This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning. This conference is one of the few destinations where the people who create high-quality digital learning media can gather to discuss and shape what is happening in the field and how the field can serve the public interest. GLS offers an opportunity
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TEAM MEMBERS:
Crystle MartinAmanda OchsnerKurt Squire
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS:
Constance SteinkuehlerCrystle MartinAmanda Ochsner
The prevalent lack of research on the interrelations between science, research and popular culture led to the organization of the first International Conference on Science and Research in Popular Culture #POPSCI2015, which took place at Alpen-Adria-Universität in Klagenfurt, Austria, from 17--18 September 2015. The aim of the conference was to bring together not only science communication researchers with an interest in popular culture, but also other scholars, scientists and researchers, artists, media professionals and members from the general public. In this issue of JCOM we present four
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TEAM MEMBERS:
Joachim Allgaier
resourceresearchProfessional Development, Conferences, and Networks
RedPOP celebrates its 25th anniversary and the congress was a great occasion to commemorate it. More than 400 attendees from 23 countries around the world had the opportunity to talk about the relationship between art, science, education, public policy on science appropriation, science journalism, and new ways to reach the public audience. At the same time a Science Theater Festival was held. The Congress in numbers: 5 Magisterial Conferences, 245 simultaneous presentations, 8 Working Groups, 9 simultaneous Workshops, 22 poster and 6 theater plays. 10 countries from Latin America
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TEAM MEMBERS:
Martha Cambre
resourceresearchProfessional Development, Conferences, and Networks
This commentary shares a personal ‘learning curve’ of a science communication researcher about the impact of (playful) tools and processes for inclusive deliberation on emerging techno-scientific topics in the contemporary era of two-way science and technology communication practices; needed and desired in responsible research and innovation (RRI) contexts. From macro-level impacts that these processes are supposed to have on research and innovation practices and society, as encouraged by the RRI community, the author discovers more about ‘micro-level’ impacts; through conversations with peers
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TEAM MEMBERS:
Marjoleine Van der Meij
resourceresearchProfessional Development, Conferences, and Networks
Improving STEM education in and out of schools depends on the collaborative efforts of educators, policy makers, education researchers, and community leaders. One promising strategy for structuring such collaborations is research-practice partnerships (RPPs) that bring researchers and educators together for sustained joint work around a key problem of practice of mutual concern. In June 2014, the Research + Practice (R+P) Collaboratory held two workshops focused on building capacity for research-practice partnerships in conjunction with the 11th International Conference of the Learning
Research on mathematical reasoning and learning has long been a central part of the classroom and formal education literature (e.g., National Research Council, 2001, 2005). However, much less attention has been paid to how children and adults engage with and learn about math outside of school, including everyday settings and designed informal learning environments, such as interactive math exhibits in science centers. With the growing recognition of the importance of informal STEM education (National Research Council, 2009, 2015), researchers, educators, and policymakers are paying more
Making, tinkering, and other informal design and engineering experiences offer rich opportunities to engage
children and adults in mathematics and build mathematical skills, knowledge, and interests. But how can educators
successfully integrate mathematics into these experiences? One approach to answering this question is to better understand how children and adults engage with and think about mathematics outside of school, in every day and informal learning environments. As part of the NSF-funded Math in
the Making project, Pattison, Rubin, and Wright (2016) synthesized the research on
Although there is a growing body of research on mathematics in informal learning environments (Pattison, Rubin, & Wright, 2016; Rubin, Garibay, & Pattison, 2016), less has been done to understand how math can be integrated into other informal STEM education settings or topics, and how this integration might engage those who do not already have positive attitudes about math. Over the last decade there has been a proliferation of out-of-school environments that foster building, making, tinkering, and design activities (Bevan, Gutwill, Petrich, & Wilkinson, 2015; Vossoughi, Escudé, Kong, & Hooper
Citizen Science 2015 was the inaugural conference of the Citizen Science Association (CSA). The conference planned for two days of building connections and exchanging ideas across a wide spectrum of disciplines and experiences and was held February 11th and 12th in San Jose, California, as a pre-conference of the American Association for the Advancement of Science's Annual Meeting.
In addition to the other strands, a specific strand dedicated to education was held to identify opportunities and strategies to support the integration of citizen science into the Science, Technology
Science Education has a long tradition of publishing theoretical and empirical articles that push the boundaries of learning research in science, technology, engineering, and mathematics (STEM). To that end, we edited a collection of articles that focus on themes relevant to the intersection of learning sciences research and science learning in everyday life approaches and contexts for Science Education.