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resource research Professional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
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TEAM MEMBERS: Priya Pugh Blakely Tsurusaki Carrie Tzou Laura Conner Perrin Teal Sullivan
resource research Public Programs
Children and their families are practicing STEAM (Science, Technology, Engineering, Arts, and Math) skills through a library program. Hand-crank generators and LED bulbs are set out on each of the tables, along with two types of dough—conductive play dough and insulating modeling clay.
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TEAM MEMBERS: Brooks Mitchell Claire Ratcliffe Keliann LaConte
resource evaluation Public Programs
The Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL), in partnership with the American Society for Civil Engineers (ASCE) and the University of Virginia (UVA), was awarded a grant from the National Science Foundation (NSF) to develop and implement a 3-year program, Project BUILD (Building Using an Interactive Learning Design). Project BUILD aims to bring together public library staff from six libraries (three rural and three urban) and professional engineers from ASCE to engage youth in grades 2-5 and their families in age-appropriate, technology-rich
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resource research Public Programs
This study addresses the increasing interest in family learning in informal settings by investigating strategies to better engage families in science talk and practices. As part of a larger design-based research study, we examine how scientists and parents use think-pair-share discussion prompts to support families’ understandings about local community water sources and facilitate experimentation with a surface and underground water model. Grounded in sociocultural theory of learning, we focus on parent-child interactions and family sensemaking. We analyzed four water quality workshops with 44
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TEAM MEMBERS: Lucy McClain Yu-Chen Chiu Heather Toomey Zimmerman
resource research Public Programs
This is an overview of the programs hosted by the Chicago Children's Musuem (CCM) and the Evanston Public Library (EPL). There were a total of eight programs at the CCM: "Making Stringed Instruments" with Dustin, head of Tinkering School Chicago "Making Swing Sets" with Dan, a mechanical engineer "Making Fan-Powered Cars" with Jason, a mechanical engineer and co-founder of Project SYNCERE "Making Wings" with Anna, a costume engineer "Wired Up" a project involving circuits with Jason, a mechanical engineer and co-founder of Project SYNCERE "Robots and Dirt" a project using
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