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resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Barry Fishman Leslie Herrenkohl Nichole Pinkard Katie Headrick Taylor Yolanda Majors
resource evaluation Museum and Science Center Exhibits
The Kaulele Kapa Exhibit was created to explore the effectiveness of a Hawaiian culture-based framework and approach in increasing learner engagement and depth of knowledge in STEM among Native Hawaiian/Pacific Islander (NHPI) learners. The exhibit utilized hands-on and interactive activities, coupled with scientific and cultural information, to create relevant learning experiences for these communities.  To determine the effectiveness, exhibit attendees were invited to complete a survey that asked about how the exhibit influenced their interest and understanding of STEM and Hawaiian culture
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TEAM MEMBERS: Ciera Pagud Rachelle Chauhan
resource evaluation Media and Technology
Artificial Intelligence (AI), the research and development of machines to mimic human thought and behavior, encompasses one of the most complex scientific and engineering challenges in history. AI now permeates essentially all sectors of the economy and society. Young people growing up in the era of big data, algorithms, and AI need to develop new awareness, content knowledge, and skills to understand humans’ relationships with these new technologies and become producers of AI artifacts themselves. YR Media and MIT’s Understanding AI project researched and developed innovative approaches to
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resource project Media and Technology
Despite decades of policies and programs meant to increase the representation of girls and women in science, technology, engineering, and mathematics (STEM), girls and women of color still represent a much smaller percent of the STEM workforce than they do in the US population. This lack of representation is preventing the US STEM workforce from reaching its true potential. Intersecting inequalities of gender, race, ethnicity, and class, along with stereotypes associated with who is successful in STEM (i.e., White men), lead to perceptions that they do not belong and may not succeed in STEM. Ultimately, these issues hinder girls’ STEM identity development (i.e., sense of belonging and future success), lead to a crisis of representation for women of color and have compounding impacts on the STEM workforce. Research suggests there are positive impacts of in-person STEM learning after-school and out-of-school time programs on girls’ sense of belonging. The increasing need for online learning initiated by the COVID-19 pandemic means it is vital to investigate girls’ STEM identity development within an online community. Thus, the project will refine and test approaches in online learning communities to make a valuable impact on the STEM identity development of girls of color by 1) training educators and role models on exemplary approaches for STEM identity development; 2) implementing a collaborative, girl-focused Brite Online Learning Community that brings together 400 girls ages 13-16 from a minimum of 10 sites across the United States; and 3) researching the impact of the three core approaches -- community building, authentic and competence-demonstrating hands-on activities, and interactive learning with women role models -- on participating girls’ STEM identities in online settings.

