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resource project Exhibitions
The Institute for Native Pacific Education and Culture (INPEACE) will create a mobile science exhibit to support improved academic outcomes in science and math for students from pre-school to eighth grade. With the collaboration of science experts, teachers, students, and cultural practitioners, the project team will identify and design three core exhibits using a culture-based educational approach. The project will link indigenous knowledge and practices with scientific theory, providing hands-on experiences designed to engage youth in STEM learning. The 'Ike Hawai'i Science Center Exhibit will visit rural Native Hawaiian communities on O'ahu and at least one other island. It will be available to public audiences of all ages.
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TEAM MEMBERS: Sanoe Marfil
resource project Public Programs
In partnership with the Pasadena and Los Angeles Unified School Districts, the Armory Center for the Arts will develop and implement comprehensive visual art-math and visual art-science curricula for grades two through five at Title I elementary schools. The curricula will be developed in conjunction with Armory teaching artists and educators, and will align with the Common Core Standards for math and science, and with the National Core Visual Arts Standards. The museum will deliver the program in 48 classrooms over a three-year period. Professional development, paired with in-class program modeling, will enable participating teachers to implement arts integration strategies into their teaching practice, with an overall goal of creating a sustainable and long-term impact on student learning. An external evaluator will oversee program assessment in the schools. The museum will post sample lessons from each curriculum online to demonstrate the style and scope of the program for possible use by additional school districts.
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TEAM MEMBERS: Julienne Fusello
resource project Public Programs
Marbles Kids Museum will develop tools and strategies to train its staff, volunteers, and interns to engage infants, toddlers, and preschool children in activities and conversations that lay the foundation for critical early math skills. The staff capacity-building project will deepen the museum staff's understanding of early math skills, how to foster those skills, and why investment in early math is critical to long term success in school. With a content coach, the museum will research and develop early math resources, activities, and exhibit enhancements that engage children and their families. Additionally, the museum will seek to understand community needs related to early math learning, and create content for professional development video modules. The museum will modify the professional development modules to create caregiver workshops focused on fostering early math learning through everyday activities and play at home. Museum staff will share tools and lessons learned through a regional museum convening and at national conferences.
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TEAM MEMBERS: Hardin Engelhardt
resource research Media and Technology
How can creators of STEM learning media reach underserved parents and children, and support the kinds of playful STEM interactions that are foundational for future STEM learning? This research report summarizes findings from a pilot study of Cyberchase: Mobile Adventures in STEM, a program that uses mobile text messaging and short videos to encourage hands-on family learning among low-income Latino families. In the study, 95 mostly Latino families received weekly text messages with video clips from the popular children's series Cyberchase, and fun activities to do with their
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TEAM MEMBERS: Bill Tally Noah Goodman Jamie Kynn
resource project Media and Technology
This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project integrates historical insights from geometric design principles used to craft classical stringed instruments during the Renaissance era with modern insights drawn from computer science principles. The project applies abstract mathematical concepts toward the making and designing of furniture, buildings, paintings, and instruments through a specific example: the making and designing of classical stringed instruments. The research can help instrument makers employ customized software to facilitate a comparison of historical designs that draws on both geometrical proofs and evidence from art history. The project's impacts include the potential to shift in fundamental ways not only how makers think about design and the process of making but also how computer scientists use foundational concepts from programming languages to inform the representation of physical objects. Furthermore, this project develops an alternate teaching method to help students understand mathematics in creative ways and offers specific guidance to current luthiers in areas such as designing the physical structure of a stringed instrument to improve acoustical effect.

The project develops a domain-specific functional programming language based on straight-edge and compass constructions and applies it in three complementary directions. The first direction develops software tools (compilers) to inform the construction of classical stringed instruments based on geometric design principles applied during the Renaissance era. The second direction develops an analytical and computational understanding of the art history of these instruments and explores extensions to other maker domains. The third direction uses this domain-specific language to design an educational software tool. The tool uses a calculative and constructive method to teach Euclidean geometry at the pre-college level and complements the traditional algebraic, proof-based teaching method. The representation of instrument forms by high-level programming abstractions also facilitates their manufacture, with particular focus on the arching of the front and back carved plates --- of considerable acoustic significance --- through the use of computer numerically controlled (CNC) methods. The project's novelties include the domain-specific language itself, which is a programmable form of synthetic geometry, largely without numbers; its application within the contemporary process of violin making and in other maker domains; its use as a foundation for a computational art history, providing analytical insights into the evolution of classical stringed instrument design and its related material culture; and as a constructional, computational approach to teaching geometry.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Harry Mairson
resource project Media and Technology
Familiarity with statistical and data literacy is important in many areas of modern life, but there is little research on how adults continue to build mathematical literacy beyond formal schooling. Mass media science news stories contain much data, assuming that adults will understand the content.This 4-year project will first map the landscape of adult statistical literacy in the US, particularly as it relates to news consumption. The second phase will build on results from the first phase through a longitudinal study. In the third phase, the project will develop a range of experiments to manipulate mathematical explainers embedded in STEM news stories and test techniques with adult audiences, with the goal of identifying the attributes and affordances that best improve confidence and competence in the underlying math principles and their meaning to news stories. in addition to the research, project components include 12 broadcast video and social media pieces each year that will form the basis for testing with audiences, a one-day symposium for professional science journalists, and a written best practice guide that summarizes key findings and implications for practitioners.

