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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Sandra Sheppard William Tally
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's activities include regular forums of journalists and social scientists (Slack & Zoom), experimentation with different ways of presenting stats in news graphics and text, focus groups and experiments with audiences, and resources to support journalists beyond our team.
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TEAM MEMBERS: Patti Parson Jena Barchas-Lichtenstein Laura Santhanam Jim Hammerman Eric Hochberg
resource research Media and Technology
Numeracy is not a luxury: numbers constantly factor into our daily lives. Yet adults in the United States have lower numeracy than adults in most other developed nations. While formal statistical training is effective, few adults receive it – and schools are a major contributor to the inequity we see among U.S. adults. That leaves news well-poised as a source of informal learning, given that news is a domain where adults regularly encounter quantitative content. Our transdisciplinary team of journalists and social scientists propose a research agenda for thinking about math and the news. We
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TEAM MEMBERS: Jena Barchas-Lichtenstein John Voiklis Laura Santhanam Nsikan Akpan Shivani Ishwar Elizabeth Attaway Patti Parson John Fraser
resource research Media and Technology
The news arguably serves to inform the quantitative reasoning (QR) of news audiences. Before one can contemplate how well the news serves this function, we first need to determine how much QR typical news stories require from readers. This paper assesses the amount of quantitative content present in a wide array of media sources, and the types of QR required for audiences to make sense of the information presented. We build a corpus of 230 US news reports across four topic areas (health, science, economy, and politics) in February 2020. After classifying reports for QR required at both the
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TEAM MEMBERS: John Voiklis Jena Barchas-Lichtenstein Elizabeth Attaway Uduak G. Thomas Shivani Ishwar Patti Parson Laura Santhanam Isabella Isaacs-Thomas
resource research Media and Technology
One part personal reflection, one part literature synthesis. This essay reflects on official statistics, common misunderstandings, and the COVID-19 numbers we're all becoming increasingly familiar with. The author calls on news audiences and journalists alike to become more knowledgeable about what official statistics can and can't do -- and to question the epistemic priority that so many people reflexively give to numbers by paying attention to what is not included.
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resource research Media and Technology
How can creators of STEM learning media reach underserved parents and children, and support the kinds of playful STEM interactions that are foundational for future STEM learning? This research report summarizes findings from a pilot study of Cyberchase: Mobile Adventures in STEM, a program that uses mobile text messaging and short videos to encourage hands-on family learning among low-income Latino families. In the study, 95 mostly Latino families received weekly text messages with video clips from the popular children's series Cyberchase, and fun activities to do with their
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TEAM MEMBERS: Bill Tally Noah Goodman Jamie Kynn
resource research Media and Technology
Showing how various math and science topics relate to the real world is the key to motivating youth to pursue STEM careers. This idea is essential to the MIT (Massachusetts Institute of Technology) BLOSSOMS initiative. BLOSSOMS, which stands for Blended Learning Open Source Science or Math Studies, is a program that freely provides interactive video lessons that teach teens how math and science pertain to everyday life, while encouraging critical-thinking skills. BLOSSOMS offers more than 200 online videos on various STEM topics, which are presented in a form that will provide youth with a
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TEAM MEMBERS: Elizabeth Murray Richard Larson
resource evaluation Media and Technology
PEEP and the Big Wide World/El Mundo Divertido de PEEP is a bilingual, NSF- funded public media project that uses animation, live-action videos, games, mobile apps, hands-on science activities to motivate preschool-age children to investigate the world around them. Online, PEEP extends children’s science and math learning with a mobile-friendly website that offers games, videos, and hands-on activities, as well as a collection of 15 apps. PEEP is also reaching children in preschool classrooms and family/home childcare settings via the PEEP Science Curriculum, which provides resources for a
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TEAM MEMBERS: Christine Paulsen Ashley Pereira Lisa Burke
resource research Media and Technology
Novice teachers require support in learning to attend and respond to students’ thinking as expert teachers do. Video clubs in which groups of teachers respond to videos of one another’s classrooms can help. Van Es and Sherin describe how a video club helped teachers make space for student thinking to emerge, probe students’ understanding, and learn from their students while teaching.
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TEAM MEMBERS: Tammy Cook-Endres
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project develops and researches the integration of Peg + Cat (an animated, math-based PBS television series for preschoolers), accompanying digital media, and early childhood educator professional development (PD). PD is designed to enhance educators’ abilities to support preschoolers’ social-emotional learning in the context of math activities, and in turn, their interest and engagement in math. The project also includes recommendations for engaging
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resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Peep is an animated preschool science and math series on public television; a fully bilingual website (in Spanish and English) containing 120 animated stories and live-action video segments, online games, activities for families, a curriculum for preschool educators, and mobile apps for kids; and the first national media project to feature an exploration-based pre-K science and math curriculum.
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TEAM MEMBERS: Marisa Wolsky