The mixed methods study is guided by guided by Carlone & Johnson’s model of STEM identity involving four constructs: competence, performance, recognition, and sense of belonging. Data collection sources for the quantitative portion of the project include pre- and post-surveys, while qualitative data sources will be collected from six case study sites and will include observations, focus group interviews with girls, artifacts created by girls and educators, educator interviews, and open-ended survey responses. This approach will enable the research team to determine how and the extent to which the Brite Online Learning Community influences STEM identity constructs, interpreting which practices lead to meaningful outcomes that can be linked to the development of STEM identity for participating girls in an online environment. The products of this work will include research-based, tested Brite Practices and a toolkit for fostering girls’ interest, identification, and long-term participation in STEM. The resulting products will increase the reach of informal STEM education programming to girls of color across the nation as online spaces can reach more girls, potentially increasing the representation of women of color in the STEM workforce.
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TEAM MEMBERS: Roxanne Hughes Karen Peterson Abimbola Olukeye Qian Zhang
resource project Exhibitions
Explora will expand its work with local students to increase their awareness of STEM career fields. Working primarily with low-income teens of color and their families, the museum will partner with local organizations to co-create an inquiry-based exhibit that highlights STEM research and practice in Albuquerque that can lead to career paths for jobs in STEM fields. The museum will revise its current exhibition development process to reflect a community engagement strategy that it has used successfully for public programs, incorporating community voice, public knowledge, and local STEM content experts. Additional project activities will include capacity-building for museum staff to improve their ability to engage deeply with community partners and a series of Teen Science Cafes in the new exhibit space that provide opportunities for teens to meet and talk with local STEM professionals and employers.
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TEAM MEMBERS: Kristin Winchester Leigh
resource project Public Programs
The Chicago Botanic Garden will launch the Healing Environments Ambassadors Learning Through Horticulture (HEALTH) project to help low-income Latina/o (Latinx) individuals and communities understand and create connections between nature and human health and well-being, as well as foster an interest in STEAM education and career paths. In partnership with Instituto del Progreso Latino, the garden will develop and implement annually a year-round curriculum for 16-20 teens and young adults from two charter schools. Through multi-sensory learning, project-based discovery, and incentives, teens will proactively and creatively begin to address challenges related to plants, nature, and sustainability in their local environments. HEALTH will engage family and community members in environmental education and stewardship activities through a partnership with Forest Preserves of Cook County and visits to the garden. Students will have opportunities to create and present films on community environmental topics and their personal experiences with the project, bringing awareness of the program model and its outcomes to a broad audience.
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TEAM MEMBERS: Angela Mason
resource research Public Programs
In Research + Practice Partnerships with 4 makerspaces in 2 cities, we pursue equity-oriented STEM-rich making with youth from historically underrepresented backgrounds, particularly BIPOC youth and youth in refugee & low-income communities, towards developing: a theory-based and data-driven framework for equitably consequential making a set of individual-level and program-level cases with exemplars of equitably consequential making (and the associated challenges) that can be used by researchers and practitioners for guiding the field an initial set of guiding principles (with
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan Day Greenberg Melissa Perez Aerin Benavides Ti’Era Worsley
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. There are few empirical studies of sustained youth engagement in STEM-oriented making over time, how youth are supported in working towards more robust STEM related projects, on the outcomes of such making experiences among youth from historically marginalized communities, or on the design features of making experiences which support these goals. The project plans to conduct a set of research studies to develop: a theory-based and data-driven framework for equitably consequential making; a set of related individual-level and program-level cases with exemplars (and the associated challenges) that can be used by researchers and practitioners for guiding the field; and an initial set of guiding principles (with indicators) for identifying equitably consequential making in practice. The project will result in a framework for equitably consequential making with guiding principles for implementation that will contribute to the infrastructure for fostering increased opportunities to learn among all youth, especially those historically underrepresented in STEM.

Through research, the project seeks to build capacity among STEM-oriented maker practitioners, researchers and youth in the maker movement around equitably consequential making to expand the prevailing norms of making towards more transformative outcomes for youth. Project research will be guided by several questions. What do youth learn and do (in-the-moment and over time) in making spaces that work to support equity in making? What maker space design features support (or work against) youth in making in equitably consequential ways? What are the individual and community outcomes youth experience in STEM-making across settings and time scales? What are the most salient indicators of equitably consequential making, how do they take shape, how can these indicators be identified in practice? The project will research these questions using interview studies and critical longitudinal ethnography with embedded youth participatory case study methodologies. The research will be conducted in research-practice partnerships involving Michigan State University, the University of North Carolina at Greensboro and 4 local, STEM- and youth-oriented making spaces in Lansing and Greensboro that serve historically underrepresented groups in STEM, with a specific focus on youth from lower-income and African American backgrounds.
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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource project Public Programs
Environmental Protectors is a four-year project based at the University of California at Berkeley’s Lawrence Hall of Science. The project is designed to explore the educational and developmental impact of an informal science education programming model that features Community and Citizen Science (CCS) activities for youth of color residing in urban communities. The project is grounded in hypothesis that CCS-focused experiences result in learning outcomes that better position youth of color to more effectively engage in Science, Technology, Engineering, and Mathematics (STEM) related educational, occupational, and civic activities. Each year, in three economically challenged urban communities located throughout the country, youth of color between the ages of 14 and 18 will participate in month-long summer or semester-long afterschool programs. These programs will feature CCS-related activities that include collection, analysis, interpretation and presentation of data that addresses local, pressing environmental quality concerns, such as soil lead contamination and air particulate matter pollution. The project will use a mix of qualitative and quantitative data collection and analysis to assess the impact of youth engagement in these CCS activities. Overall, through its implementation the project aims to generate information useful in nationwide efforts designed to identify effective strategies and approaches that contribute to increasing STEM understanding and interest among youth of color.

