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resource research Exhibitions
A major goal for the Garibay Group is to provide the team with a working document that could help inform their thinking in developing the new Gallery of Natural Sciences. This report is an analysis and synthesis of the literature on dioramas. The review focused on the question: "What do we know about visitor outcomes at habitat dioramas and how are those outcomes achieved?"
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TEAM MEMBERS: Eric Gyllenhaal Cecilia Garibay Jane Schaefer
resource research Exhibitions
As part of the Oakland Museum of California’s (OMCA) Hotspot California project funded by NSF, Garibay Group conducted research investigating whether habitat dioramas contribute to visitors’ development of Sense of Place. The main research question for the study was: What role does sense of place play in visitors’ experiences with habitat dioramas?
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TEAM MEMBERS: Cecilia Garibay
resource research Exhibitions
This research investigated ways in which habitat dioramas contribute to visitors’ development of Sense of Place. Visitors’ responses to dioramas at the Field Museum (Chicago) and Denver Museum of Nature and Science were studied, using observations, interviews, and a Diorama Sense of Place survey instrument. Although observations revealed few conversations about the places depicted in the dioramas, other data revealed that dioramas inspired memories and connections to place. A complex set of factors contributed to visitors’ feelings of Place Bondedness. Visitors expressed the strongest
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TEAM MEMBERS: Cecilia Garibay
resource research Media and Technology
Creating Museum Media for Everyone (CMME), a National Science Foundation (NSF) Enhanced Pathways Grant, held a five-day workshop in May 2012 that brought together 55 museum professionals and accessibility experts in fields such as formal science and special education, technology product development, gaming, accessible technologies, and universal design and Universal Design for Learning. The overarching purpose was to help launch the work of the core team from the Museum of Science (MOS), the WGBH National Center for Accessible Media (NCAM), Ideum, and Audience Viewpoints in developing the next
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TEAM MEMBERS: Museum of Science, Boston Marta Beyer Anna Lindgren-Streicher Christine Reich
resource research Media and Technology
This report summarizes the findings of an evaluation of the National Science Foundation's (NSF) Informal Science Education (ISE) program. The program provides support for a variety of informal science education activities, including museum exhibits; television series and programs for youth or the general public; films on science and mathematics topics; exhibits or educational programs at science and natural history museums, science-technology centers, aquaria, nature centers, biological gardens, arboreta, zoological parks, and libraries; and educational programs and activities at community and
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TEAM MEMBERS: Cosmos Corporation Mary Sladek
resource research Media and Technology
The drawing of 'outlines' can be shown to be dependent upon the bounding edge aspect of visual cognition, which is a principal means of discerning 'identity' from other features of experience in the visual field. Visual 'signatures' can be noticed when using techniques for the scientific visualization of data. Using examples from an ongoing art-science project between the Faculty of Arts and Architecture (Brighton) and the Meteorology Dept at the University of Reading, the paper will explore the boundary between the 'rational' and the subjective, and between the representation of knowledge and
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TEAM MEMBERS: Chris Rose
resource research Media and Technology
The purpose of this paper is to present a conceptual framework for initiatives focused on supporting learning across settings in the domains of science, technology, engineering, and mathematics (STEM). The conceptual framework emerges from ecological perspectives on learning that suggest a need to consider how learning develops across settings, through a range of supportive interactions and relationships (Barron, 2006; Bronfenbrenner, 1979). The framework presents initial design principles for organizing learning opportunities that connect people to practices in multiple settings. It also
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TEAM MEMBERS: Bill Penuel Tiffany Lee Bronwyn Bevan
resource research Public Programs
Learning involves change in knowledge and understanding; capabilities and skills; ways of thinking–-values, feelings and attitudes; and/or ways of acting-–behaviors. It is a lifelong process that occurs in many different environments. Learning is often described as formal learning (such as that occurring in schools, colleges, and universities) and informal learning (that occurs everywhere else). Although the learning process is the same, there are qualitative differences between formal and informal learning contexts that hinge on the degree of choice participants have to engage in learning
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resource research Public Programs
This study traced the evolution of experiential education in American history museums from 1787 to 2007. Because of a decline in attendance, museum educators need to identify best practices to draw and retain audiences. I used 16 museology and history journals, books, and archives of museums prominent for using the method. I also interviewed 15 museum educators who employ experiential learning, one master interpreter of the National Park Service, and an independent museum exhibit developer. Experiential education involves doing with hands touching physical materials. Four minor questions
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TEAM MEMBERS: Bettye Cook
resource research Public Programs
The Adult Child Interaction Inventory (ACII) was developed as part of a research to practice collaboration between the Boston Children’s Museum and Evergreene Research and Evaluation. Preschoolers, Parents, and Educators: Strategies to Support Early Science Literacy (PPE), funded by the National Science Foundation and led by Boston Children’s Museum aimed to better understand the range of non-verbal as well as verbal interactions that occur between adults and children during collaborative science investigation. Results of project research contributed to the development of an exhibit, Peep’s
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TEAM MEMBERS: Lorrie Beaumont
resource research Public Programs
The purpose of this study is to explore children’s learning in Preschool Place at the New York Hall of Science. The research focuses on two exhibit modules—the Train Table and Ball Run—to examine their effective on fostering development of language, Social skills, and Psychomotor skills. In addition, we study explore these exhibits’ contribution to cognitive gains in science. The Hall will use findings to develop effective learning goals for specific exhibits and as a framework for creating new preschool exhibits and programs.
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TEAM MEMBERS: Ellen Giusti
resource research Public Programs
This report presents the findings of a qualitative study that asked 38 secondary science teachers, ‘How can natural history museums effectively support science teaching and learning?’ A partnership of four natural history museums across England, teachers from their local areas and a university education department were involved. The museums work in partnership to support school science at 11–18. In-depth focus groups held at the museums and questionnaires were used.
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TEAM MEMBERS: Sally Collins Andy Lee