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resource research Public Programs
Supporting more equitable participation in science, technology, engineering, and mathematics (STEM) remains a key, persistent educational challenge. This paper employs a sociological Bourdieusian lens to explore how equitable youth outcomes might be supported through informal science learning (ISL). Drawing on multimodal, ethnographic data from four case study youth aged 11–14 from two ISL programs, we identify four areas of practice that were enacted to a greater or lesser extent in the programs in support of equitable youth outcomes. We identify how the equitable potential of these practices
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TEAM MEMBERS: Louise Archer Spela Godec Angela Calabrese Barton emily dawson Ada Mau Uma Patel
resource project Public Programs
Imagination Station, Toledo’s Science Center, will implement Toledo Tinkers: Through a Child’s Eyes — a new initiative to address barriers to STEM education and promote a lifelong love of those subjects. An outreach curriculum and a mobile tinkering lab will help children ages 11–13 and their families establish personal connections with making and tinkering. Pilot programs will include the Maker Club — a 12-session out-of-school program for students from Boys and Girls Clubs of Toledo and other community-based organizations — as well as Tinkering Takeovers, which is a drop-in tinkering program for families at branch libraries. A community exhibition will showcase the diversity of the Toledo community and its rich history of making and tinkering, using the work of participating children.
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TEAM MEMBERS: Sloan Eberly Mann
resource project Public Programs
Chabot Space & Science Center will expand its work in youth development and community outreach by launching the Oakland Connected Learning Partnership program targeting underserved children and youth. Over the two-year project period, the museum will hire 12 teens each year from a Title I high school as paid interns. Museum educators will provide training and mentorship to prepare the interns to present STEM-based after-school programs for children aged 6-12 at local Girls & Boys Clubs. The teens will help to organize and present additional project activities, including Community Science Events at local libraries, public schools and places of worship. Each year of the project will culminate with a free Community Day at the museum for all participants. Community listening sessions at strategic intervals will help the project team understand resources and needs and obtain feedback on the program.
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TEAM MEMBERS: Sara Stone
resource project Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The project embeds the expectations of K–2nd NGSS and CCSS-ELA standards into a series of activities, including interactive games, educational apps, non-fiction e-books, hands-on activities, and a digital science notebook. The activities are organized into playlists for educators and students to use in afterschool programs. Each playlist centers on a meaningful conceptual theme in K-2 science learning.
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TEAM MEMBERS: Joan Freese Momoko Hayakawa Bryce Becker
resource research Public Programs
To gather information about national opportunities for out-of-school time science, technology, engineering, and math (OST STEM) learning, Education Northwest conducted a systematic review of OST STEM programs for the Overdeck Family Foundation. The goal of this work was to better understand what programs and program elements have been successful in scaling up to regional and national levels. We were also interested in the evidence that these programs meet their academic and social goals with students, particularly students underrepresented in STEM, and how evidence of effectiveness relates to
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TEAM MEMBERS: Ashlie Denton Elizabeth Gandhi
resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource research Public Programs
But many young people face signifcant economic, cultural, historical, and/or social obstacles that distance them from STEM as a meaningful or viable option— these range from under-resourced schools, race- and gender-based discrimination, to the dominant cultural norms of STEM professions or the historical uses of STEM to oppress or disadvantage socio-economically marginalized communities (Philip and Azevedo 2017). As a result, participation in STEM-organized hobby groups, academic programs, and professions remains low among many racial, ethnic, and gender groups (Dawson 2017). One solution to
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TEAM MEMBERS: Bronwyn Bevan Kylie Peppler Mark Rosin Lynn Scarff Lissa Soep Jen Wong
resource project Public Programs
Well-designed out-of-school time experiences can provide youth with rich opportunities to learn. However, to design effective out-of-school time experiences, it is critical to have a research basis that clarifies the features of programs that support increased youth engagement that then leads to better outcomes for youth. This project explores the features of programming that integrates sports, mathematics and science concepts, and growth mindset for 4th through 8th grade aged Latinx and African American youth. To accomplish this, the investigators refine curricular resources for out-of-school time programs and develop a model for professional learning experiences for informal educators and facilitators to support their implementation of integrated sports and STEM programming. To identify critical features of the programming, the researchers explore the ways that the program activities are implemented in two different contexts as well as the impact of the programming on youth participants' mindset, understanding of science and mathematics concepts, STEM interests, and self-perceived science and mathematics abilities. Additionally, researchers will explore the ways that the sports-themed programming supports (or could better support) girls' engagement.

The project builds on the University of Arizona researchers' existing partnerships with Major League Baseball (MLB) and Boys/Girls Club programs and an existing school-based MLB program for schools to (a) expand and refine Science of Baseball activities to enhance engagement among girls and incorporate growth mindset experiences that focus on the value of effort, determination, and learning from mistakes in both athletics and STEM; (b) study the enactment and outcomes of the program with 4th-8th grade aged youth in the two distinct informal learning settings; and (c) develop and refine a model for professional learning that includes in-person and on-line components for training informal STEM learning facilitators. The work will focus on two study contexts: afterschool programs of Boys and Girls Clubs in AZ, CA, and MO and summer programs of MLB in CA and MO. Participants will include 300 youth and up to 28 informal STEM learning facilitators split across the two contexts. Design-Based Implementation Research (DBIR) will be used to a) iteratively refine the activities and professional development model, and b) study the enactment and outcomes of the program. Research questions focus on outcomes for youth participants (i.e., impact on growth mindset, STEM dispositions, and understanding of science/math concepts), and the elements of effective professional development for informal STEM educators. Outcomes of the project include empirical evidence of what works and what doesn't work in the design, implementation, and professional development for STEM learning programs that integrate sports and growth mindset principles. In addition, outcomes of the project will advance knowledge of how different out-of-school program structures with similar sports-focused STEM programming can similarly (or differentially) support youth learning.

This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Ricardo Valerdi Erin Turner
resource project Public Programs
Youth generate data in the form of social media posts, and they are likely to understand that these data can be used by others for multiple purposes. However, they may be less likely to know that other personal data, such as records related to shopping patterns or medical visits, can also be tracked, analyzed, and used. Consequently, today's young people have a personal stake in their ability to understand and critically question multiple types of data practices. This project will advance knowledge regarding how informal educational organizations can empower young people in a data-centric world. In partnership with public libraries in New York City, Pratt Institute will develop a model for supporting critical data literacy in informal settings. Critical data literacy includes the ability to critique data practices throughout the data life cycle; to situate data within broader contexts such as cyberinfrastructures and societal trends; and to use data to answer questions and to achieve purposes that are personally meaningful and important. To develop a model of informal education that supports critical data literacy, the project team will co-design data literacy sessions with teenagers in libraries. These data literacy sessions will provide teens with opportunities to engage in critical data practices and inquiry in the context of issues they identify as being important to them. The project team will conduct research on the methods that support youths' co-design of critical data literacy programs. This project will result in a model of a youth-driven educational program that can be scaled and enacted in libraries and informal settings nationwide, with the ultimate purpose of fostering a more empowered, data-literate citizenry.

The project will recruit 25 teenagers ages 13-17, including those from underrepresented groups, to co-design and implement four to six 90-minute critical data literacy sessions in a public library. The research team will use design-based participatory research to study the process of co-design, and they will improve this co-design process with three additional cohorts of 25 teenagers each. This study will answer the following three research questions: (1) How can critical data literacy be supported within the sociohistorical context of the public library in ways that speak to young people? (2) How can the affordances of co-design scaffold meaningful informal learning about critical data literacy? (3) What do the designs and artifacts created by young people say about sustained engagement and learning with regard to facets of critical data literacy? To answer these questions, the research team will use thematic and descriptive coding to analyze data sources such as interviews and focus groups with teens and library staff, observations of critical data literacy sessions, youth-generated artifacts, and surveys with youth participants. Empirical findings will be disseminated widely through professional networks, conferences, and journals for informal educators, educational researchers, and information scientists, and the co-design model will be disseminated widely to practitioners of informal science education. This project is funded by the Advanced Informal STEM Learning (AISL) program. As part of its overall strategy to enhance learning in informal environments, the AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This Pilot and Feasability Study award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Leanne Bowler Mark Rosin Irene Lopatovska
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This pilot and feasibility project addresses the needs of youth (ages 10-19) who are deaf or hard of hearing and use either English or American Sign Language as their preferred method of communication. The project will develop and study video stories from members of the STEM workforce who are deaf or hard of hearing. Youth will view these videos on the web at home or at an afterschool program. These stories will help the youth become aware of the range of STEM careers that are available and their potential to pursue and succeed in these occupations. One of the biggest challenges young persons who are deaf or hard of hearing face is not having role models who are members of the STEM workforce. Without these role models they are not aware of the possibility that they could work in these fields. Several studies indicate that seeing other people with disabilities having success in STEM boosts self-confidence. Exposure to deaf role models allows deaf student to identify with successful deaf people and consequently believe they themselves could accomplish goals they previously thought out of their reach. Project collaborators include Gallaudet University Regional Center, Northeast Deaf & Hard of Hearing Service, Boys & Girls Club of Lynn, MA, and Bridge Multimedia.

