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resource project Exhibitions
A long history of research suggests that early informal STEM learning experiences such as block play, puzzles, visiting zoos and science museums can build a strong foundation for STEM learning and which leads to later STEM success. Yet, children from low-income and historically underserved communities have less access to these opportunities due to scarce resources and barriers to access such as transportation and cost. To address these challenges, this project will endeavor to infuse public urban spaces such as local parks, bus-stops, and grocery stores with playful and engaging informal STEM learning opportunities in low-income Latinx neighborhoods as a strategy for understanding how public spaces, when co-designed with community partners and informed by the science of learning, can foster rich, informal STEM learning experiences for young children in neighborhood places where families naturally spend time. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

Using techniques of Community-Based, Participatory Design Research, researchers will collaborate closely with community families and partners in Santa Ana, California to achieve three aims: 1) Co-design a series of outdoor Playful Learning Landscape (PLL) exhibit installations with community partners that reflect the goals, values, and cultural capital of the Latino community. 2) Explore how caregivers and their children experience PLL exhibit installations and examine the development and changes in: a) caregiver-child STEM conversation and interactions, and b) caregiver attitudes about the importance of informal STEM learning and their beliefs about their role in facilitating STEM learning. 3) Leverage existing data from county partners to examine the potential effects of having multiple PLL installations within a specific neighborhood on promoting STEM learning and development across an array of cognitive and socio-emotional outcomes in early-childhood. This project will advance current knowledge on informal STEM learning by demonstrating new ways to understand the cultural assets that Latinx families bring to learning contexts, showing how the unique assets and needs of a local community can be incorporated into public infrastructure, and documenting the STEM-related learning experiences and interactions that occur in these settings. Due to a partnership with the Orange County Children and Families Commission, which collects data on child learning and development on every child in the county, researchers will examine the longitudinal impacts of a cluster of playful STEM-learning exhibit installations in a single neighborhood on children's developmental outcomes compared to matched neighborhoods without access to these installations. By leveraging everyday routines to promote playful STEM learning and caregiver-child STEM-related interactions, this project will: 1) empower caregivers to build a STEM learning foundation for children during early childhood; and 2) serve as a model for how cities can be re-designed to enhance ubiquitous STEM learning across public spaces, with the cultural capital of local families and children at the center of urban design and revitalization.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Andres Bustamante Kathy Hirsh-Pasek June Ahn
resource project Informal/Formal Connections
Parents and adult caregivers play a significant role in young children's understanding of (and participation in) science, technology, engineering, and mathematics (STEM). Research suggests that early engagement with STEM can have a profound impact on children's use of STEM process skills such as exploration, observation, and problem-solving, as well as future academic success. An immediate yet ongoing challenge facing informal STEM learning providers is to understand how limited resources can be used to support effective STEM learning opportunities and experiences for all children and families. Through a collaboration between researchers, Head Start, two science centers (one rural, one urban), and educators, this project aims to foster STEM access and engagement with specific attention to young children and their caregivers. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This Pilot and Feasibility study will apply an experimental, mixed-methods design to examine parent/caregiver and child (ages 4-5) interactions before, during, and after informal STEM experiences to identify which factors influence children's transfer of learning STEM process skills across multiple informal contexts. Research results will lay the foundation for a future longitudinal study. The project team will ask: (1) What types of parent/caregiver-child engagement at the science center are most predictive of children's application of STEM process skills in subsequent problem-solving tasks and school readiness? (2) How do variations in parent/caregiver-child conversational strategies during the science center visit influence children's memory and learning? and (3) How can informal educators best support Head Start family engagement and children's emerging STEM knowledge? This study will collect data on 240, 4-5-year-old children, with their caregivers, in two different science centers that serve a largely rural and largely urban population. Data sources will include video/audio of caregiver-child interactions at the science centers and at home, as well as children's recall, engagement with a problem-solving task, and school readiness scores. Coding and analysis of the tasks during and after the science center visit will detail mechanisms underlying children's memory, learning, and application of STEM process skills that transfer to the problem-solving task. The project will be implemented by a research-practice partnership, leveraging the expertise of project partners and communities to ensure the use of culturally responsive research practices. This research has the potential to strategically impact how science centers and Head Start grantees work together on Family Engagement programming to achieve equitable STEM learning opportunities, broadening participation for low-income young children and their families.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Michelle Kortenaar Jennifer Schwade Erin Jant Stacy Prinzing
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.

