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resource evaluation Media and Technology
Ice Planet Earth (IPE) was a three-year NSF-Funded grant, with a focus on building awareness and understanding of polar processes and designed to coincide with the International Polar Year, which took place from March 2007-March 2009. A key feature of the IPE project was the development of 'Ice Worlds', a planetarium style film designed for both general audiences and for students/youth. IPE was a collaboration between the University of New Hampshire, and the following institutions: The Carnegie Museum of Natural History in Pittsburgh; the Houston Museum of Natural Sciences; the Louisiana Art
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TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire
resource evaluation Museum and Science Center Programs
Star Wars: Where Science Meets Imagination is a National Science Foundation funded project which developed a national traveling exhibition on science and technology themes depicted in the Star Wars movies. The Museum of Science, Boston (MOS) developed the exhibition in collaboration with Lucasfilm Ltd. and Science Museum Exhibit Collaborative (SMEC). The exhibition will travel to members of the SMEC in Los Angeles, Portland, Fort Worth, St. Paul, Columbus, Philadelphia, and Boston. Other venues will display the exhibition after the Collaborative tour. Tisdal Consulting was contracted to
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TEAM MEMBERS: Carey Tisdal Museum of Science
resource evaluation Public Programs
Bio Med Tech: Engineering for Your Health was a 2,750 square foot exhibition at the Great Lakes Science Center (GLSC) that dealt with issues related to biomedical technology. Partially funded by a grant from the National Institutes of Health Science Education Partnership Awards program (NIH/SEPA), the project was developed through a partnership between GLSC and Case Western Reserve University. The SEPA grant also funded a variety of programming activities, including informal Exploration Cart activities in the exhibition, presentations in the exhibition's theater space, and teacher training
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TEAM MEMBERS: Eric Gyllenhaal The Great Lakes Science Center
resource evaluation Media and Technology
WGBH has produced NOVA scienceNOW (NsN) since 2005, with major funding from the National Science Foundation, the Howard Hughes Medical Institute, and the Alfred. P. Sloan Foundation. Along with the associated web site and outreach initiative, all NsN resources share the overarching goals of: (a) increasing the public's use of multimedia resources to learn about current science research, (b) increasing public awareness and understanding of cutting edge science content and its relevance to their lives, and (b) increasing public engagement in science-related activities. Goodman Research Group
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TEAM MEMBERS: Elizabeth Bachrach WGBH Kate Parkinson Irene Goodman
resource evaluation Public Programs
The Lost Ladybug Project is a citizen science project which, since its inception in 2008, has received contributions of over 13,000 images of ladybug specimens from citizen scientists in North America. Audiences impacted included adult participants (without children), families, and youth (5-12 years old) participating within classrooms or out-of-school groups. Summative evaluation, conducted in 2011, was guided by the following questions: -To what extent has the program achieved its intended science learning impacts? -How are learning outcomes different for different types of participants?
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TEAM MEMBERS: Jessica Sickler Tammy Messick Cherry Cornell University
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009). In the Facebook game, players accepted missions inspired by the Museum's collections, completed them in the real world, and uploaded evidence in order to win points and progress through the game. Despite an established audience of GOAC players
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TEAM MEMBERS: Jes A. Koepfler Smithsonian American Art Museum
resource evaluation Public Programs
The Nanoawareness Study is designed to answer the question "What, if any, impact do NISE Net activities delivered at Tier 1 and Tier 2 institutions have on the nanoawareness of the public audiences that experience those activities?" The appendix of this report includes the online survey instrument used in the study.
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TEAM MEMBERS: Marcie Benne Brett Kiser Nanoscale Informal Science Education Network Christine Reich
resource evaluation Public Programs
Illuminated Verses explored issues of traditional culture and modernity, as well as differences and diversity within the Islamic world, and offers an interpretive bridge to these content areas for both scholarly and general audiences. Through a symposium and a series of pre-events leading up to that program, Poets House and CityLore explored ways of using poetry, discussion and interpretation of poetry to create bridges for intercultural understanding. The symposium and pre-symposium events also served as a springboard to explore the potential for a broader, potentially national, program. This
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TEAM MEMBERS: John Fraser Poets House & City Lore Karen Plemons Elizabeth Danter
resource evaluation Public Programs
From May 1 to July 7 of 2008, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was a follow up to the May 2007 volunteer survey. The 2008 survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. A kiosk was also available in the volunteer check-in area for volunteers to complete the survey while at the museum. After the first month, the survey was made available in paper format in the volunteer break room to help increase the response rate. Paper
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TEAM MEMBERS: Sarah Cohn Science Museum of Minnesota
resource evaluation Public Programs
In May 2007, self-administered surveys about their volunteer experience and training were sent to 552 Science Museum of Minnesota volunteers, and 224 volunteers filled it out and returned it for a 41% response rate. The responses from volunteers to many questions were lengthy and detailed; a separate appendix is attached containing all of the commentary provided by volunteer respondents to open-ended questions on the survey. The survey is also included in the appendix. In this summative report, selections of sample responses were included after open-ended questions. Principal Findings 1. A
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TEAM MEMBERS: Murphy Pizza Stacie Rademacher
resource evaluation Exhibitions
This evaluation study was conducted to examine the effectiveness of two design strategies used in Beyond the X-Ray: personal stories which were a part of the Five Windows on the Body and a separate kid area which was implemented in Kid Radiology. Evaluation Questions: 1. How do visitors interact with and use the exhibits in Beyond the X-Ray that were created with the instructional design strategies that are the focus of this evaluation? 2. In what ways, if any, are the exhibits that are designed with the targeted strategies effective at achieving their stated goals? 3. What are the visitors'
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TEAM MEMBERS: Elizabeth Kollmann
resource evaluation Media and Technology
Listeners to The Really Big Questions (TRBQ) were asked to complete an online survey about their thoughts and experience with the program. Those interviewed cited that they valued the depth and thoughtfulness of the TRBQ programs and said they would like to see more programming produced. When asked, listeners reported that they would be willing to access programming via the Internet if it were not available by radio broadcast. They also reported that while they would like to see new programming as frequently as every week, they felt that quality and depth were more important than the number of
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TEAM MEMBERS: Molly Reisman Sound Vision Productions Shirin Panahandeh Saul Rockman