The project will advance knowledge in the field of deaf education in informal settings. The research questions are: 1) How do adolescents who are deaf or hard of hearing integrate and use digital versions of firsthand stories from members of the STEM workforce? 2) How do parents and club leaders make use of the stories? 3) What kind of outcomes are made possible by using the stories such as interest in STEM careers 4) What modifications and additional would improve the stories to make them more useful and effective? 5) What dissemination strategies would maximize story use? The project will do a formative evaluation of the pilot videos using a sample of 30 family groups and 10 boys? and girls? participants. Families will meet with researchers at one of the collaborating institutions (Gallaudet University Regional Center East, Northeast Deaf & Hard of Hearing Service or TERC) depending on where they live. The researcher will work with one family or adolescent at a time. They will view the videos on a computer while the researchers observe and record data. After viewing the videos, researchers will ask them questions about what they learned, what might be added, changed, or improved. They will be asked to look at the videos later on their home computers and do things such as select a STEM career for further research. Additional data collection will involve completing a post-use online survey for adolescents and their parents.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Judy Vesel
resource research Public Programs
Children’s storybooks are a ubiquitous learning resource, and one with huge potential to support STEM learning. They also continue to be a primary way that children learn about the world and engage in conversations with family members, even as the use of other media and technology increases. Especially before children learn to read, storybooks create the context for in-depth learning conversations with parents and other adults, which are the central drivers of STEM learning and development more broadly at this age. Although there is a body of literature highlighting the benefits of storybooks
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resource project Public Programs
Mentoring is a widely accepted strategy for supporting positive socioemotional and cognitive development across a variety of sectors including education, workforce development, and the justice system. An estimated 2.5 million volunteer mentors support youth development in the United States each year. However, there is broad concern that practice has outpaced empirical testing, with significant gaps in the research literature on important modifiers of mentoring relationships and their impacts. This is especially true for mentoring youth ages 10-14 in STEM. Studying highly successful programs may be one way to better understand the role of mentoring and moderators of mentoring effectiveness. The Science Club, a community-based STEM mentoring program for middle-grade youth in the Chicago area, will provide multiple sites for a research study to examine three important issues for advancing theory and practice for STEM mentoring. These issues include (1) understanding STEM mentoring for youth in the middle grades, (2) identifying outcomes and motivations for scientist mentors to more fully participate in mentoring programs, and (3) examining a model of middle-school-focused STEM mentoring collaboration.

Through a series of three studies, the team will investigate which elements of the mentoring relationships are associated with the demonstrated STEM identity gains in youth participants. The work will also contribute much-needed data on the impact of STEM mentoring relationships on the mentors themselves. Study 1 is designed as a retrospective study of program alumni, both youth and mentors, about the nature and extent of each their STEM identity shifts during their time in Science Club. A purposeful sample of 160+ youth and 100+ mentor alumni will participate. Study 2 is a prospective study of three consecutive cohorts of active Science Club participants, built on data and findings from Study 1. In Study 2, the team will design and implement a new Identity-Focused Mentoring Observation Instrument specifically aimed at exploring the nature and quality of mentoring relationships and their role in science identity development longitudinally. Three independent cohorts of 40 youth and 20 mentors each will participate. Study 3 is retrospective, examining how participating individuals and organizations perceive and are impacted by mentoring. The three studies employ a mixed methods approach utilizing surveys, observations, individual interviews, and document review.

This proposal will fill critical gaps in the mentoring literature regarding the formative middle school years through novel, empirical research. Building on the current literature and practice, outcomes of the work will inform practice and enhance knowledge-building in the field on both mentoring relationships and the collective impact of university-school-OST partnerships.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Michael Kennedy Rabiah Mayas Bernadette Sanchez