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resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Andres Bustamante June Ahn Kathy Hirsh-Pasek
resource evaluation Exhibitions
We examined an approach to reaching audiences who may not ordinarily engage with science. Termed Guerilla Science, this approach blends elements of access, by removing barriers to participation by embedding science into unexpected places, with those of inclusion, by designing activities that speak to the learning identities of participants.
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resource project Exhibitions
A long history of research suggests that early informal STEM learning experiences such as block play, puzzles, visiting zoos and science museums can build a strong foundation for STEM learning and which leads to later STEM success. Yet, children from low-income and historically underserved communities have less access to these opportunities due to scarce resources and barriers to access such as transportation and cost. To address these challenges, this project will endeavor to infuse public urban spaces such as local parks, bus-stops, and grocery stores with playful and engaging informal STEM learning opportunities in low-income Latinx neighborhoods as a strategy for understanding how public spaces, when co-designed with community partners and informed by the science of learning, can foster rich, informal STEM learning experiences for young children in neighborhood places where families naturally spend time. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

Using techniques of Community-Based, Participatory Design Research, researchers will collaborate closely with community families and partners in Santa Ana, California to achieve three aims: 1) Co-design a series of outdoor Playful Learning Landscape (PLL) exhibit installations with community partners that reflect the goals, values, and cultural capital of the Latino community. 2) Explore how caregivers and their children experience PLL exhibit installations and examine the development and changes in: a) caregiver-child STEM conversation and interactions, and b) caregiver attitudes about the importance of informal STEM learning and their beliefs about their role in facilitating STEM learning. 3) Leverage existing data from county partners to examine the potential effects of having multiple PLL installations within a specific neighborhood on promoting STEM learning and development across an array of cognitive and socio-emotional outcomes in early-childhood. This project will advance current knowledge on informal STEM learning by demonstrating new ways to understand the cultural assets that Latinx families bring to learning contexts, showing how the unique assets and needs of a local community can be incorporated into public infrastructure, and documenting the STEM-related learning experiences and interactions that occur in these settings. Due to a partnership with the Orange County Children and Families Commission, which collects data on child learning and development on every child in the county, researchers will examine the longitudinal impacts of a cluster of playful STEM-learning exhibit installations in a single neighborhood on children's developmental outcomes compared to matched neighborhoods without access to these installations. By leveraging everyday routines to promote playful STEM learning and caregiver-child STEM-related interactions, this project will: 1) empower caregivers to build a STEM learning foundation for children during early childhood; and 2) serve as a model for how cities can be re-designed to enhance ubiquitous STEM learning across public spaces, with the cultural capital of local families and children at the center of urban design and revitalization.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Andres Bustamante Kathy Hirsh-Pasek June Ahn
resource project Exhibitions
Escape rooms are an engaging and increasingly popular game format in which a team of players is “locked” in a room and challenged to solve a series of narrative-embedded puzzles encoded in the room’s artifacts in order to “escape” within a set period of time. The University of California Museum of Paleontology, with partners University of Kansas Natural History Museum and the California Academy of Sciences, aim to develop, evaluate, and disseminate a “serious game” (i.e., a game designed for a purpose other than entertainment) based on the escape room model. Our traveling/loanable pop-up escape room and associated extension activities will engage diverse families (ages 8 and up) in museums and libraries in solving a biomedical mystery that teaches fundamental concepts in biology, engages critical-thinking and collaboration skills, and stimulates interest in biomedical careers. STEM Escape will address NGSS-aligned content central to medical research – in particular, it will communicate basic concepts regarding evolutionary relationships, a topic with relevance to a wide variety of medical applications, such as determining the source of emerging infectious diseases, tracking the progression of disease within a host, and identifying new medicines. The project is designed to lay the groundwork for extended family interactions surrounding scientific content and biomedical careers. The immersive game will be supplemented by a set of solo and docent-led follow-up activities that reinforce key concepts and emphasize connections between players’ experience in the game and biomedical research careers. Learners will also receive takeaway media (e.g., activity book) that highlights a diverse set of NIH-funded researchers whose work directly relies on evolutionary patterns/processes. Caregivers will have the option of receiving a follow-up email with free at-home activities. The themed inflatable pop-up room will be wheelchair-accessible and all materials will be bilingual in English and Spanish. The STEM Escape experience will be developed with and for the diverse audiences visiting urban/suburban natural history museums and libraries, as well as with and for rural families, whom we will reach through rural libraries. The project will also produce and evaluate a suite of support materials to facilitate institutional adoption and deployment of the experience. Nine host sites across the country have committed to hosting the room (with an additional two sites in the planning stages), and after the life of the grant, the room will continue to make an impact as a rentable traveling exhibit. Long term, this project will improve the public’s understanding of medically relevant evolutionary content, increase interest in biomedical careers, particularly among underserved groups targeted, and improve our understanding of how immersive games can be used to serve educational objectives.
