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resource research Public Programs
Young people's decisions to study post-compulsory science are strongly influenced by the attitude of their parents, but many families, especially those from deprived backgrounds, see science as ‘narrow’ and ‘not for us’. We asked whether family attendance at a science festival — a growing but under-studied activity — could shift attitudes. Our mixed-methods study found parents from more deprived areas were disproportionately likely to say attendance had improved their perception of science. Parents from the most deprived areas were significantly more likely to feel increased positivity about
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TEAM MEMBERS: Cherry Canovan
resource research Public Programs
Over the past decade, science festival expos have emerged as popular opportunities for practicing scientists to engage in education outreach with public audiences. In this paper, a partial proportional odds model was used to analyze 5,498 surveys collected from attendees at 14 science expos around the United States. Respondents who report that they interacted with a scientist rated their experiences more positively than those who reported no such interaction on five categories: overall experience, learning, inspiration, fun, and awareness of STEM careers. The results indicate that scientists
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TEAM MEMBERS: Todd Boyette J. Ross Ramsey
resource research Public Programs
Tinkering is an approach to learning increasingly adopted within informal learning settings to engage people with STEM learning (science, technology, engineering and mathematics). It builds on ideas in inquiry-based pedagogy and exploits some of the most engaging and motivational elements of learner-centered, immersive and hands-on learning approaches to develop 21st century skills such as critical thinking, creativity, collaboration, problem solving, communication, responsibility, self-confidence, digital literacy and entrepreneurship. In a Tinkering activity, the learner is presented with
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TEAM MEMBERS: Emily Harris Mark Winterbottom Inka de Pijper Vanessa Mignan MARIA XANTHOUDAKI
resource research Public Programs
Playscapes are intentionally designed nature-focused play environments for young children where children learn through exploration, discovery, play and adult supported provocations. The primary objective of this ongoing research-in-service to practice project is to engage in a collaborative mixed methods study to investigate aspects of science, technology, engineering, and math (STEM) learning with regard to playscape design, teacher efficacy, children’s learning, and dosage effects. It builds upon a previous NSF Pathways study. The goal of this poster is to showcase the usable research and
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TEAM MEMBERS: Victoria Carr Rhonda Brown Heidi Kloos Leslie Kochanowski Sue Schlembach Catherine Maltbie
resource evaluation Public Programs
The summative evaluation report for Project TRUE focuses on program implementation, participant experiences, organizational capacity outcomes and project scale-up over the five-year project. Appendix includes logic model and instruments.
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TEAM MEMBERS: Rachel Becker-Klein Theresa Fox
resource research Public Programs
This poster was presented at the 2019 Association of Science-Technology Centers (ASTC) Annual Conference. It describes the Move2Learn project, which studies embodied interactions during science learning in order to articulate design principles about how museum exhibits can most effectively encourage cognitive and physical engagement with science.
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TEAM MEMBERS: Cheryl Juarez
resource research Public Programs
Providing an original framework for the study of makerspaces in a literacy context, this book bridges the scholarship of literacy studies and STEM and offers a window into the practices that makers learn and interact with. Tucker-Raymond and Gravel define and illustrate five key STEM literacies—identifying, organizing, and integrating information; creating and traversing representations; communicating with others for help and feedback during making; documenting processes; and communicating finished products—and demonstrate how these literacies intersect with making communities.
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resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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TEAM MEMBERS: Amy Grack Nelson Scott Van Cleave Juan Dominguez
resource research Public Programs
Meaningful science engagement beyond one-way outreach is needed to encourage science-based decision making. This pilot study aimed to instigate dialogue and deliberation concerning climate change and public health. Feedback from science café participants was used to design a panel-based museum exhibit that asked visitors to make action plans concerning such issues. Using intercept interviews and visitor comment card data, we found that visitors developed general or highly individualistic action plans to address these issues. Results suggest that employing participatory design methods when
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TEAM MEMBERS: Lisa Lundgren Katie Stofer Betty Dunckel Janice Krieger Makenna Lange Vaughn James
resource research Media and Technology
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
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TEAM MEMBERS: Laura Hobbs Carly Stevens Jackie Hartley Calum Hartley
resource research Media and Technology
A timely arrival in the academic literature on science communication through online video, this book reports on the results of a major international project that has explored in depth this emerging field of research.
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TEAM MEMBERS: Erik Stengler Hannah Sherman
resource research Media and Technology
This study uses the online discourse surrounding an Austrian publicly-funded study about “Islamic kindergartens” as a case study to approach communication about the social sciences in the online public sphere. Results from a discourse analysis of 937 user comments in online forums of two Austrian daily newspapers show that the social sciences are often referred to as a “special case”. While some use this argument to neglect its societal relevance, others use it to highlight its role as societal problem solver. Moreover, users discuss characteristics of “true” social scientists and scrutinise
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TEAM MEMBERS: Brigitte Huber Irmgard Wetzstein Ingrid Aichberger