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resource evaluation Public Programs
The summative evaluation documents and articulates what SCIENCES has improved or changed, and in what ways. The final design of the summative evaluation was based on findings from the front-end and formative evaluations, including using participatory evaluation techniques to engage community members in discussing their experience with the programs and assessment of community needs and assets at the close of the project. The goal of the summative evaluation was to address discrete program impacts in the context of the project, as well as the cross-program impact of providing a thematically
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resource project Exhibitions
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. Informal STEM educational activities have proliferated widely in the US over the last 20 years. Additional research will further validate the long-term benefits of this mode of learning. Thus, elaborating the multitude of variables in informal learning and how those variables can be used for individual learning is yet to be defined for the circumstances of the learners. Thus, the primary objective of this work is to produce robust and detailed evidence to help shape both practice and policy for informal STEM learning in a broad array of common circumstances such as rural, urban, varying economic situations, and unique characteristics and cultures of citizen groups. Rather than pursuing a universal model of informal learning, the principal investigator will develop a series of comprehensive models that will support learning in informal environments for various demographic groups. The research will undertake a longitudinal mixed-methods approach of Out of School Time/informal STEM experiences over a five-year time span of data collection for youth ages 9-19 in urban, suburban, town, and rural communities. The evidence base will include data on youth experiences of informal STEM, factors that exert an influence on participation in informal STEM, the impact of participation on choices about educational pathways and careers, and preferences for particular types of learning activities. The quantitative data will include youth surveys, program details (e.g. duration of program, length of each program session, youth/facilitator ratio, etc.), and demographics. The qualitative data will include on-site informal interviews with youth and facilitators, and program documentation. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource evaluation Media and Technology
This third and final report reflects on the entire three-year grant period. It offers the External Review Team’s overall assessment and observations about the accomplishments and challenges experienced by the Child Trends Team while implementing the proof-of-concept study. It further presents several open questions and opportunities for future consideration.
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TEAM MEMBERS: Toufic Hakim
resource evaluation Public Programs
This document contains the following Appendices that provide information for the I/CaLL Community Science Learning study. Appendix A: StreamLines Events Appendix B: StreamLines Events Survey Instrument Appendix C: Art + Science Brainstorm Coding Themes Appendix D: Art + Science Brainstorm Flyer
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TEAM MEMBERS: John Fraser Nezam Ardalan
resource research Public Programs
I/CaLL is a four-year project that explores art as conduits for informal science learning on a citywide scale. The project attempts to transform the city of Indianapolis into an informal science-learning museum through the use of sculpture, dance, music, and poetry as educational tools in creating awareness and understanding of the city’s waterways. Specifically, I/CaLL addresses five sites located near and around waterways in impoverished or underserved communities, where art interventions created by artists in collaboration with scientists address topics around water sustainability
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TEAM MEMBERS: John Fraser Nezam Ardalan Christina Shane-Simpson
resource evaluation Public Programs
This set of appendices represent all research instruments related to study presented in the I/CaLL Art Experiences and Advancing Science Literacy report (NewKnowledge Publication #NSF.097.115.07). Appendix A: Installation Site Intercept Interview Instrument Appendix B: Artists-Scientists Walk & Talks Instrument Appendix C: Post-Performance Event Survey Instrument Note that researchers did not use an instrument for the fourth aspect of the study, the post-performance event reflection sessions. Instead, they allowed the discussions to be directed by the reflection participants.
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TEAM MEMBERS: John Fraser Rebecca Joy Norlander Sophie Swanson Nezam Ardalan Kate Flinner Joanna Laursen Brucker Nicole LaMarca
resource evaluation Public Programs
A mixed-methods series of surveys were used to explore public literacy related to environmental science and sustainability in Indianapolis. Surveys also explored predictive variables including environmental identity, nature affinity, use of nature places as learning opportunities, and motivations for visiting nature spaces. An online, citywide consumer survey was distributed alongside a parallel identical survey of employees at a major science-based corporation to assess variation in knowledge, attitudes, and learning behaviors. This science-based corporation provides substantial support to
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TEAM MEMBERS: John Fraser Su-Jen Roberts Nezam Ardalan
resource research Public Programs
This report describes the results from an exploratory study of how artists approached collaboration with earth scientists to foster the public’s science learning and engagement with a city’s waterways. Data from phone interviews, surveys, and reflection on the artwork produced for this collaboration were compared with observations of roundtable discussions with community-based artists and scientists grappling with these ideas in a dialogue format. The researchers found that personal connections with the waterway sites and professional interest in and experience with art–science
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TEAM MEMBERS: John Fraser Nezam Ardalan Kate Flinner Su-Jen Roberts
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource project Summer and Extended Camps
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project will conduct research designed to deepen our fundamental knowledge about culture, experience, and ecosystems cognition and to develop innovative practices and approaches to support learning about changing ecological systems and environmental decision making. Work on cultural differences in the production of complex systems knowledge is severely lacking. This gap in knowledge may contribute to the continued reproduction of inequities in science education. More broadly findings from this project will have clear implications for theories of cognitive development, especially those pertaining to how knowledge is shaped by culture and experience. Focusing on ecosystems may represent an opportunity to not only increase engagement and achievement in science among non-dominant communities and Native youth specifically, but also advance effective learning for all communities. The primary deliverables for the project are conference presentations and research publications. However, the project will also develop additional resources freely available to researchers, educators, and the general public. These will include summer curricular materials and teaching tools, professional development workshops, practitioner briefs about research findings that can be used in professional development workshops and shared share more broadly, and evaluation reports.