Project research is guided by the following questions: A) What are ways to increase STEM engagement among those who have typically been underrepresented in Community and Citizen Science (CCS) research projects in particular and STEM in general? B) When youth are engaged in CCS, what outcomes are observed related to their science agency and science activism? What other unanticipated outcomes are observed related to benefits of participation and learning? C) How does science activism develop in youth participating in CCS?; and D) How do differences in program implementation impact youth outcomes. In particular, the project explores the manner in which particular CCS activities (e.g., project design, data analysis and interpretation, data presentation) impact youth “Science Agency,” defined as a combination of constructs that include Science Identity (i.e., sense of themselves as science thinkers), Science Value (i.e., awareness of the potential benefits of applying scientific practices to addressing critical community health and environmental issues) and Science Competency Beliefs (i.e., belief of themselves as competent science practitioners) and “Science Activism,” defined as a combination of perceived behavioral control and personal salience. Through its execution the project will refine a theory of learning that makes explicit connections between these constructs. Information derived from the execution of the project will contribute to deeper understanding of the potential for using of CCS projects as a key component of science education environments in urban areas and in general.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Kevin Cuff Mac Cannady Sarah Olsen
resource project Informal/Formal Connections
This award is funded in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

This project will create the specification for a learner-controlled system to represent youth learning in Out-of-School-Time (OST) settings, to improve access to future Science, Technology, Engineering, and Mathematics (STEM) learning opportunities. For learners to pursue a STEM education, and STEM careers, they must be able to move through "gatekeeping" mechanisms that filter and sort students based on factors such as prior coursework and grades, teacher recommendations, and language proficiency assessments. Even though abundant evidence shows that such measures fail to capture all important aspects of STEM learning, they are traditionally relied upon in secondary and post-secondary STEM education contexts as indicators of preparation for future STEM learning. These systemic processes exclude certain minoritized groups, including Black, Indigenous, and other people of color (BIPOC), low income, immigrant and refugee youth, and youth learning English, from high-quality secondary and post-secondary STEM learning experiences because existing measures do not validate their prior knowledge and experiences. Yet, minoritized youth often engage in OST STEM learning opportunities, where their readiness for future learning opportunities is nurtured and valued. One challenge is to reliably document this readiness in a usable format so youth can access new STEM learning opportunities, especially in post-secondary contexts. This project builds strategically upon earlier work focusing on the democratization of STEM learning through vehicles such as digital micro-credentials or badges, and upon digital portfolios. Missing from these earlier efforts was integration of these platforms with an infrastructure that connected youth learners to OST STEM learning organizations and to future STEM learning opportunities. This Innovations in Development project brings together minoritized youth and their families, OST providers, and admissions officials from higher education institutions to explore the needed design features for OST "transcripts," and user stories that describe how software systems can support their creation and sharing. Grounded in the concept of mastery-based learning, where learning is demonstrated via action, learners will control what is included in the transcript so that they create their own narratives about their learning experiences. Recognizing that documentation is not the key focus of most STEM OST organizations, this project will provide direct support for identifying and codifying learning goals or outcomes that learners and their families find relevant and important within different STEM activities. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

The project will take a Design-Based Implementation Research (DBIR) approach and proceed by convening representatives from three main stakeholder groups (youth and their families, OST providers, and admissions staff) to engage in a series of discovery and design activities. Project partners, including the Mastery Transcript Consortium (MA), STEAMville (IL), STUDIO (WA), and Wolverine Pathways (MI), will work together with the PIs to design templates learners can use to characterize STEM learning from each provider, aligned with different STEM learning foci (e.g., computer science, computational thinking, cross-cutting concepts, science and engineering practices, and mathematics). Data collected from these sessions will be used to address the following research questions: (1) How and why do youth and families from minoritized communities understand and choose to participate in STEM OST learning opportunities?, (2) How do youth understand and interact with STEM OST learning opportunities?, (3) How do OST providers characterize the STEM learning goals in the activities they provide?, and (4) How do college admissions personnel view the role of informal STEM learning as part of a holistic admissions process? This work has the potential to further the understanding of how OST learning can be documented and shared as a part of the larger ecosystem of STEM learning trajectories. By deeply engaging the perspectives and voices of minoritized youth and families, this project seeks to develop a valid and trustworthy instrument that recognizes and serves their STEM learning, thus broadening the participation of minoritized youth in STEM education and careers. This work will also benefit OST providers, by translating the documentation of youth STEM learning into forms that may help communicate the efficacy of their programs in ways that further their missions, including communicating evidence of effectiveness to both future participants and funders.
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TEAM MEMBERS: Barry Fishman Leslie Herrenkohl Katie Headrick Taylor Nichole Pinkard
resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland