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resource project Higher Education Programs
The Sustainability Teams Empower and Amplify Membership in STEM (S-TEAMS), an NSF INCLUDES Design and Development Launch Pilot project, will tackle the problem of persistent underrepresentation by low-income, minority, and women students in STEM disciplines and careers through transdisciplinary teamwork. As science is increasingly done in teams, collaborations bring diversity to research. Diverse interactions can support critical thinking, problem-solving, and is a priority among STEM disciplines. By exploring a set of individual contributors that can be effect change through collective impact, this project will explore alternative approaches to broadly enhance diversity in STEM, such as sense of community and perceived program benefit. The S-TEAMS project relies on the use of sustainability as the organizing frame for the deployment of learning communities (teams) that engage deeply with active learning. Studies on the issue of underrepresentation often cite a feeling of isolation and lack of academically supportive networks with other students like themselves as major reasons for a disinclination to pursue education and careers in STEM, even as the numbers of underrepresented groups are increasing in colleges and universities across the country. The growth of sustainability science provides an excellent opportunity to include students from underrepresented groups in supportive teams working together on problems that require expertise in multiple disciplines. Participating students will develop professional skills and strengthen STEM- and sustainability-specific skills through real-world experience in problem solving and team science. Ultimately this project is expected to help increase the number of qualified professionals in the field of sustainability and the number of minorities in the STEM professions.

While there is certainly a clear need to improve engagement and retention of underrepresented groups across the entire spectrum of STEM education - from K-12 through graduate education, and on through career choices - the explicit focus here is on the undergraduate piece of this critical issue. This approach to teamwork makes STEM socialization integral to the active learning process. Five-member transdisciplinary teams, from disciplines such as biology, chemistry, computer and information sciences, geography, geology, mathematics, physics, and sustainability science, will work together for ten weeks in summer 2018 on real-world projects with corporations, government organizations, and nongovernment organizations. Sustainability teams with low participation by underrepresented groups will be compared to those with high representation to gather insights regarding individual and collective engagement, productivity, and ongoing interest in STEM. Such insights will be used to scale up the effort through partnership with New Jersey Higher Education Partnership for Sustainability (NJHEPS).
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TEAM MEMBERS: Amy Tuininga Ashwani Vasishth Pankaj Lai
resource project Professional Development, Conferences, and Networks
The American Association for the Advancement of Science (AAAS) and the National Science Foundation (NSF) will continue its collaboration in providing to early- and mid-career scientists and engineers experiential professional development and public service fellowships via the AAAS Science and Technology Fellowship Program. Consistent with the immersion model adopted by AAAS, Fellows at NSF will be selected annually through a competitive process and placed in organizations throughout the Foundation. Fellows will work with NSF staff on a broad range of activities in order to gain insight into how national science and technology policy goals are translated into and reflected by NSF's mission and strategic goals and how and by whom national science and technology policy is driven, shaped and prioritized. NSF fellowship assignments are designed to: educate and expose Fellows to NSF programmatic planning, development and oversight activities in all fields of fundamental research via hands-on engagement; utilize the Fellows' expertise on projects that apprise NSF officials in areas of mutual interest to the Fellow and the host organization; and provide developmental opportunities to inform future career decisions. The program includes an orientation on executive branch and congressional operations, as well as a year-long suite of knowledge- and skill-building seminars involving science, technology and public policy within the federal as well as NSF contexts.

In the long-term, the AAAS Fellowship program seeks to build leadership capacity for a strong national science and engineering enterprise. Upon completion of the Fellowship, Fellows will have gained: a broader understanding and increased insights about the development and execution of federal-level science, technology, engineering and mathematics policies and initiatives as well as how policy and science intersect; enhanced skills in communicating science to support policy development; and a greater capacity to serve more effectively in future leadership roles in diverse environments, including public and policy arenas, academia and the private sector. The ultimate outcome of the Fellowship program experience -- policy savvy science and engineer leaders who understand government and policymaking and are well-trained to develop and execute solutions to address the nation's challenges.
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TEAM MEMBERS: Olga Francois Cynthia Robinson
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This proposed effort embraces broad participation by the three Ute tribes, History Colorado, and scientists in the field of archaeology to investigate and integrate traditional ecological knowledge and contemporary Western science. The project will preserve knowledge from the Ute peoples of Colorado and Utah, including traditional technology, ethnobotany, engineering and math. Results from this project will inform educational efforts in similar communities.

This project will build on the long-standing collaborations between History Colorado (HC), the Southern Ute Indian Tribe, Ute Mountain Ute Tribe and Ute Indian Tribe, Uintah & Ouray Reservation, and the Dominguez Archaeological Research Group DARG). HC will implement and evaluate a regional informal learning collaboration focused on Ute traditional and contemporary STEM knowledge serving over 128,000 learners through tribal programs, local history museums and educational networks. This project will advance the understanding of integrated knowledge and the role of Ute people as STEM learners and practitioners. This Informal Science Learning project will increase lifelong STEM learning in rural communities and create a replicable model for collaboration among tribes, history museums, and scientists.
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TEAM MEMBERS: Liz Cook Sheila Goff Shannon Voirol JJ Rutherford
resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource project Media and Technology
The Virginia Institute of Marine Science (VIMS) and The Watermen's Museum, Yorktown, VA, will produce an underwater robotics research and discovery education program in conjunction with time-sensitive, underwater archeological research exploring recently discovered shipwrecks of General Cornwallis's lost fleet in the York River. The urgency of the scientific research is based upon the dynamic environment of the York River with its strong tidal currents, low visibility, and seasonal hypoxia that can rapidly deteriorate the ships, which have been underwater since 1781. Geophysical experts believe that further erosion is likely once the wrecks are exposed. Given the unknown deterioration rate of the shipwrecks coupled with the constraints of implementing the project during the 2011-2012 school-year, any delays would put the scientific research back at least 18 months - a potentially devastating delay for documenting the ships. The monitoring and studying of the historic ships will be conducted by elementary through high school-aged participants and their teachers who will collect the data underwater through robotic missions using VideoRay Remotely Operated Vehicles (ROVs) and a Fetch Automated Underwater Vehicle (AUV) from a command station at The Watermen's Museum. Students and teachers will be introduced to the science, mathematics, and integrated technologies associated with robotic underwater research and will experience events that occur on a real expedition, including mission planning, execution, monitoring, and data analysis. Robotic missions will be conducted within the unique, underwater setting of the historical shipwrecks. Such research experiences and professional development are intended to serve as a key to stimulating student interest in underwater archeological research, the marine environment and ocean science, advanced research using new technologies, and the array of opportunities presented for scientific and creative problem solving associated with underwater research. A comprehensive, outcomes-based formative and summative, external evaluation of the project will be conducted by Dr. L. Art Safer, Loyola University. The evaluation will inform the project's implementation efforts and investigate the project's impact. The newly formed partnership between the Waterman's Museum and VIMS will expand the ISE Program's objectives to forge new partnerships among informal venues, and to expand the use of advanced technologies for informal STEM learning. Extensive public dissemination during and after the project duration, includes but is not limited to, hosting an "Expedition to the Wrecks" web portal on the VIMS BRIDGE site for K-12 educators providing real-time results of the project and live webcasts. The website will be linked to the education portal at the Association for Unmanned Vehicle Systems International, the world's largest organization devoted to promoting unmanned systems and to the FIRST Robotics community through the Virginia portal. The website will be promoted through scientific societies, the National Marine Educators Association, National Science Teachers Association, and ASTC. Links will be provided to the Center for Archeological Research at the College of William and Mary and the Immersion Presents web portal--consultants to Dr. Bob Ballard's K-12 projects and JASON explorations. The NPS Colonial National Historic Park and the Riverwalk Landing will create public exhibits about the shipwreck's archeological and scientific significance, and will provide live observation of the research and the exploration technologies employed in this effort.
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TEAM MEMBERS: Mark Patterson
resource project Public Programs
"Let's Talk" will bring together professionals who are engaged in facilitating, evaluating or studying dialogue in STEM and history-based institutions for a symposium in Summer of 2015 structured as a 'meta-conversation' about what we know about dialogue. The project addresses the lack of a generalizable body of knowledge about dialogue, the need for instructional models and theory to inform the use of Dialogue programming, and the opportunity to prepare future museum professionals. Co-PI's: Kris Morrissey and Robert Garfinkle. Key activities include: Research Synthesis Paper; Symposium of professionals across STEM and history-based museums; Development of theory-based resources.
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resource project Public Programs
The Institute for Learning Innovation, in collaboration with Mary Miss Studio and the Institute for Urban Design, is conducting an exploratory research and development project on sustainable practices related to the built infrastructure of New York City. The work will (1) pilot test and study new interpretive strategies for urban "place-based" public learning experiences that focus pedestrians' attention on a city's ecology and existing built sustainability infrastructure; (2) engage urban design professionals and STEM researchers to explore how these new strategies have the potential to transform how urban design fields inform, dialog and interact with the public about sustainable urban design and planning; and (3) assess the effectiveness of these public interpretation programs on STEM learning beyond traditional Informal Science Learning Environments (ISEs) such as science museums. Project participants also include faculty from the City College of NY Graduate Program in Urban Design, STEM faculty from Columbia University, and staff of the Provisions Library in Washington, D.C. The project is an early phase of the "City as Living Laboratory" initiative that can leverage the Rockefeller Foundation-funded Urban Design Week program in New York City scheduled to occur September 15 - 20, 2011. This request to NSF adds an additional track to the process to specifically focus on STEM learning and urban sustainability. From the promotional materials: "The Institute for Urban Design is currently preparing for the first annual Urban Design Week, a public festival created to engage New Yorkers in the fascinating and complex issues of the public realm and celebrate the city's exceptional urbanity. Through a rich roster of charettes, summits, installations, film screenings, exhibitions, and tours, Urban Design Week will draw in citizens from every borough and walk of life and highlight the idea that cities are made by collective effort, and that each of us can be a part of that great endeavor." The project goal is to generate new models for public engagement with science in the city environment and to explore how urban designers and planners, as they design for sustainability, can more effectively collaborate with STEM researchers and with the public. The project has both research and programmatic deliverables. Research activities include: Public Audiences: observational study of pedestrians in the installation environment; intercept surveys of the public about their experiences with the streetscape installations. Professional Audiences: pre-installation surveys on the role of public space science interpretation for altering public discourse about urban planning and sustainable cities; focus group assessment of professionals' experiences with observing public interactions with the installations; online delayed- post experience survey on learning outcomes in terms of knowledge, attitude, motivation and anticipated impacts on professional practices; analysis of blog postings and public media surrounding the installation; survey of attendees at an ISE forum on the project, its goals, outcomes and potential for future developments. Programmatic deliverables include: a workshop that engages urban design students in the development of experimental streetscape installations; a pilot installation on streets in the City College of NY (consistent with approvals already received by NYC Dept. of Transportation); a City as Living Laboratory art-science workshop for Urban Design Week professionals to highlight possible benefits of inter-disciplinary collaboration; a panel discussion around new forms of citizen engagement through a "city as a science learning environment"; a forum specifically for ISE professionals to explore the research findings and potential for use as a strategy to increase science learning in city places.
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TEAM MEMBERS: John Fraser
resource project Professional Development, Conferences, and Networks
Arizona State University is conducting a May 2010 two-day workshop that will bring together "Next Generation" (NextGen) science communicators (writers, journalists, bloggers, documentary filmmakers, museum professionals); NextGen scholars/researchers in science and technology policy; and publication editors. The goals are: to help improve the communications skills of these professionals, to encourage collaborations of communicators and scholars, and, ultimately, to help the public gain a better understanding of the policy dimensions of STEM by encouraging more effective communications about STEM and policy issues that affect their lives. The workshop provides direct experience in a writing genre called "narrative nonfiction" or "creative nonfiction," a domain in which Gutkind has been a leader. The co-PI, Guston, is a scholar in science and technology policy and an active partner of the NSF-funded Nanoscale Informal Science Education Network. In addition, the Spring 2011 issue of Issues in Science and Technology will include works by the collaborating communicators/scholars. This workshop precedes and informs a larger conference on science policy, The Rightful Place of Science?," funded by others, including NSF's Science, Technology, and Society program.
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TEAM MEMBERS: Lee Gutkind David Guston
resource project Media and Technology
The University of Central Florida Media Convergence Laboratory, New York Hall of Science, and the Queens Museum of Art are developing a 3-D, multi-user virtual environment (MUVE) of the 1964/65 New York World's Fair. Virtual fairgoers of all ages will be immersed in an accurately modeled historical world with more than 140 pavilions on science, technology, engineering, and mathematics (STEM) disciplines and an array arts and humanities exhibits. The virtual world can be freely explored through self-designed avatars, and avatar-led guided tours. Discovery Points throughout the virtual environment will afford opportunities for in-depth engagement in STEM topics that will empower participants to explore the broader consequences of technological innovations. The centerpiece of user-generated content is FutureFair, an area where online users can create and share their personal visions of the future. Interconnections reaches beyond its virtual component through its partnership with the New York Hall of Science and the Queens Museum of Art, which are both situated in the heart of Queens in Flushing Meadows Corona Park, a 1255 acre urban park that hosted the 1939/1940 and 1964/65 Fairs. The New York Hall of Science will provide face-to-face youth workshops that employ problem-based learning. Single and multi-session programs will connect adolescents to STEM content presented at the Fair through the virtual world environment. Participants will create multimedia content for inclusion in the project's website. Multi-touch interactive stations at the Queens Museum of Art will enhance their NY World's Fair Exhibit Hall by empowering visitors to individually or collectively explore various STEM topics and the symbiotic relationships between STEM and the humanities, and by serving as an attractor for visitors to the online Fair exploration. The project will be completed in time for the 50th Anniversary celebration of the 1964 World's Fair. Building upon prior research on learning in virtual worlds, the project team will investigate how STEM concepts are advanced in a simulated multi-user virtual environment and studying the effectiveness of using Virtual Docents as enhancements to the informal learning process. The research and development deliverables have strong potential to advance the state of informal science education, research on modeling and simulation in virtual world development, and education research. Michigan Technological University will conduct the project formative and summative evaluations.
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TEAM MEMBERS: Lori Walters Michael Moshell Charles Hughes Eileen Smith
resource project Media and Technology
The Education Development Center, Incorporated, requests $2,081,018 to create informal learning opportunities in science, mathematics, engineering and technology utilizing the study of the ancient African civilization of Nubia as context. Educational activities and resources will be developed based on the extensive ongoing archeological research on historical Nubia. The two main components of the project are a traveling exhibit with related educational materials and a website that will provide the target audience an opportunity to access extensive on-line resources and activities. The project will provide community outreach and professional development for educators in museums, community groups, schools and libraries. The project is designed for thirty-six months' duration. In year one, a network of collaborators in the Boston area will focus on research and development; in year two, project materials will be piloted and evaluated in six cities, and on-line professional development programs will be conducted; and in year three, project materials will be disseminated directly to 60 sites and more broadly via the internet.
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TEAM MEMBERS: Kristen bjork Ronald Bailey
resource project Media and Technology
Blackside, Inc. is producing a television series and an outreach component about minority scientists. The goals of the six-hour prime-time series, "Breakthrough: People of Color in Science," are to raise the consciousness of the general public that is largely unaware of the significant contribution of scientists of color and to provide role models that will encourage young people to consider science and engineering careers. The programs will feature the work of contemporary African-American, Latino and Native American scientists and engineers who are active in cell biology, astrophysics, applied mathematics and other fields of science. The stories of their scientific achievements will present both women and men, old and young, at different stages of their careers, and will explore the professional, educational and social worlds they live and work in. Viewers will have immediate access to a comprehensive follow-up effort that will connect them with local, regional and national opportunities in informal science education. Blackside will collect information from existing resources and institutions as well using source material from several extensively researched databases geared toward minority students. Using all of this information, Blackside will create a metadatabase that will connect teachers, parents, mentors, and students to a rich variety of educational programs: extracurricular classes, mentoring programs, national science contests, teacher training workshops, and a myriad of on-line services. To ensure immediate access and, where possible, to customize the information to viewers needs, Blackside will disseminate it through a variety of means: an 800-number with a direct fax-back capability, an on-line service, a CD-ROM, and a printed packet delivered by mail. A principal target audience is gatekeepers in students' lives: parents, teachers, and scientists interested in becoming mentors. The target audience also includes students from fourth th rough twelfth grades. Joseph Blatt will serve a PI for this project and co-executive producer for the television series. His previous experience include serving as executive producer of "Scientific American FRONTIERS" and as a producer/director for several NOVA programs. He also has been executive producer for three television series/college credit courses in mathematics. Henry Hampton will be the other co-executive producer. He was the creator and executive producer of the 14-hour, award winning series, "Eyes on the Prize," about America's civil rights movement. The principal educational consultant will be Ceasar McDowell, assistant professor of education at the Harvard Graduate School of Education. Michael Ambrosino, the original executive producer of NOVA, will be the principal science television consultant.
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TEAM MEMBERS: Joseph Blatt
resource project Public Programs
This award supports a workshop to be held in conjunction with the 2010 World Maker Faire being hosted at the New York Hall of Science. The purpose of the workshop is to bring together the Maker community with formal and informal science and mathematics learning experts. The Maker movement is a recent phenomenon promoted by the Maker Media division of O'Reilly Media. There are currently three U.S. and one International Maker Faires, with attendance of about 30,000 each. The Faires consist of exhibits characterized as technology-rich and innovative and developed either by the exhibitor (Do-It-Yourself or DIY) or increasingly, as collaborative exhibits (Do-It-With-Others or DIWO). Participants visiting the Faires interact directly with the developer(s) and exhibits to learn the technology and engineering skills associated with designing and building their own products. The New York Hall of Science workshop will be co-chaired by Tom Kalil, Associate Director of the White House Office of Science and Technology, and Dale Dougherty, Founder of the Maker Faires. It will have approximately 50 participants drawn from academe, business, non-profits, and state, local and federal government. Workshop attendees will observe and participate in the Maker Faire at the New York Hall of Science the day before the workshop. On the second day, attendees will then address the following questions: 1) How can the innovations of the Maker movement inform science and mathematics education?; 2) What collaborations between policy makers, education and learning science researchers, and the Maker Movement can best spur innovation in science and mathematics education?; 3) What funding opportunities are possible between the Maker community and the private, philanthropic, and government sectors for the support of transformative science and mathematics education and learning research? The workshop will result in a multimedia report that will propose answers to these questions. The report will inform the education and learning science research communities about opportunities for innovations in education and learning. The workshop is designed to broadly inform both policy and practice in STEM Education. The Maker/DIY/DIWO movement is focused on design and engineering. These processes are important in STEM disciplines. In particular, the movement has motivated thousands of individuals to voluntarily participate in building technology-based projects in a manner similar to the open source software movement. If this motivation can be broadly harnessed, it could transform STEM education through new knowledge of STEM learning science and education research. The broader impact of this workshop is situated in the large numbers of individuals already engaged in Maker/DIY/DIWO projects. If more STEM content can be married to these projects, then the impact to science learning and teaching could be substantial. Since many of the Maker Faire participants come from rural communities, there is an implicit promise that incorporating more STEM content into Faire projects could have the effect of broadening participation to an underrepresented community.
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