Critical research questions are: How do mathematical competence and confidence differ among different segments of the adult population? How can STEM journalists improve adult mathematical competence and confidence through their reporting techniques? Phase 1 of the research will be a landscape review of mathematical content in the news including a baseline study of adult statistical literacy. Phase 2 will be a longitudinal study with news audiences recruited to participate in a panel study. Phase 3 will be iterative testing of the digital content based on the findings from Phases 1 and 2 and will use both focus groups and online testing. External evaluation will be conducted by TERC including an evaluation of the symposium for professional journalists.

The broader impacts of this project are twofold: the science videos created will be broadcast and made available free to a national audience including those in rural areas; and the training of science journalists has the potential for multiple, long term impact by increasing their ability to communicate statistics meaningfully to their readers/viewers.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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resource project Public Programs
African American and Latinx youth are often socialized towards athletic activity and sports participation, sometimes at the expense of their exploration of the range of potential career paths including those in the science, technology, engineering, and mathematics (STEM) fields. This project will immerse middle school youth in the rapidly growing world of sports data analytics and build their knowledge of statistics concepts and the data science process. The project will focus on the STEM interests and knowledge development of African American and Latinx youth, an underrepresented and underserved group in STEM. Researchers will explore the ways youths' social identities can and should serve as bridges towards future productive academic and professional identities including those associated with STEM learning and the STEM professions. The outcomes of the project will advance knowledge in promoting elements of informal learning experiences that build adolescents' motivation and persistence for productive participation in STEM courses and careers. This project is funded by the Advancing Informal STEM Learning program (AISL), which seeks to advance new approaches to and evidence-based understanding of the design and development of STEM learning opportunities for the public in informal environments, and the Innovative Technology Experiences for Students and Teachers program (ITEST), which funds projects that leverage innovative uses of technologies to prepare diverse youth for the STEM workforce, with a focus on broadening participation among underrepresented and underserved groups in STEM fields.

Over a three-year period, 250 middle school learners in the West Baltimore, Maryland and Hyattsville, Maryland areas will engage in three main learning activities: Summer Camp (three weeks), Sports Day Saturdays, and a Spring Summit. Through a partnership between the University of Maryland and Coppin State University, the project will utilize resources in multiple departments and units across both universities, and engage with youth sports leagues such as the American Athletic Union (AAU) to support participants' engagement in the data science process including collection of raw data, exploration of data, development of models, visualization, communication, and reporting of data, and data-driven decision making. Furthermore, youth participants will attend local AAU, college, and professional sporting events, and interact with members of coaching staffs to better understand the ways performance data technologies are utilized to inform recruitment and team performance. The mixed-methods research agenda for this project is guided by three main questions: (1) What elements of the project's model are most successful at supporting congruence of adolescents' academic identity, including STEM identity and social identity including athletic identity? (2) What elements support adolescents' motivation, and persistence for productive participation in current and future STEM courses? (3) To what extent did the project appear to influence participants' perceptions of their future professions? At multiple points throughout the experience, participants will complete surveys designed to document and assess statistics and data science knowledge; interest in STEM careers; academic, social and athletic identity development; and STEM course taking patterns. Researchers will also observe project activities, interview a focal group of participants, and survey participants' parents to identify elements of learning experiences that encourage and support adolescents' interest in STEM disciplines and STEM professions. The project team will develop conceptual and pedagogical frameworks that support middle school youth' engagement and interest in science, engineering, technology, and mathematics through repurposing spaces where these youths frequent. A major outcome of the project will be workforce preparation and offers a promising approach for encouraging youth to persist along STEM pathways, which may ultimately result in broadened participation in STEM workforces.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lawrence Clark Stephanie Timmo Brown
resource project Professional Development, Conferences, and Networks
Vassar College is conducting a 2.5-day conference, as well as pre- and post-conference activities, that convenes a multi-disciplinary, multi-institutional (USA and international) team to conceptualize and plan various research, education and outreach activities in informal learning, focusing on the seminal concept of tensegrity and its applications in many fields of science and mathematics. Tensegrity is the characteristic property of a stable three-dimensional structure consisting of members under tension that are contiguous and members under compression that are not.

