and CQI. The findings on the relationships between organizational culture, CQI, and STEM offerings and outcomes will provide a foundation for further research on how these relate to STEM learning outcomes for youth. EPISTEMIC is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Patrik Lundh Andrea Beesley Timothy Podkul Carrie Allen
resource project Public Programs
Research that seeks to understand classroom interactions often relies on video recordings of classrooms so that researchers can document and analyze what teachers and students are doing in the learning environment. When studies are large scale, this analysis is challenging in part because it is time-consuming to review and code large quantities of video. For example, hundreds of hours of videotaped interaction between students working in an after-school program for advancing computational thinking and engineering learning for Latino/a students. This project is exploring the use of computer-assisted methods for video analysis to support manual coding by researchers. The project is adapting procedures used for computer-aided diagnosis systems for medical systems. The computer-assisted process creates summaries that can then be used by researchers to identify critical events and to describe patterns of activities in the classroom such as students talking to each other or writing during a small group project. Creating the summaries requires analyzing video for facial recognition, motion, color and object identification. The project will investigate what parts of student participation and teaching can be analyzed using computer-assisted video analysis. This project is supported by NSF's EHR Core Research (ECR) program, the STEM+C program and the AISL program. The ECR program emphasizes fundamental STEM education research that generates foundational knowledge in the field. The project is funded by the STEM+Computing program, which seeks to address emerging challenges in computational STEM areas through the applied integration of computational thinking and computing activities within disciplinary STEM teaching and learning in early childhood education through high school (preK-12). As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

The video analysis systems will provide video summarizations for specific activities which will allow researchers to use these results to quantify student participation and document teaching practices that support student learning. This will support the analysis of large volumes of video data that are often time-consuming to analyze. The video analysis system will identify objects in the scene and then use measures of distances between objects and other tracking methods to code different activities (e.g., typing, talking, interaction between the student and a facilitator). The two groups of research questions are as follows. (1) How can human review of digital videos benefit from computer-assisted video analysis methods? Which aspects of video summarization (e.g., detected activities) can help reduce the time it takes to review the videos? Beyond audio analytics, what types of future research in video summarization can help reduce the time that it takes to review videos? (2) How can we quantify student participation using computer-assisted video analysis methods? What aspects of student participation can be accurately measures by computer-assisted video analysis methods? The video to be used for this study is drawn from a project focused on engineering and computational thinking learning for Latino/a students in an after-school setting. Hundreds of hours of video are available to be reviewed and analyzed to design and refine the system. The resulting coding will also help document patterns of engagement in the learning environment.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Marios Pattichis Sylvia Celedon-Pattichis Carlos LopezLeiva
resource project Public Programs
Libraries can provide unique opportunities for rural youth and communities. Phase III of the STAR Library Network will be a collaboration with 12 rural school districts in largely Latinx communities to address the challenges faced by rural youth, particularly English Language Learners. The project will use a coordinated and tested strategy to establish three learning pathways in public libraries: science learning spaces with exhibits, library programs, and science kits. These resources will provide learners with art-rich STEM learning opportunities.

Partners

Project partners include the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation, and Twin Cities Public Television. The project will rely significantly on expertise from the Latinx community.

Project Plan

Building on an established librarian training model, the project will introduce library staff to the STEAM content and guide them in developing their own STEAM Learning Pathways. The project will draw on existing professional infrastructure from the ALA and the Institute for Learning Innovation’s established community of practice. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project.

The Research

The research team will study the efficacy of each pathway, alone and in tandem, on participant’s interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews, and case studies. The results should yield a model for nationwide application and contribute insights for the formal education sector.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lainie Castle
resource project Media and Technology
Robots and robotics excite and challenge youths and adults. Unfortunately, the cost of purchasing robots or building useful robots is prohibitive for many low resource individuals and groups. This project will relieve this expense and provide an opportunity for resource limited individuals to experience the thrilling aspects of robotics by building a computer game that simulates robotic action. This project uses co-robotics wherein the participating player programs an avatar to assist in a symbiotic manner to achieve the goals of the game and participant. The game will provide access to the ideas and concepts such as programing, computational thinking and role assumption. The overarching goals are (1) to engage low-resource learners in STEM education through robotics in out-of-school spaces, and (2) to update the field of robotics-base STEM education to integrate the co-robotics paradigm.

This project is designed to gain knowledge on how co-robotics can be used in the informal education sector to facilitate the integration of computational science with STEM topics and to expand the educational use of co-robotics. Because the concept of co-robotics is new, a designed-based research approach will be used to build theoretical knowledge and knowledge of effective interventions for helping participants learn programing and computational thinking. Data will be collected from several sources including surveys, self-reports, in game surveys, pre and post-tests. These data collection efforts will address the following areas: Technology reliability, Resolution of cognitive tension around co-play, Accelerate discovery and initial engagement, Foster role-taking and interdependence with co-robots, Investigate social learning, and Validate measures using item response theory analysis. The DBR study questions are:

1.What design principles support the development of P3Gs that can effectively attract initial engagement in a free-choice OST space that offers large numbers of competing options? 2.What design principles support a P3G gameplay loop that enables learning of complex skills, computational thinking and co-robotics norms, and building of individual and career interest over the course of repeated engagement?

