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resource research Informal/Formal Connections
Cannady, Greenwald, and Harris call into question the accuracy of the STEM pipeline metaphor. They argue that a decade of pipeline-related policy prescriptions has not significantly affected the numbers or demographics of the STEM workforce. The authors found that almost half of STEM workers did not follow the traditional pipeline to a STEM career.
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TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
Current science education reforms emphasize the ways in which students’ scientific practices, such as experimenting, collecting data, and interpreting results, develop over time. Bricker and Bell suggest that practices develop not only over time, but also across multiple settings and opportunities. Their study shows how, over several years, one youth’s identification with science was shaped by many everyday moments, social configurations, and collaborators.
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TEAM MEMBERS: Suzanne Perin
resource research Public Programs
Researchers examined whether engineering activities and lessons can help students apply science and math content in real-world contexts and gain insights into the professional activities and goals of engineers.
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TEAM MEMBERS: Anita Krishnamurthi
resource research Professional Development, Conferences, and Networks
The new standards posit that “scientific argumentation,” in which students use data to argue from evidence, is a key practice for student science learning. However, a mismatch in expectations about the purpose of classroom discussions can inhibit productive forms of argumentation. Berland and Hammer compare forms of class discussions to identify how best to support students’ engagement in argumentation.
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TEAM MEMBERS: Tammy Cook-Endres
resource research Media and Technology
The authors of this study investigated the educational potential of a digital math game called Zombie Division in an elementary classroom. Habgood & Ainsworth were interested in the effect of what they called “intrinsic integration” –linking the video game’s core mechanics of play to the educational content. The idea is linked to the field of research called intrinsic motivation, in which the only reward is pleasure in the activity itself. The researchers argue that, while a game like MathBlaster is fun, it does not embody the mathematics lesson as an intrinsic part of game play.
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TEAM MEMBERS: Suzanne Perin
resource research Exhibitions
Dancu, Gutwill, and Hido describe a process for designing science museum exhibits to create playful learning experiences. They outline five characteristics of play: It is structured by constraints, active without being stressful, focused on process not outcome, self-directed, and imaginative. For each characteristic, they offer an example of iterative design using formative evaluation.
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TEAM MEMBERS: Josh Gutwill
resource research Informal/Formal Connections
For over a decade, science educators have lamented the ways in which testing in reading and mathematics has reduced time for science instruction. Blank used 20 years of national teacher and student data to understand how time allocated to science instruction combines with student demographics to shape test scores. The study found a small but significant positive relationship between time on science instruction and performance.
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TEAM MEMBERS: Jillian Luchner
resource research Public Programs
Although computer science drives innovations that directly affect our everyday lives, few K–12 students have access to engaging and rigorous computer science learning. This article describes an effort to democratize access to computer science education through a program based on inquiry, culturally relevant curriculum, and equity-oriented pedagogy.
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TEAM MEMBERS: Jean Ryoo
resource research Media and Technology
What do images communicate about humans’ place in nature? Medin and Bang posit that the artifacts used to communicate science—including words, photographs, and illustrations—commonly reflect the cultural orientations of their creators. The authors argue that Native Americans traditionally see themselves as part of nature and focus on ecological relationships, while European Americans perceive themselves as outside of nature and think in terms of taxonomic relationships.
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TEAM MEMBERS: Suzanne Perin
resource research Public Programs
Bathgate, Schunn, and Correnti investigate students’ motivation toward science across three dimensions: the context or setting, the way in which students interact with science materials or ideas, and the activity topic. Findings point to the importance of understanding children’s perceptions of specific science topics, not just science in general.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
In order to reframe how learning is organized in traditionally male-dominated areas of STEM education, the authors show how collaborative girl-boy pairs engaged with an “e-textiles” making activity. E-textiles are circuit activities combining needles, fabric, and conductive thread, challenging traditional gender practices related to both sewing and electronics.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
This paper investigates how intentionally designed features of an out-of-school time program, Studio STEM, influenced middle school youths’ engagement in their learning. The authors took a connected learning approach, using new media to support peer interaction and engagement with an engineering design challenge in an open and flexible learning environment.
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TEAM MEMBERS: Melissa Ballard