The conference will bring together researchers and practitioners in informal learning and researchers in the various disciplines that embrace tensegrity (mathematics, engineering, biology, architecture, and art) to explore the potential that tensegrity has to engage the public in informal settings, especially through direct engagement in creating such structures. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

To date there have been no sustained informal educational projects and research around the topic of tensegrity. However, there is considerable related work on learning through "making and tinkering" upon which the participants will adapt and expand. The intended conference outcomes are to produce prototypes of activities, a research agenda, and lines of development with the potential to engage the wider public. A key priority of the gathering is the development of new partnerships between researchers and creators of tensegrity systems and the informal learning professionals. The long-term project hypothesis is that children and adults can engage with tensegrity through tinkering with materials and becoming familiar with a growing set of basic structures and their applications. The activities will include evaluation of the conference and a social network analysis of the collaborations that result.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: John McCleary
resource research Exhibitions
Identifying causal relationships is an important aspect of research and evaluation in visitor studies, such as making claims about the learning outcomes of a program or exhibit. Experimental and quasi-experimental approaches are powerful tools for addressing these causal questions. However, these designs are arguably underutilized in visitor studies. In this article, we offer examples of the use of experimental and quasi-experimental designs in science museums to aide investigators interested in expanding their methods toolkit and increasing their ability to make strong causal claims about
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resource research Public Programs
Since 1992, the WSU Math Corps, a combined mathematics and mentoring program, has worked to make a difference in the lives of Detroit’s children—providing them with the love and support that all kids need in the moment, while empowering them with the kinds of educational opportunities and sense of purpose, that hold the promise of good lives for themselves and a better world for all.
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TEAM MEMBERS: Steve Kahn Stephen Chrisomalis Todd Kubica Carol Philips-Bey Francisca Richter
resource evaluation Media and Technology
AHA! Island is a new project that uses animation, live-action videos, and hands-on activities to support joint engagement of children and caregivers around computational thinking concepts and practices. This research is intended to examine the extent to which the prototyped media and activity sets support the project’s learning goals. Education Development Center (EDC), WGBH’s research partner for the project, conducted a small formative study with 16 English-speaking families (children and their caregivers) to test out these media and activity set prototypes. During the in-person video
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TEAM MEMBERS: Marisa Wolsky Heather Lavigne Jessica Andrews Leslie Cuellar
resource project Exhibitions
Mathematics plays a significant role in understanding and participating in science, technology, and engineering (STEM). Research shows that early mathematics experiences in everyday life are critical to the development of children's mathematical knowledge. This project will explore an innovative approach to fostering parent-child math interactions and conversations related to mathematical ideas. The approach will use community-based, exhibit installations called Mathscapes. These are artistic, culturally relevant, easily accessible, physical installations designed to encourage adults and children (ages 3 to 7) to use their immediate environment to playfully explore key early math concepts. The project also addresses a need for research about the cultural experiences and resources that marginalized children and families bring to mathematical conversations. Understanding parent-child interactions about mathematics community settings could result in new knowledge about early math learning among low income children and parents. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This exploratory study will design and investigate an innovative approach to encouraging math talk and math-related interactions between parents and children (ages 3-7) through the creation of MathScapes. These are temporary physical installations designed to use the immediate environment to playfully explore mathematical concepts. This study will be conducted in two Boston neighborhoods that are populated by low-income, non-dominant minority and immigrant families. Adopting a case study approach, the project will use observational methods, discourse analysis of parent/child talk, and interviews to study the interactions of 200 families at two neighborhood Mathscape installations. LENA devices will be used to capture parent/child talk at the Mathscapes while researchers use observational methods to document participant interactions, talk, and gestures. Data sources will include audio recordings of family talk, field notes of family interactions at Mathscape installations, surveys, and interviews. A qualitative approach will be used to produce research findings at multiple levels. The focus of the analysis will be to understand if this approach enhances the quality and quantity of math talk between parents and children. The project will be carried out by a research-practice-community partnership in Boston, Massachusetts that includes community mathematics educators, education researchers, and participating children and families. The design of community installations could promote engagement with math through adult/child conversations in culturally-relevant contexts situated in the local environment. By addressing the cultural experiences and resources of young people, the project could greatly enhance our understanding of how to leverage the resources that children and families bring to engaging with mathematics.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Omowale Moses Danny Martin Catherine O'Connor Nermeen Darshoush