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resource project Public Programs
The Cincinnati Museum Center will develop a permanent exhibition to showcase its invertebrate paleontology collection and develop related educational programming that builds on a strong commitment to gender equity. Using focus groups, prototypes, surveys, and feedback from existing programs, the museum will incorporate community input from key audiences into the design of the 4,800 square-foot immersive gallery, which will blend science, history, and technology. The museum will engage external designers to create schematic and final exhibit designs. The museum will develop and test related educational programs for families and students, with a special focus on engaging girls ages 7 to 14 in STEM activities.
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TEAM MEMBERS: Brenda Rosina Hunda
resource project Public Programs
The Exploratorium will increase the museum community's understanding of the impact of a single science museum visit on "emerging adult" learners-young adults aged 18-29, who are not yet married and have no children. In particular, the study will attempt to understand how museum visits help young women build crucially important science self-confidence. The project will build on prior IMLS-funded research that found that a science museum visit mitigated a pre-existing gender gap in science confidence, or self-efficacy (SSE). The research team will replicate and investigate this effect further by observing male and female young adults during their visits, and over the course of the following three months. The study will gather data before, during, and after the visit through interviews, surveys, experience-sampling, and analysis of participants' social media posts. Results of this research will provide valuable information to the science museum community, as they seek to address the challenges of achieving gender equity in STEM education and the workforce.
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TEAM MEMBERS: Josh Gutwill
resource project Media and Technology
Over a three-year period, the Lawrence Hall of Science will conduct research on the conversations of groups and families encountering an Augmented Reality (AR) experience in a museum environment. The research program will identify which design elements best facilitate conversations among groups of visitors, and determine if these conversations are both rich in scientific content and gender-balanced. The project will focus on four specific activities: understanding the learning associated with current AR activities, implementing design-based research to develop visitor conversation supports, designing and developing new AR programs with embedded conversation supports, and conducting iterative hypothesis-based research on how learning conversations happen in AR learning environments. The museum community will gain insights on design principles for supporting collaborative learning using AR. Project staff will disseminate results via conference workshops for museum professionals on designing AR to enhance family learning, and through publication in professional journals.
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TEAM MEMBERS: Mac Cannady
resource project Exhibitions
Sciencenter will develop a touring exhibition, Engineer.Design.Build, to spark interest and build confidence in STEM by providing learning opportunities about the broad impact engineers have on the environment and society. The museum will partner with Cornell University's College of Engineering to develop scientific content which will be reviewed by an advisory board of representatives from the academic, business, and informal science education sectors. Partners from informal learning institutions will provide expertise on the educational content to ensure that it is accessible and engaging for the target audience of 5-11 year olds. Through a combination of focus groups, youth/guest feedback during exhibition development, and experts in girls' engagement in STEM on the advisory board, the museum will ensure that the exhibition and programming are designed to appeal to girls, and accessible to all learners. The project will include front-end, formative, and summative evaluation through observations and mediated interviews, collecting data from youth, families, and school groups.
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TEAM MEMBERS: Michelle Kortenaar
resource research Media and Technology
Feminist technoscience theory offers perspectives for science communication that both question common narratives and suggests new narratives. These perspectives emphasize issues of ethics and care often missing from science communication. They focus on questions of what is marginalized or left out of stories about science — and encourage us to make those absences visible.
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TEAM MEMBERS: Stephanie Steinhardt
resource research Media and Technology
This commentary introduces feminist standpoint theory and discusses its potential value in science communication. It offers two ways in which feminist standpoints can help in both research and practice. First, science communicators should aim to understand the perspective from which they understand and share scientific knowledge. Second, practitioners and researchers alike should seek insights from marginalized groups to help inform the ways the dominant view of science reflects hegemonic social and cultural norms.
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TEAM MEMBERS: Megan Halpern
resource research Media and Technology
As science communication develops as a field of both practice and research, it needs to address issues of equity, diversity, and inclusion across a wide range, including race, power, class, gender. Doing so will require deeper understanding of conceptual work and practical activities that address those issues. This brief comment introduces a series of commentaries that provide one approach: feminist approaches to science communication.
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TEAM MEMBERS: Bruce Lewenstein
resource research Exhibitions
This paper describes a follow‐up focus group study for the larger Exhibit Designs for Girls' Engagement (EDGE) project. Grounded in Culturally Responsive Pedagogical theory (CRP), the project aimed to understand the relationship between female responsive designs and girls' engagement at STEM exhibits. After developing a Female‐Responsive Design (FRD) Framework and conducting a large‐scale study to determine the most important design attributes for engaging girls at exhibits, the final step involved a qualitative investigation into those design attributes. Four focus groups with 22 girls aged 8
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resource research Exhibitions
Research shows that science centers and museums play an important role in giving youth STEM learning opportunities (Hamilton, Nussbaum, Kupermintz, Kerkhoven, & Snow, 1995; Salmi, 2001, 2002). These informal learning spaces use interactive exhibits and programming to spur excitement, generate interest in the sciences, shape STEM identities, and support science skills (National Research Council, 2009). A previous Knowledge Base article on engaging diverse youth further details the potential of informal learning to activate STEM interest. However, despite these encouraging findings, informal
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resource research Exhibitions
Recently, Dancstep undertook a comprehensive study of exhibits in order to identify designs that most successfully engage girls aged 8-13 years (without turning away boys). That project, called Exhibit Designs for Girls’ Engagement (EDGE), explored nearly 60 exhibit design attributes and found nine that consistently and significantly corresponded with positive engagement for girls in science museums (Dancstep & Sindorf, 2016, 2018). After completing the study, we reanalyzed the engagement information for both girls and boys, averaged over 301 exhibits across three institutions. Our goal was
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resource research Public Programs
This video captures the energy and potetial of the Designing our Tomorrow project. It is intended to complement presentations and posters about Designing our Tomorrow. The Designing Our Tomorrow project aims to develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. Designing our Tomorrow seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices
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TEAM MEMBERS: Marcie Benne Verónika Núñez
resource research Media and Technology
Informal STEM education institutions seek to engage broader cross sections of their communities to address inequities in STEM participation and remain relevant in a multicultural society. In this chapter, we advance the role that evaluation can play in helping the field adopt more inclusive practices and achieve greater equity than at present through evaluation that addresses sociopolitical contexts and reflects the perspectives and values of non-dominant communities. To do this for specific projects, we argue that evaluation should privilege the voices and lived experiences of non-dominant
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