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resource research Media and Technology
The explosion in mobile apps in the last few years has meant that many new astronomy applications have become available. This catalog is a first attempt to make a list of those of particular interest to astronomy educators. For each mobile app, we give the title, then the developer (in parentheses), the web address for downloading it, and a brief description. Please note that we do not list the devices (or operating systems) each app is available for, since this is changing very fast as developers catch up with the increasing popularity of a variety of smart phones and tablets. At the end, you
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TEAM MEMBERS: Andrew Fraknoi
resource research Public Programs
This thesis adds to the empirical research foundation of informal science education through an investigation of a museum-based astronomy internship for high school students, in the domains of attitudes toward science, knowledge of science, and participatory science learning. Results are presented as three studies, all using a qualitative methodology and including the methods of semi-structured interview, reflective journal, direct observation, audio recording, and artifact collection.
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TEAM MEMBERS: Nick Stroud
resource research Media and Technology
Based on the premise that one component of NASA's pre-college education program is intended to support and enact school reform, the Committee for the Evaluation and Review of NASA's Pre-College Education Program requested an analysis of how the NASA Explorer School (NES) Model aligns with other national models of school-wide improvement and reform. The purpose and focus of this paper is to summarize key elements of major school improvement and reform models as well as specific content reform models from the literature, and to analyze the extent to which there is alignment between these models
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TEAM MEMBERS: Susan Mundry
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG), a Cambridge-based research firm specializing in the evaluation of educational programs, conducted the summative evaluation of StarTalk. The overall focus was to examine how well the joint presentation of science and humor reaches a public audience, including an audience not typically exposed to informal science learning, and how well it engages and informs them, such that they are motivated to continue learning more. Primary evaluation research questions included: 1. To what extent does exposure to StarTalk lead to increased interest in and knowledge of
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TEAM MEMBERS: Elizabeth Bachrach Karina Lin Emma Lukasiewicz Danielle Smith Irene F Goodman
resource research Public Programs
This article adds to sociocultural theories of learning by investigating knowing and learning in the hobby of model rocketry. Hobbies are paradigmatic of interest-based, long-term pursuits and studying the tailored practices the rocketeers craft for themselves sheds further light on the relationship between the nature of practices and the learning processes that emerge in their enactment. My window into this issue is the core problem of determining the stability of model rockets, across phases of design, construction, and flying. Using ethnographic and experimental data, I catalog the various
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TEAM MEMBERS: Flavio Azevedo
resource research Public Programs
This article describes Cosmic Chemistry, a two-week summer learning program for 9th and 10th grade students that focuses on chemistry with an astronomical twist. The program focuses on building a foundation for the next school year's science content, providing rigorous and relevant science experiences to help the students who need it most before they fall behind.
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TEAM MEMBERS: Danette Parsley John Ristvey
resource research Media and Technology
Over the last decade, hundreds of planetariums worldwide have adopted digital “fulldome” projection as their primary projection and presentation medium. This trend has far-reaching potential for science centers. Digital planetarium capabilities extend educational and cultural programming far beyond night-sky astronomy. These “digital domes” are, in essence, immersive visualization environments capable of supporting art and live performances and reproducing archeological sites, as well as journeying audiences through the local cluster of galaxies. Their real-time and rapid-update capabilities
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TEAM MEMBERS: Ed Lantz
resource research Media and Technology
The Houston Museum of Natural Science, in collaboration with Rice University has an outreach program taking portable digital theaters to schools and community sites for over five years and has conducted research on student learning in this immersive environment. By using an external independent evaluator, the effectiveness of NASA-funded Education and Public Outreach (EPO) projects can be assessed. This paper documents interactive techniques and learning strategies in full-dome digital theaters. The presentation is divided into Evaluation Strategies and Results and Interactivity Strategies and
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TEAM MEMBERS: C. Sumners P. Reiff W. Weber
resource evaluation Media and Technology
In 2007, Chabot Space & Science Center, with partners LodeStar Astronomy Center and the Institute for Learning Innovation, received a National Science Foundation grant (#0610253) to develop, create, distribute, and conduct research on a full-dome planetarium show titled Tales of the Maya Skies. This physically immersive show was designed to transport viewers to ancient Maya civilizations and to push the boundaries of narrative approach in planetariums by presenting the film with a “cultural wrapper” of the Maya people and their achievements in archaeo-astronomy. The research conducted three
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TEAM MEMBERS: Chabot Space and Science Center Joe E Heimlich Jessica Sickler Victor Yocco Martin Storksdieck
resource research Exhibitions
The Human Orrery is an innovative outdoor exhibit in the grounds of the Armagh Observatory in Northern Ireland. Stainless steel disks mark the orbits of the classical planets, two comets, and the dwarf planet Ceres with a high level of precision. The idea is to provide a large-scale interactive educational facility to promote greater public understanding of astronomy, mathematics, and space science. In the Human Orrery, people play the part of planets moving in their orbits. Thus, visitors can learn, through active involvement, about the motions of the planets and the position of the Earth and
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TEAM MEMBERS: D.J. Asher M.E. Bailey A.A. Christou M.D. Popescu
resource research Public Programs
The Astronomical Society of the Pacific (ASP) conducted a national survey of in-service teachers participating in Project ASTRO. The survey results document (1) the value that teachers place on supplemental astronomy education provided by professional and amateur astronomers, and (2) the difference that teachers perceive in the value provided by professional astronomers versus amateur astronomers. Survey participants indicated that they believe that the astronomer partner positively influenced students' attitudes toward science and that amateurs may be especially effective at the elementary
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TEAM MEMBERS: Michael Gibbs Margaret Berendsen
resource research Media and Technology
The author reflects on the use of some media channels to disseminate information about astronomy. He states that there is a striking absence of regularly maintained blogs hosted by major astronomical institutions. He asserts that social networking sites offer a quick and efficient channel for dissemination of content to a younger audience. He offers information on Second Life, the most popular non-game-based virtual community.
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TEAM MEMBERS: Aaron Price