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resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Edward Price Sinem Siyahhan
resource research K-12 Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Mary Haggerty
resource research Resource Centers and Networks
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Sheri Vasinda Stephanie Hathcocke Joanna Garner Elizabeth Murray
resource research Informal/Formal Connections
Informal STEM learning experiences (ISLEs), such as participating in science, computing, and engineering clubs and camps, have been associated with the development of youth’s science, technology, engineering, and mathematics interests and career aspirations. However, research on ISLEs predominantly focuses on institutional settings such as museums and science centers, which are often discursively inaccessible to youth who identify with minoritized demographic groups. Using latent class analysis, we identify five general profiles (i.e., classes) of childhood participation in ISLEs from data
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TEAM MEMBERS: Remy Dou Heidi Cian Zahra Hazari Philip Sadler Gerhard Sonnert
resource project Informal/Formal Connections
This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.

The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs.
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TEAM MEMBERS: Edward Price Frank Gomez James Marshall Sinem Siyahhan James Kisiel Heather Macias Jessica Jensen Jasmine Nation Alexandria Hansen Myunghwan Shin
resource project Public Programs
Miami Children's Museum will redesign its Construction Zone Gallery into a STEM-learning space providing children, primarily ages eight and under, with a stimulating and interactive experience. The exhibition will incorporate 13 distinctive exhibition components, allowing full engagement in a variety of STEM-based learning activities. The museum will conduct focus group activities with field interpreters, specialists and educators working in STEM fields to guide and refine content development of the script and exhibition layout, followed by testing of the themes, programming activities, exhibition props and tools, software concepts, and learning outcomes. The project team will develop accompanying programming for children to be presented at the museum and at area public libraries. All components of the exhibition will support Florida's Early Learning Standards, and will meet the evolving educational needs of its youngest learners.
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TEAM MEMBERS: Anais Rodriguez
resource project Public Programs
Clark Planetarium will partner with the Salt Lake County Library System to extend STEM education for adolescent audiences throughout the regional community. The planetarium will create STEM classes in up to 18 different county libraries, with up to four library activity sessions each week. With each activity session, the project will engage middle school and high school aged participants in hands-on science, technology, and engineering activities that explore complex concepts and principles through simulations of robotic missions. Each visit will engage learners in STEM-focused activities that emphasize group work such as building robots, collecting and analyzing data, and solving problems. Over the span of three years, the project will reach over 7,700 teens. The Utah Education Policy Center will use observation, program records, and a brief online survey to measure the program's impact on STEM interest and improvement in confidence, attitudes, and behavioral intentions around STEM.
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TEAM MEMBERS: Stephanie McGinnis
resource evaluation Media and Technology
Through Project BUILD, a STAR Library Network (STAR Net) program funded by the National Science Foundation, the American Society of Civil Engineers (ASCE) and the Space Science Institute’s National Center for Interactive Learning (NCIL) offered the virtual Dream, Build, Create program which consisted of (1) the award-winning documentary Dream Big: Engineering Our World and (2) five live-streamed panels of diverse engineers (Dream Teams) who shared their stories of what it means to be an engineer. The external evaluation, conducted by Education Development Center (EDC), aimed to examine how
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resource evaluation Public Programs
The Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL), in partnership with the American Society for Civil Engineers (ASCE) and the University of Virginia (UVA), was awarded a grant from the National Science Foundation (NSF) to develop and implement a 3-year program, Project BUILD (Building Using an Interactive Learning Design). Project BUILD aims to bring together public library staff from six libraries (three rural and three urban) and professional engineers from ASCE to engage youth in grades 2-5 and their families in age-appropriate, technology-rich
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resource research Public Programs
This is an overview of the programs hosted by the Chicago Children's Musuem (CCM) and the Evanston Public Library (EPL). There were a total of eight programs at the CCM: "Making Stringed Instruments" with Dustin, head of Tinkering School Chicago "Making Swing Sets" with Dan, a mechanical engineer "Making Fan-Powered Cars" with Jason, a mechanical engineer and co-founder of Project SYNCERE "Making Wings" with Anna, a costume engineer "Wired Up" a project involving circuits with Jason, a mechanical engineer and co-founder of Project SYNCERE "Robots and Dirt" a project using
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resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. Young children have been described as immersed in a diverse world of personal stories, with different structures and functions, through family narrative practices (Miller, Chen & Olivera, 2014). Drawing on story schema theory (Mandler, 1978) and linguistic approaches to the analysis of narrative form (Labov, 1982), personal narratives that support learning and remembering must include evaluation of actions, and emotions, to convey what is meaningful and memorable
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resource research Public Programs
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019. The project's goal is to identify and document effective processes for engaging engineering experts to lead inquiry based programs in ways that advance STEM learning opportunities for children and families.
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