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resource evaluation Exhibitions
The Touch the Sun exhibition showcases the stunning state-of-the-art imagery of the Sun captured by NASA's Solar Dynamics Observatory and streamed to Chabot in near-real-time. Central to the exhibit is a fully interactive, 90-inch display presenting animations of the Sun's atmosphere in astounding detail. Additional exhibits give visitors hands-on experience with the forces of nature that shape the Sun's behavior. A Ferrofluid exhibit lets visitors explore the interaction between magnetic fields and magnetic material, as with the solar magnetic fields that affect plasma to form features like
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TEAM MEMBERS: Jennifer Spotswood Wendy Meluch
resource research Media and Technology
As we turn more and more to high-end computing to understand the Universe at cosmological scales, dynamic visualizations of simulations will take on a vital role as perceptual and cognitive tools. In collaboration with the Adler Planetarium and University of California High-Performance AstroComputing Center (UC-HiPACC), I am interested in better understanding the use of visualizations to mediate astronomy learning across formal and informal settings. In this research, I use quantitative methods to investigate how 122 post-secondary learners are relying on color to interpret dark matter in a
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TEAM MEMBERS: Zoo Buck
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG), a Cambridge-based research firm specializing in the evaluation of educational programs, conducted the summative evaluation of StarTalk. The overall focus was to examine how well the joint presentation of science and humor reaches a public audience, including an audience not typically exposed to informal science learning, and how well it engages and informs them, such that they are motivated to continue learning more. Primary evaluation research questions included: 1. To what extent does exposure to StarTalk lead to increased interest in and knowledge of
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TEAM MEMBERS: Elizabeth Bachrach Karina Lin Emma Lukasiewicz Danielle Smith Irene F Goodman
resource research Public Programs
This article adds to sociocultural theories of learning by investigating knowing and learning in the hobby of model rocketry. Hobbies are paradigmatic of interest-based, long-term pursuits and studying the tailored practices the rocketeers craft for themselves sheds further light on the relationship between the nature of practices and the learning processes that emerge in their enactment. My window into this issue is the core problem of determining the stability of model rockets, across phases of design, construction, and flying. Using ethnographic and experimental data, I catalog the various
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TEAM MEMBERS: Flavio Azevedo
resource research Media and Technology
The Zooniverse projects turn everyday people into "citizen scientists" who work online with real data to assist scientists in conducting research on a variety of topics related to galaxies, exoplanets, lunar craters, and solar flares, among others. This paper describes our initial study to assess the conceptual knowledge and reasoning abilities of citizen scientists participating in two Zooniverse projects: Galaxy Zoo and Moon Zoo. In order to measure their knowledge and abilities, we developed two new assessment instruments, the Zooniverse Astronomical Concept Survey (ZACS) and the Lunar
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TEAM MEMBERS: Edward Prather Sebastien Cormier Colin Wallace Chris Lintott Jordan Raddick Arfon Smith
resource research Media and Technology
This study extends our understanding of the goals, beliefs, and pedagogical choices made by planetarium professionals. Interviews were conducted with planetarium professionals (N=36) to assess their goals for audiences and beliefs about the design of the learning environment. Classification of participants, according to a six-facet framework on effective learning environment design, suggests a range of perspectives on the design of the learning environment that primarily include learner-centered, motivationally-oriented, socioculturally-centered, and physically-oriented perspectives. Results
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TEAM MEMBERS: Julia Plummer Kim Small
resource research Public Programs
Citizen science, in which volunteers work with professional scientists to conduct research, is expanding due to large online datasets. To plan projects, it is important to understand volunteers' motivations for participating. This paper analyzes results from an online survey of nearly 11 000 volunteers in Galaxy Zoo, an astronomy citizen science project. Results show that volunteers' primary motivation is a desire to contribute to scientific research. We encourage other citizen science projects to study the motivations of their volunteers, to see whether and how these results may be
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TEAM MEMBERS: M. Jordan Raddick Georgia Bracey Pamela Gay Chris Lintott Carie Cardamone Phil Murray Kevin Schawinski Alexander Szalay Jan Vandenberg
resource research Exhibitions
This report addresses findings from the Bilingual Exhibit Research Initiative (BERI), a National Science Foundation-­‐funded project (NSF DRL#1265662) through the Advancing Informal STEM Learning (AISL) program. This Pathways (planning grant) project was a 3-­‐year project designed to better understand current practices in bilingual exhibitions and Spanish-­‐speaking visitors’ uses and perceptions of bilingual exhibitions. Responding to a lack of extensive evaluation or audience research in informal science education (ISE) bilingual interpretation, the Bilingual Exhibit Research Initiative
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TEAM MEMBERS: San Diego Society of Natural History Steven Yalowitz Cecilia Garibay Nan Renner Carlos Plaza
resource research Public Programs
Citizen science projects provide non-scientists with opportunities to take part in scientific research. While their contribution to scientific data collection has been well documented, there is limited research on how participation in citizen science projects may affect their scientific literacy. In this study, we investigated (1) how volunteers' attitudes towards science and epistemological beliefs about the nature of science changed after six months of participation in an astronomy-themed citizen science project and (2) how the level of project participation related to these changes. Two
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TEAM MEMBERS: American Association of Variable Star Observers Aaron Price
resource evaluation Media and Technology
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS: Carey Tisdal The West Virginia High Technology Consortium Foundation
resource research Media and Technology
Family groups comprise a significant percentage of the museum visitor population, and many programs are created specifically for young learners (Borun, 2008). One such learning environment is that of planetaria, where both live and pre-recorded programs are presented to introduce concepts in Earth and Space Science to young children. Pacific Science Center’s Preschool Trip to the Moon live, interactive planetarium program was used as a context for exploring families’ motivations for attending a planetarium show, their reactions to the show, and in particular what children learned from the show
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TEAM MEMBERS: Kaylan Petrie
resource evaluation Media and Technology
This evaluation examines visitor engagement at the “Science On a Sphere” (SOS) exhibit at Pacific Science Center, Seattle, WA. Evaluators varied characteristics of the data presentation—such as topic presented, presence of a question prompt, and image rotation—and measured the resulting visitor engagement for each of the different treatments. Furthermore, the evaluation examined visitors’ interest in the SOS exhibit, as well as the extent to which visitors connect the exhibit to surrounding exhibits. This study examines different treatments to the SOS exhibit to determine the presentation
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TEAM MEMBERS: University of Washington | Pacific Science Center Dylan High Danielle Acheampong Ellie Kleinwort Travis Windleharth