Informal STEM learning experiences (ISLEs), such as participating in science, computing, and engineering clubs and camps, have been associated with the development of youth’s science, technology, engineering, and mathematics interests and career aspirations. However, research on ISLEs predominantly focuses on institutional settings such as museums and science centers, which are often discursively inaccessible to youth who identify with minoritized demographic groups. Using latent class analysis, we identify five general profiles (i.e., classes) of childhood participation in ISLEs from data
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TEAM MEMBERS:
Remy DouHeidi CianZahra HazariPhilip SadlerGerhard Sonnert
This document contains the following Appendices that provide information for the I/CaLL Community Science Learning study.
Appendix A: StreamLines Events
Appendix B: StreamLines Events Survey Instrument
Appendix C: Art + Science Brainstorm Coding Themes
Appendix D: Art + Science Brainstorm Flyer
I/CaLL is a four-year project that explores art as conduits for informal science learning on a citywide scale. The project attempts to transform the city of Indianapolis into an informal science-learning museum through the use of sculpture, dance, music, and poetry as educational tools in creating awareness and understanding of the city’s waterways. Specifically, I/CaLL addresses five sites located near and around waterways in impoverished or underserved communities, where art interventions created by artists in collaboration with scientists address topics around water sustainability
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John FraserNezam ArdalanChristina Shane-Simpson
"Strengthening Networks, Sparking Change: Museums and Libraries as Community Catalysts" combines findings from a literature scan and input from the library, museum and community revitalization fields with case studies about the experiences and vision of museums and libraries working to spur change in their communities. It describes the complementary conceptual frameworks of social wellbeing and collective impact and explains how libraries and museums can use these concepts to partner with community-based organizations, government agencies and other cultural or educational organizations. It
This guide offers an introduction to collaborations between museums and youth-serving community organizations. While this guide is designed specifically for museums and community organizations, much of the content contained in this document can be applied to all kinds and levels of partnerships. This guide includes an overview of why to collaborate, levels of partnerships, how to start a partnership, and a variety of resources to sustain and deepen your collaborative relationships. Sprinkled throughout this document is advice from experienced collaborators as well as examples of different ways
Barbara Streicher is the executive manager of the Austrian Science Center Netzwerk, a network grouping over ninety Austrian institutions committed to science communication activities. Barbara used discussion games on many different occasions, all of which were outside a museum, and took place in places such as cafés, libraries, schools, but also shelters for homeless people and prisons. The communication exchange among participants always proved to be very open and respectful at the same time, even when the topics dealt with were especially sensitive and in social distress conditions. The game
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Indianapolis: City as a Living Laboratory (NSF Grant #DRL-1323117) examines how different public art mediums can serve as conduits for informal science learning at a city-wide scale.
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. This book fills that gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By
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University of California, IrvineMizuko Ito
resourceresearchMuseum and Science Center Exhibits
Presentation on NSF grant DRL-1010844 (""STAR Library Education Network: A Hands-on Learning Program for Libraries and Their Communities"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.