3.What design principles support P3Gs in attaining a high rate of re-engagement within low-resource OST settings? 4.What kinds of positive impact can P3Gs have on their proximal and distal environment? In addition, the project will research these questions about design: 1.What technical and game design features are needed to accommodate technological interruption? 2.What design elements or principles mitigate competition for cognitive resources between real-time play and understanding the co-robotic's behavior in relation to the code the player wrote for it? 3.What design elements are effective at getting learners in OST settings to notice and start playing the game? 4.What designs are effective at encouraging learners to engage with challenging content, particularly the transition from manual play to co-play? 5.What design elements help players develop a stake in the role the game offers? 6.What social behaviors emerge organically around a P3G prototype that is not designed to evoke specific social interactions?

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Ross Higashi
resource project Public Programs
This Research in Service to Practice project will bring together representatives from six long-standing youth programs, experts in the field of out-of-school-time youth programming, and education researchers to collaboratively explore the long-term (15-25 years) impact of STEM-focused, intensive (100+ hours/year), multi-year programming. The six partnering programs have maintained records with a combined total of over 3000 alums who participated between 1995 and 2005. This four-year research project uses an explanatory, sequential, mixed-method design to carry out four steps: (1) identify and describe the impact on the lives of program alums who are now ages 30 to 45; (2) identify causal pathways from program strategies to long-term outcomes; (3) develop an understanding of these pathways from the perspective of the people who experienced them; and (4) disseminate this knowledge broadly to those associated with STEM-focused programming. Research questions include: How did these programs affect youth's lives as they progressed toward and into adulthood? What program strategies and what participant attributes contributed most to the staying power of these effects? What life events and social structures supported and inhibited participant outcomes? This project describes the effects, identifies the causal pathways, and produces materials that programs can use for both strategic planning and generating support resources. Additionally, this project provides research methodology for organizations that want to conduct their own retrospective research and lays a foundation for a more comprehensive study that includes programs without historical documentation. The project aligns with NSF's Big Idea "NSF INCLUDES: Transforming education and career pathways to help broaden participation in science and engineering" by providing essential information about the long-term effect of interventions on educational and career pathways in STEM.

The project's approach involves three phases: (1) research preparation, (2) causal structural modeling of survey data from approximately 2,000 respondents, and (3) rich qualitative follow-up. Human ecological and self-determination theories inform data collection and analyses at every project phase. In the preparation phase, program staff complete program profiles from an historic perspective by identifying program strategies that may have included, for example, scientific research, robotics development, teaching science in informal settings, and working in scientific research labs. In the quantitative phase, the project will recruit alums who attended one of the 6 youth programs between 1995 and 2005 to submit a current resume and complete an online questionnaire, based on the following scaled variables: retrospective recall of basic psychological need satisfaction and frustration in relation to perceived program strategies; STEM identity (at three time periods: pre-program; post-program; and current); current well-being; career influences; and career barriers. The questionnaire also includes open-ended questions about life events related to the following categories: family and friends, school and work, and living conditions. Analysis of the questionnaire will lead to development of a causal structural model. In the qualitative phase, data will be collected from a purposefully selected sample of 30 alums based on findings from the quantitative phase. Methods include interviews, photo journals, and STEM pathways maps. Analysis of interviews, resumes, and photo journals take place within the structure of basic psychological need satisfaction and motivational quality across ecological systems over time. Qualitative analysis uses the constant comparative method, and findings are used to update and refine the final causal structural model and inform overall findings, conclusions, and recommendations of the project.

Since the 1990s, out-of-school time programs have engaged youth from underserved communities in STEM learning and in building interest in STEM careers, yet these programs often based on untested assumptions that participation has lasting effects on education, career, and life choices related to STEM. This Research in Service to Practice project has the potential to 1) guide practitioners in program improvement and improved program outcomes; 2) provide insight into achieving program goals, such as equity, increased well-being of participants, an informed citizenry, and a diversified STEM workforce; and 3) inform multi-stakeholder decision-making with respect to this type of programming. This research also builds a foundation of research data collection and analysis methods to guide and support future research on long term-impacts and youth STEM programming. Dissemination strategies include a website, webinars, video, infographics, conference presentations, and written reports to reach stakeholders including practitioners, researchers, administrators, and funders.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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resource project Public Programs
This program will derive knowledge on extreme weather and its concepts to be shared with youth in the Boston and Kansas City areas. Subsequently, the youth will share this knowledge by displaying it as art work on the rapid transit systems. The art projects will culminate in broad-based exhibition at the end of each group's sessions. The project will involve 200 youth per region resulting in an impact of 1000 youth per year, 80 adult mentors and 20,000 adult transportation riders in learning about extreme weather concepts. Participant organizations are the University of Mass-Boston, University of Mass-Lowell, The Massachusetts College of Art, the University of Kansas Center for Research Inc., and the Goodman Research Group Inc.

The goals of this project are to bring the topic of extreme weather to the foreground by educating youth and in turn having them educate a selected group of adults that use the rapid transit system. Groups of youths will learn about the topic through a series of meetings with mentors who are experts on the issues around extreme weather. The youth will derive their own art-works with their interpretation. These art-works will be displayed on the rapid transit systems in New England (Merrimack Valley and Worcester regions) and the Mid-West (Topeka and Kansas City areas). Using a quasi-experimental mixed methodology (demographics, bus ridership, initial level of science awareness, and interest) the goal is to understand science learning outcomes associated with the creation and public display of youth art. Research questions of importance in this regard are 1. In what ways does blending art with the science enhance youth learning about extreme weather concepts? 2. To what extent does youth art support adult learning of science? and 3. How does regional context affect learning about extreme weather?

Broader impacts will result from the youth diversity as well as the diversity of riders of the rapid transit systems where the art of extreme weather is displayed.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Robert Chen Lois Hetland Jill Lohmeier Stephen Mishol Steven Schrock Claudia Bode
resource research Public Programs
This report details the results of a five-year longitudinal study on the Explainer program at the Exploratorium. Explainers from the summer 1999, fall 1999 and spring 2000 cohorts were interviewed before and after their first semester of work as an Explainer, then followed up with additional interviews three more times at intervals of from one to three years. Additional supplemental data were gathered from a larger set of Explainers via surveys that were administered to these same cohorts before and after their first semester of work, and to a set of Explainer alumni who had been out of the
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TEAM MEMBERS: Doreen Finkelstein James Bell Samantha Broun Elizabeth Coman Holly Fait Josh Gutwill Sherry Hsi Amanda Marr Michelle Phillips Sarah Rezny Valerie Sununu
resource research Public Programs
The PEAR Institute: Partnerships in Education and Resilience at McLean Hospital and Harvard Medical School conducted a year-long study of the Tulsa Regional STEM Alliance (TRSA). Funded by the Overdeck Family Foundation, STEM Next Opportunity Fund, and the Charles and Lynn Schusterman Family Foundation, this study is the first of its kind among 68 national and international STEM Ecosystems.
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TEAM MEMBERS: Kristin Lewis-Warner Patricia Allen Gil Noam
resource research Public Programs
An in-depth case study of one of America’s first STEM Learning Ecosystems in Tulsa, Oklahoma, conducted by researchers at The PEAR Institute: Partnerships in Education and Resilience, finds that strong leadership, deep partnerships, and data-informed methods have led to the creation of diverse, high-quality, STEM-rich learning opportunities for Tulsa’s youth. Additionally, these efforts improved the capacity of STEM educators through high-quality professional development and supported youth pathways to STEM careers by increasing mentoring opportunities for STEM professionals. These findings
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TEAM MEMBERS: Kristin Lewis-Warner Patricia Allen Gil Noam
resource research Public Programs
This video captures the energy and potetial of the Designing our Tomorrow project. It is intended to complement presentations and posters about Designing our Tomorrow. The Designing Our Tomorrow project aims to develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. Designing our Tomorrow seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices
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TEAM MEMBERS: Marcie Benne Verónika Núñez
resource research Public Programs
In April 2018, FHI 360, under the leadership of Maryann Stimmer and Merle Froschl, convened a meeting of thought leaders in Washington, D.C. to capture a “snapshot” of STEM education. They subsequently conducted additional interviews with more than 50 local and national policy leaders; public and private funders; researchers; PreK-12 and post-secondary educators; parents, and leaders of afterschool programs, science centers and youth-serving organizations. The purpose of this summary report is to identify current trends and gaps to inform research, policy, and practice in order to reinforce
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TEAM MEMBERS: Maryann Stimmer Merle Froschl
resource research Public Programs
Curiosity is a grant-funding programme from the Wellcome Trust with BBC Children in Need., and it provides funding to help youth organisations develop and deliver inspiring science activities for disadvantaged children and young people. This report looks at the key findings from the 32 projects funded during the first round. The Round 1 projects were delivered by voluntary and community sector organisations, some of which were in partnership with ISL providers, and offered a variety of science opportunities from surveying local weather to building a green-powered race car. Many projects
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TEAM MEMBERS: Wellcome Trust