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resource evaluation Public Programs
This paper describes the methodology and the development of the instruments for collecting and analyzing data to better understand 1) what people bring with them to their visit, 2) what people do during a visit, and 3) what people take away from a visit. Elements of what they bring intersect with Knology’s work, and what they do and what they take away intersect with Oregon State University’s work on WZAM3. COSI’s Center for Research and Evaluation (CRE) led a study was conducted in four phases with three study components. These phases serve to organize the remainder of this report::
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TEAM MEMBERS: Joe E Heimlich
resource evaluation Public Programs
The pilot test for Changemakers: Advancing Community Science Literacy was a capacity building program integrating strategic discourse & community change theory that identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits, and a collaborative effort to address environmental justice and social disparities in areas threatened by climate change. The evaluation was underaken with instruments developed for multiple research projects to support cross-project comparative analysis. This instrumemts presented
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TEAM MEMBERS: John Fraser Rupu Gupta Nicole LaMarca
resource evaluation Public Programs
The summative evaluation report for Project TRUE focuses on program implementation, participant experiences, organizational capacity outcomes and project scale-up over the five-year project. Appendix includes logic model and instruments.
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TEAM MEMBERS: Rachel Becker-Klein Theresa Fox
resource evaluation Media and Technology
The Institute for Learning Innovation (ILI) conducted a summative evaluation of the NSF-ISE funded project, WolfQuest. WolfQuest is an educational video game, downloadable free of charge, developed by Eduweb (Educational Web Adventures, Inc.) and the Minnesota Zoo. WolfQuest intends to increase the knowledge of, interest in, and attitudes towards wolves and wolf habitats in children ages 9 to 15. This evaluation report synthesizes key analysis and findings from data based on a web survey of players, in-depth phone interviews of players, and content analysis of the game conversation forums
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TEAM MEMBERS: Kate Haley Goldman Minnesota Zoo Eduweb Jes Koepfler Victor Yocco