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resource research Media and Technology
Media can play a critical role in engaging children, parents, and educators in science. Listen in to WGBH’s Executive Producer for PEEP, Marisa Wolsky, and children’s app developer, Jillian Orr, as they talk about the new app, PEEP FAMILY SCIENCE, that can help parents confidently engage in science with their children.
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TEAM MEMBERS: Marisa Wolsky Jillian Orr
resource research Media and Technology
For at-risk children who cannot attend preschool, accessing science activities depends almost entirely on parents—but many parents have limited skills for supporting such learning. PBS station WGBH has recently launched a series of free family apps based on the Emmy Award-winning preschool science series, PEEP and the Big Wide World. The apps were developed to be used jointly by parent and child for a shared learning experience. Available on Google Play and the App Store in both Spanish and English, PEEP Family Science apps cover the topics of shadows, sound, color, and ramps, respectively.
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TEAM MEMBERS: Gay Mohrbacher
resource research Media and Technology
Engaging in science from a young age can provide children with a foundation for school readiness and future academic achievement. Recent research suggests that parents feel responsible for helping their children learn, but only about half of parents—and even fewer low-income parents—feel confident helping their children learn science. Even when parents value early STEM learning, providing enriching science experiences can sometimes be challenging. We know from prior research that educational media, such as videos, apps, and digital games, can play a valuable role in helping parents strengthen
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TEAM MEMBERS: Megan SIlander Jennifer Stiles Gay Mohrbacher
resource research Media and Technology
NSTA Preschool Blog by Peggy Ashcroft features guest blog post authors, Michelle Cerrone, Gay Mohrbacher, and Megan Silander, who write about using digital media to support children’s interest in science topics, and discuss tips educators can use to support families using media to explore science with their preschool-age children, based on their research and development of the PEEP Family Science series of apps.
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TEAM MEMBERS: Megan Silander Michelle Cerrone Gay Mohrbacher
resource research Media and Technology
A growing body of research points to the importance of engaging children in science from an early age, for both their future trajectories in science careers and school readiness. For some children, preschool provides the chance to engage in meaningful science learning. But, for the 46% of American 3- and 4-year-olds who do not attend preschool, opportunities for science enrichment are limited. For such children, accessing science experiences depends almost entirely on parents. However, many parents have limited experience supporting such learning. To help these parents and their young
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TEAM MEMBERS: Megan Silander Gay Mohrbacher
resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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TEAM MEMBERS: Amy Grack Nelson Scott Van Cleave Juan Dominguez
resource research Media and Technology
In 2017, PBS NewsHour produced one of their most complex transmedia series to date. #AmericaAddicted, which focused on the opioid crisis facing communities around the U.S., included 14 broadcast reports, 10 articles on the NewsHour site, four livestreams, three Twitter chats, and more than 200 associated videos and posts on over half a dozen platforms. The different reports take a wide range of perspectives and focus on different aspects of this crisis. Each report is embedded in dense networks of content, with a variety of entry points for audience members, that tell a single overarching
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TEAM MEMBERS: John Fraser Jena Barchas-Lichtenstein John Voiklis Uduak Grace Thomas Nicole LaMarca Kathryn Nock Kate Flinner Joseph de la Torre Dwyer Patti Parson
resource research Media and Technology
This report presents findings of the Latina SciGirls mixed methods study, investigating the experiences of young Latinas participating in informal STEM programs across the U.S. that utilized the SciGirls educational model (including the SciGirls Seven strategies) and augmented with materials and practices intended to better serve Hispanic girls. The project was led by Twin Cities Public Television with funding from the National Science Foundation as an AISL Innovations in Development project. The STEM-related identity framework and research model used to guide this investigation is presented
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TEAM MEMBERS: Brad McLain
resource research Media and Technology
How can creators of STEM learning media reach underserved parents and children, and support the kinds of playful STEM interactions that are foundational for future STEM learning? This research report summarizes findings from a pilot study of Cyberchase: Mobile Adventures in STEM, a program that uses mobile text messaging and short videos to encourage hands-on family learning among low-income Latino families. In the study, 95 mostly Latino families received weekly text messages with video clips from the popular children's series Cyberchase, and fun activities to do with their
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TEAM MEMBERS: Bill Tally Noah Goodman Jamie Kynn
resource research Media and Technology
RUFF FAMILY SCIENCE is a project funded by the National Science Foundation (NSF) that aims to foster joint media engagement and hands-on science exploration among diverse, low-income parents and their 4- to 8-year-old children. The project is using a research and design process to create an implementation model and prototype resources (digital media, hands-on activities, and supports for educators) to build new knowledge about the potential for digital media to inspire and support intergenerational science learning among vulnerable families. WGBH and Education Development Center, Inc. (EDC)
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TEAM MEMBERS: Mary Haggerty Heather Lavigne Jessica Andrews Alexia Raynal Marion Goldstein Jaime Gutierrez
resource research Media and Technology
Latina SciGirls addresses specific barriers that prevent many young Latinas from participating fully in STEM, including: Lack of STEM identity (girls’ ability to envision themselves as STEM professionals) Limited exposure to STEM role models who look like them Lack of knowledge and/or misunderstanding of STEM fields
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TEAM MEMBERS: Rita Karl Alicia Santiago Brenda Britsch Brad McLain Valerie Knight-Williams
resource research Media and Technology
The goal of this three-year project is to leverage NSF’s investment in both SciGirls and computer science education by engaging 8-13 year-old girls in computational thinking and coding through innovative transmedia programming which inspires and prepares them for future computer science studies and careers.
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