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TEAM MEMBERS: Lisa White
resource research Media and Technology
Informal STEM education institutions seek to engage broader cross sections of their communities to address inequities in STEM participation and remain relevant in a multicultural society. In this chapter, we advance the role that evaluation can play in helping the field adopt more inclusive practices and achieve greater equity than at present through evaluation that addresses sociopolitical contexts and reflects the perspectives and values of non-dominant communities. To do this for specific projects, we argue that evaluation should privilege the voices and lived experiences of non-dominant
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resource project Exhibitions
Mathematics plays a significant role in understanding and participating in science, technology, and engineering (STEM). Research shows that early mathematics experiences in everyday life are critical to the development of children's mathematical knowledge. This project will explore an innovative approach to fostering parent-child math interactions and conversations related to mathematical ideas. The approach will use community-based, exhibit installations called Mathscapes. These are artistic, culturally relevant, easily accessible, physical installations designed to encourage adults and children (ages 3 to 7) to use their immediate environment to playfully explore key early math concepts. The project also addresses a need for research about the cultural experiences and resources that marginalized children and families bring to mathematical conversations. Understanding parent-child interactions about mathematics community settings could result in new knowledge about early math learning among low income children and parents. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This exploratory study will design and investigate an innovative approach to encouraging math talk and math-related interactions between parents and children (ages 3-7) through the creation of MathScapes. These are temporary physical installations designed to use the immediate environment to playfully explore mathematical concepts. This study will be conducted in two Boston neighborhoods that are populated by low-income, non-dominant minority and immigrant families. Adopting a case study approach, the project will use observational methods, discourse analysis of parent/child talk, and interviews to study the interactions of 200 families at two neighborhood Mathscape installations. LENA devices will be used to capture parent/child talk at the Mathscapes while researchers use observational methods to document participant interactions, talk, and gestures. Data sources will include audio recordings of family talk, field notes of family interactions at Mathscape installations, surveys, and interviews. A qualitative approach will be used to produce research findings at multiple levels. The focus of the analysis will be to understand if this approach enhances the quality and quantity of math talk between parents and children. The project will be carried out by a research-practice-community partnership in Boston, Massachusetts that includes community mathematics educators, education researchers, and participating children and families. The design of community installations could promote engagement with math through adult/child conversations in culturally-relevant contexts situated in the local environment. By addressing the cultural experiences and resources of young people, the project could greatly enhance our understanding of how to leverage the resources that children and families bring to engaging with mathematics.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Omowale Moses Danny Martin Catherine O'Connor Nermeen Darshoush
resource project Media and Technology
Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the Smithsonian Institution's National Museum of Natural History and is linked to the opening of that museum's new Deep Time Fossil Hall in June 2019. The project includes a two-hour film for national broadcast on PBS, and a 20-minute short version for exhibition in science centers. The documentaries will show how scientists, using paleontology, genetics, earth science and other disciplines, can reconstruct in detail the origins of living animals like birds and elephants, revealing their ancient past as well as evidence of ecological change that can inform our understanding of Earth today. Extensive educational outreach will include the creation of "Bone Hunter," an innovative VR (Virtual Reality) game designed for family co-play that engages multiple players in the process of paleontology as they piece together a fossil in a digital lab. Bone Hunter and other collaborative educational activities will be deployed at Family Fossil Festivals that will attract multi-generational learners. One such Festival will take place at the Smithsonian Institution in Washington, D.C., while others will be based at geographically diverse institutions that serve underserved rural as well as urban communities. Lineage is a collaboration between national media producers, noted learning institutions and researchers, including Twin Cities Public Television, the Smithsonian Institution / National Museum of Natural History, Schell Games, the Institute for Learning Innovation (ILI), and Rockman et al. One of the project's primary innovations is its exploration of new learning designs for families that use cutting-edge technologies (e.g. the Bone Hunter virtual reality game) and collaborative multi-generational learning experiences that advance science knowledge and inquiry-based learning. An external research study conducted by ILI will investigate how intergenerational co-play with physical artifacts compared to virtual artifacts influences STEM (Science Technology Engineering Mathematics) learning and engagement. The findings will lead to critical strategic impacts for the field, building knowledge about ongoing innovation in the free choice learning space. The project's external evaluation will be conducted by Rockman et al and evaluative findings, as well as the educational materials derived from the project, will be widely disseminated through partnerships with professional and educator groups. Clips from the Lineage film and related learning resources will be hosted on PBS LearningMedia, so educators can incorporate these resources into their classrooms, and students and lifelong learners can explore and discover on their own. The project outcomes will have broad impact on public audiences, deepening and advancing knowledge and understanding about important scientific concepts, and promoting continued, family-based collaborative learning experiences to expand and deepen STEM knowledge. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning.