Making, which supports interest-driven skill-development and learning, has been recognized as having the potential to engage underserved youth in STEM. Makerspaces are community spaces that allow participants to create items using tools, such as 3-D printers, computer-aided design, and digital fabrication technologies. Makerspaces and making-related programs are often inaccessible, unaffordable, or simply not available to underserved youth. Digital Harbor will partner with recreation centers, two in Pittsburgh and two in Baltimore, to research, refine and implement an equity-based approach to making that will engage underserved youth aged 12-16 in making. The project will prepare out-of-school time (OST) educators to collaboratively develop culturally sensitive curricula with underserved youth to engage them in maker-based technology and computer science experiences. The project will (1) design a professional development program that will prepare and support local educators to collaboratively design and deliver localized, maker-based, STEM curricula; (2) research the impact of these programs on both educators' and youth's self-efficacy, creativity, and attitudes towards STEM; and (3) develop and evaluate an online Localization Toolkit that will prepare educators in makerspaces across the nation in using an equity-based approach to create localized content. The project will result in four new maker sites (two in Baltimore and two in Pittsburgh directly impact 4 sites (10 educators and 240 youth). The project will result several resources that will support the development and educational programs of other community sites. The resources will include the Localization Toolkit, Case Studies, Best Practices, and Research Study. The Localization Toolkit has the potential to strengthen infrastructure and capacity building in OST maker-based programs, as well as other informal and formal education programs using similar pedagogies and design principles.

The project will use a mixed-methods approach in researching the challenges and processes involved in establishing the four maker sites in Baltimore and Pittsburgh, the approaches and effectiveness of the professional development program on OST educators, and the impacts of the project of participation on the self-efficacy, creativity, and attitudes on participating youth and educators. The research study will apply several instruments and data collection sources to develop quantitative data, including youth attendance logs, the Upper Elementary and Middle/High School Student Attitudes toward STEM survey, a retrospective technology self-efficacy survey and pre-post surveys. In addition to project document review, the researchers will collect qualitative data through educator interviews, educator focus groups, and youth focus groups. Project research and resources will reach key audiences of learning scientists and OST educators through articles in peer-reviewed and practitioner journals, public events and professional conferences. These audiences will also be reached through the project website, which will share project resources. The project will reach OST sites across the country directly through dissemination partners, including the National Recreation and Parks Association, Association of Science and Technology Centers, and statewide out-of-school networks.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Foad Hamidi Andrew Coy
resource project Media and Technology
The project will advance efforts by the American Association for the Advancement of Science and the Institute for Learning Innovation to bring together young adults from communities historically underrepresented in science, technology, engineering, and mathematics (STEM) to collaboratively conduct scientifically driven challenges embedded in a mobile learning tool based upon the AAAS Active Explorer platform. The project will be conducted at the Washington National Mall, San Francisco National Golden Gate Park, and the Boston Harbor Islands National Recreation Area, and will study how a mobile technology used in these settings can facilitate learner engagement in science content; how it can affect young adults' engagement in science-learning processes; and whether interest in learning science and technology has been furthered. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including pathways for broadening access to STEM learning experiences and advancing research STEM learning. Research questions will investigate science learning inequalities by addressing how place-based augmented reality games can connect young adults to scientific practices, including observing science phenomena, analyzing data, and communicating findings; how young adults develop science skills related to their science self-efficacy through participation in augmented reality science exploration; and how mobile technologies and gaming can serve as mediators that enable young adults to improve their science identity. In addition to engaging young adults in science activities at the National Parks and increasing their science skills, the project will provide valuable information to National Park staff and scientists to assist them in designing effective tools, resources and experiences to better engage young adults. Research teams will collect data in the form of digital ethnography, focus groups, activity reports, artifacts, and surveys. The project will document learning and engagement through mobile technology in three urban national parks that will involve 60 young adults at each location, and will create innovative measurement tools to monitor how informal settings can leverage the intersections of the arts and sciences to support student engagement and learning.
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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This project will develop a national infrastructure of state and regional partnerships to scale up The Franklin Institute's proven model of Leap into Science, an outreach program that builds the capacity of children (ages 3-10) and families from underserved communities to participate in science where they live. Leap into Science combines children's science-themed books with hands-on science activities to promote life-long interest and knowledge of science, and does so through partnerships with informal educators at libraries, museums, and other out-of-school time providers. Already field-tested and implemented in 12 cities, Leap into Science will be expanded to 90 new rural and urban communities in 15 states, and it is estimated that this expansion will reach more than 500,000 children and adults as well as 2,700 informal educators over four years. The inclusion of marginalized rural communities will provide new opportunities to evaluate and adapt the program to the unique assets and needs of rural families and communities.

The project will include evaluation and learning research activities. Evaluation will focus on: 1) the formative issues that may arise and modifications that may enhance implementation; and 2) the overall effectiveness and impact of the Leap into Science program as it is scaled across more sites and partners. Learning research will be used to investigate questions organized around how family science interest emerges and develops among 36 participating families across six sites (3 rural, 3 urban). Qualitative methods, including data synthesis and cross-case analysis using constant comparison, will be used to develop multiple case studies that provide insights into the processes and outcomes of interest development as families engage with Leap into Science and a conceptual framework that guides future research. This project involves a partnership between The Franklin Institute (Philadelphia, PA), the National Girls Collaborative Project (Seattle, WA), Education Development Center (Waltham, MA), and the Institute for Learning Innovation (Corvallis, OR).
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TEAM MEMBERS: Darryl Williams Karen Peterson Lynn Dierking Tara Cox Julia Skolnik Scott Pattison