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resource research Media and Technology
As part of its continuing effort to maximize efficiency by assessing the effectiveness of its efforts, NASA’s Office of Education contracted with Abt Associates in July 2009 to evaluate the Informal Education Program. The goals of the evaluation are twofold: (1) to gain insight into its investment in informal education; and (2) to clarify existing distinctions between its informal education and outreach efforts. The evaluation findings provide descriptive information about all the projects in the NASA’s education portfolio affiliated with Outcome 3 (Informal Education) and selected Outcome 2
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TEAM MEMBERS: Alyssa Rulf Fountain Abigail Levy
resource evaluation Public Programs
Providence Children’s Museum was tasked with examining how children demonstrate their learning and thinking through their play at the museum, and how exhibit activities and resources can be designed to build awareness of these learning processes among children’s caregivers and museum educators. The project team created a set of resources, including an exhibit space called Mind Lab, a Circuit Block activity, and an Observation Tool for caregivers that highlighted different types of behaviors associated with learning that happens naturally while children play. Rockman et al conducted a summative
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resource evaluation Exhibitions
The iSaveSpecies project was created by Project Dragonfly at Miami University, in partnership with a national consortium of zoos and aquariums. A central goal of the project was designing and implementing a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation, and the inquiry and action tools created under iSaveSpecies resulted in an evolving library of exhibit interactives adapted by partner institutions to suit the particular needs of their visitors. This report focuses on the two waves of networked exhibit kiosks: the first wave
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Toledo Zoo incorporated three research and/or action-based touchscreen kiosks in their Tembo Trail (elephant) exhibit. In this report, we describe the impact of the kiosks to engage
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Oregon Zoo incorporated three research and/or action-based touchscreen kiosks in their Predators of the Serengeti exhibit. In this report, we describe the impact of the kiosks to
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Chicago Zoological Society/Brookfield Zoo incorporated two of these touchscreen-based kiosks in their Living Coast area exhibit. In this report, we describe the impact of the kiosks
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos, museums, and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to museums, zoos, and aquariums in inquiry and conservation. The second wave of the iSaveSpecies exhibit stations focused on Sustaining Life, allowing families to conduct research and learn about conservation efforts. The Boonshoft Museum incorporated three of these touchscreen-based research and action kiosks in their Mead Westvaco Hallway and Treehouse area exhibit. In this
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The first wave of the iSaveSpecies exhibit stations focused on Great Apes, allowing families to conduct research on captive ape populations and to help save wild apes by joining the work of experienced field conservationists. The Pittsburgh Zoo incorporated three touchscreen-based research and action kiosks in or near their gorilla exhibit.
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The first wave of the iSaveSpecies exhibit stations focused on Great Apes, allowing families to conduct research on captive ape populations and to help save wild apes by joining the work of experienced field conservationists. The Cleveland Metroparks Zoo incorporated three touchscreen-based research and action kiosks in or near their orangutan
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The first wave of the iSaveSpecies exhibit stations focused on Great Apes, allowing families to conduct research on captive ape populations and to help save wild apes by joining the work of experienced field conservationists. The Columbus Zoo and Aquarium incorporated three touchscreen-based research and action kiosks in or near their ape and
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resource evaluation Exhibitions
The iSaveSpecies project, created by Project Dragonfly at Miami University and a consortium of zoos and aquariums, designed and implemented a socially-networked exhibit system to engage family visitors to zoos and aquariums in inquiry and conservation. The first wave of the iSaveSpecies exhibit stations focused on Great Apes, allowing families to conduct research on captive ape populations and to help save wild apes by joining the work of experienced field conservationists. The Atlanta Zoo incorporated three touchscreen-based research and action kiosks in or near their ape exhibit. In
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resource evaluation Public Programs
The National Institutes of Health (NIH) awarded OMSI funding during the spring of 2011 to create a 2,000 sq. ft. bilingual (English/Spanish) traveling exhibition exploring current research on the human microbiome and the impact of our resident microorganisms on our health. The exhibition was developed with the support of the J. Craig Venter Institute and other national experts in microbiome research. More information about the exhibition can be found at http://omsi.edu/exhibitions/zoo-in-you/. The Zoo in You Project Goals are to (1) Educate museum visitors and program participants about what
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