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TEAM MEMBERS: Michael Rosenfeld Sarah Goforth Amy Bolton
resource project Public Programs
The Exploratorium, in collaboration with the Boys and Girls Club Columbia Park (BGC) in the Mission District of San Francisco, is implementing a two-year exploratory project designed to support informal education in science, technology, engineering, and mathematics (STEM) within underserved Latino communities. Building off of and expanding on non-STEM-related efforts in a few major U.S. cities and Europe, the Exploratorium, BGC, and residents of the District will engage in a STEM exhibit and program co-development process that will physically convert metered parking spaces in front of the Club into transformative public places called "parklets." The BGC parklet will feature interactive, bilingual science and technology exhibits, programs and events targeting audiences including youth ages 8 - 17 and intergenerational families and groups primarily in the Mission District and users of the BGC. Parklet exhibits and programs will focus on STEM content related to "Observing the Urban Environment," with a focus on community sustainability. The project explores one approach to working with and engaging the public in their everyday environment with relevant STEM learning experiences. The development and evaluation processes are being positioned as a model for possible expansion throughout the city and to other cities.
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resource research Public Programs
This resource showcases a conference poster that the Wildlife Conservation Society presented at the 2014 Visitor Studies Association Conference and the 2014 Inclusive Museum Conference, outlining the work we undertook to explore the development of a proposed new family exhibit at the Bronx Zoo, "Safari Adventure," paired with selected results and takeaways. In 2011, the Institute of Museum and Library Services awarded WCS a grant to support our investigation and development. We asked ourselves the questions: How can zoo exhibits better connect people to nature? By what methods can we explore
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TEAM MEMBERS: Wildlife Conservation Society Lee Patrick Sarah Werner Sarah Edmunds
resource evaluation Public Programs
The Bronx Zoo of the Wildlife Conservation Society (WCS) engaged Randi Korn & Associates, Inc. to conduct formative evaluation and community focus groups related to a proposed exhibit, "Safari Adventure." The aim with this exhibit is to provide better connections to nature for families in our community and foster a life-long sense of environmental stewardship. The exhibit concept was born of the issue that, today, there exists a greater need to connect people to nature than ever before, a topic especially relevant for our community—part of the largest urban population in the United States
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TEAM MEMBERS: Wildlife Conservation Society Sue Chin Lee Patrick Sarah Werner Sarah Edmunds
resource evaluation Public Programs
This report presents and analyzes the findings from a front-end evaluation conducted by Randi Korn & Associates (RK&A) regarding the concept for "Safari Adventure," an exhibition being developed at the Bronx Zoo by the Wildlife Conservation Society (WCS) in Bronx, NY. The aim of Safari Adventure will be to provide better connections to nature for families in our community and foster a life-long sense of environmental stewardship. The exhibit concept was born of the issue that, today, there exists a greater need to connect people to nature than ever before, a topic especially relevant for our
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TEAM MEMBERS: Wildlife Conservation Society Sue Chin Lee Patrick Sarah Werner Sarah Edmunds
resource research Public Programs
In this paper, researchers from University of Michigan discuss a major problem facing zoo administrators in major urban metropolitan areas: the relevance and attraction of urban zoos to inner-city minority residents. They present an overview of the methodology and findings from a study that examined zoo visitation to the Detroit Zoo by white and minority residents of Detroit.
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TEAM MEMBERS: Virgene Hanna Patrick C. West