A deeper understanding of cultural influences on conceptions of the natural world can serve to advance the educational needs of children, including children from diverse linguistic and cultural backgrounds. Project research will include two interrelated series of studies designed to expand knowledge about human cognition of complex ecosystems and the affordances of informal STEM learning environments in developing and supporting the critical 21st century skill of ecological systems level reasoning. The first consists of a series of experiments focused on ecological cognition and the role of humans in nature. The second consists of design-based research interventions in informal settings, summer workshops for youth and the communities, focused on ecological systems level thinking and socio-environmental decision making. The project will recruit and engage both child and adult participants from two broad cultural communities, Native Americans and European Americans living in urban and suburban communities, in part because it affords a sharp test of human-nature relations. Sampling from two different urban communities will avoid simple Native-non-Native comparative binaries and to conduct Native-to-Native comparative analysis. Based on results from this, the project will result in: 1) foundational knowledge about human learning and reasoning and ecosystems and environmental decision making, 2) culturally responsive models of learning and practice about complex ecosystems for indoors and outdoors informal learning environments, and 3) insights about research-practice-community partnerships. One important objective of the research is to broaden participation and close opportunity gaps for under-represented groups in STEM fields broadly and more specifically for Indigenous people. Members of Indigenous communities, who provide strong role models for other aspiring scholars, will be involved as postdoctoral fellows, research assistants and graduate fellows.
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TEAM MEMBERS: Megan Bang Douglas Medin
resource project Media and Technology
Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the Smithsonian Institution's National Museum of Natural History and is linked to the opening of that museum's new Deep Time Fossil Hall in June 2019. The project includes a two-hour film for national broadcast on PBS, and a 20-minute short version for exhibition in science centers. The documentaries will show how scientists, using paleontology, genetics, earth science and other disciplines, can reconstruct in detail the origins of living animals like birds and elephants, revealing their ancient past as well as evidence of ecological change that can inform our understanding of Earth today. Extensive educational outreach will include the creation of "Bone Hunter," an innovative VR (Virtual Reality) game designed for family co-play that engages multiple players in the process of paleontology as they piece together a fossil in a digital lab. Bone Hunter and other collaborative educational activities will be deployed at Family Fossil Festivals that will attract multi-generational learners. One such Festival will take place at the Smithsonian Institution in Washington, D.C., while others will be based at geographically diverse institutions that serve underserved rural as well as urban communities. Lineage is a collaboration between national media producers, noted learning institutions and researchers, including Twin Cities Public Television, the Smithsonian Institution / National Museum of Natural History, Schell Games, the Institute for Learning Innovation (ILI), and Rockman et al. One of the project's primary innovations is its exploration of new learning designs for families that use cutting-edge technologies (e.g. the Bone Hunter virtual reality game) and collaborative multi-generational learning experiences that advance science knowledge and inquiry-based learning. An external research study conducted by ILI will investigate how intergenerational co-play with physical artifacts compared to virtual artifacts influences STEM (Science Technology Engineering Mathematics) learning and engagement. The findings will lead to critical strategic impacts for the field, building knowledge about ongoing innovation in the free choice learning space. The project's external evaluation will be conducted by Rockman et al and evaluative findings, as well as the educational materials derived from the project, will be widely disseminated through partnerships with professional and educator groups. Clips from the Lineage film and related learning resources will be hosted on PBS LearningMedia, so educators can incorporate these resources into their classrooms, and students and lifelong learners can explore and discover on their own. The project outcomes will have broad impact on public audiences, deepening and advancing knowledge and understanding about important scientific concepts, and promoting continued, family-based collaborative learning experiences to expand and deepen STEM knowledge. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning.
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TEAM MEMBERS: Michael Rosenfeld Sarah Goforth Amy Bolton
resource project Exhibitions
The Exploratorium, in collaboration with the city of San Francisco, the Tenderloin and Civic Center communities, and national museum-community partners, are excited to announce Middle Ground: Experiments in Urban Social Science (fka Street Smarts), a project to bring research on social psychology to public urban environments. Middle Ground combines recent work by the Exploratorium in social science exhibitry and urban learning spaces to develop a novel contribution to science learning in public spaces. The project will produce an outdoor learning installation in front of San Francisco City Hall that will serve the exceptionally diverse audiences that frequent the area. The installation will be populated with exhibits that engage this public in social observation and participatory experiences, promoting learning about the science of social polarization, social dilemmas, and social norms. The project will also produce an online "Guide to People Watching" for the general public, with additional materials to support professionals in the creation of social science learning experiences. The project will be supported by a community of practice of professionals engaged in educational place-making. Finally, Middle Ground will produce new research on how to design experiences that prompt structured, quasi-scientific social observation skills and foster empathy for the social experience of others.
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