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resource evaluation Media and Technology
This is a survey we developed in 2018 for our exploratory research study of listeners and their parents/guardians of the children's science podcast, Brains On!. The survey includes questions about who listens, when and where children listen, children's listening behaviors, motivations for listening, activities after listening, household information, and demographic questions.
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resource evaluation Exhibitions
Under the Arctic: Digging into Permafrost, a 2,000 square foot museum exhibition, engaged visitors in real and simulated experiences related to the nature of permafrost, permafrost research, and the impact of climate change on permafrost. Development of the exhibition was part of a larger National Science Foundation Advancing Informal STEM Learning grant, Hot Times in Cold Places: The Hidden World of Permafrost, awarded to the University of Alaska Fairbanks in partnership with the Oregon Museum of Science and Industry. Two related evaluation studies led us to our conclusions. First, we
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TEAM MEMBERS: Victoria Coats Matthew Sturm Angela Larson Kelly Kealy Laura Conner
resource evaluation Public Programs
The Farrell Fellows Summer Internship program consists of teen educators leading science, technology, engineering and math (STEM) activities for children at libraries and park locations across Chicago. The goal of this study was to learn more about the families who attend the sessions and to also look for evidence of learning and how that may be related to the moods and attitudes of the teen educators. Data was collected through observations of the sessions, pre- and post-session surveys of 26 teen educators, and 90 surveys of the parents of participating children. Field notes were coded using
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TEAM MEMBERS: Gloria Segovia Brett Nicholas Christine Nguyen Aaron Price
resource evaluation Media and Technology
The independent evaluation firm, Knight Williams, Inc., developed a two-part post-program survey to gather information about the Year 1 SciGirls CONNECT2 outreach programs conducted by 14 partner organizations. The evaluation aimed for one educator from each organization to complete Part 1 of the survey, which consisted of program reporting questions. In all, one educator from 13 partner organizations completed Part 1, for a response rate of 93%. Part 2 of the survey asked for program reflections, with a focus on perceived program goals, impacts, highlights, and challenges. Given the
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resource evaluation Public Programs
The independent evaluation firm Knight Williams, Inc. administered an online survey to educators from 16 SciGirls CONNECT2 partner organizations to gather information about their anticipated use of, reflections on, and recommendations relating to the draft updated SciGirls Strategies. The evaluation aimed for two educators from each partner organization – specifically the program leader and one educator who was familiar with the original SciGirls Seven strategies – to complete the survey about the draft updated strategies after they were shared by TPT in March 2018 via an online webinar and a
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resource evaluation Media and Technology
The independent evaluation firm, Knight Williams, Inc., administered an online survey and conducted follow-up interviews with educators from 14 SciGirls CONNECT2 partner organizations to gather information about their use of, reflections on, and recommendations relating to the SciGirls Seven strategies. The evaluation aimed for two educators from each partner organization – specifically the program leader and one educator who was familiar with the SciGirls Seven – to share reflections on the strategies after they completed their Year 1 programs. In all, 24 educators from 13 partners completed
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resource evaluation Public Programs
The National Building Museum contracted RK&A to conduct an evaluation Investigating Where We Live (IWWL), a long-running program that has brought together creative youth in the Washington, D.C. area every summer since 1996 to explore, document, and interpret the local built environment. The study goal was to examine program strengths and challenges to help NBM strategically plan for the program’s future. How did we approach this study? To hear a variety of perspectives on the program, RK&A conducted in-depth telephone interviews with a number of stakeholders with different
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resource evaluation Media and Technology
This report summarizes evaluative findings from Computational Thinking in Ecosystems project, and the resulting product, i.e., a functional draft of a game called “The Pack.” Evaluative efforts included gathering feedback from key stakeholders—including members of the design based research (DBR) team members at the New York Hall of Science (NYSCI) along with advisors and project partners— about the game and the DBR process, as well as an independent assessment of the game via feedback from educators and a round of play-testing with youth.
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TEAM MEMBERS: Jennifer Borland
resource evaluation Media and Technology
The goals of the project were to build an understanding about the perception of career and technical education (CTE) as an option for middle school students in pursuing skill-based STEM-related careers, and to use that information to develop an innovative suite of digital tools designed to improve mentors’ and school counselors’ communication with middle school–aged students.
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TEAM MEMBERS: Ashley Lewis Presser
resource evaluation Public Programs
STEM out-of-school time (OST) programs play an important role in helping youth develop the 21st century skills they need to prepare them for the workforce, particularly the teamwork skills necessary for the growing collaborative nature of work in STEM (National Research Council, 2015). However, there is a lack of appropriate tools to evaluate this key programmatic outcome in STEM OST settings. Through funding from the National Science Foundation, we carried out the Collaboration in the 21st Century (C2C) project to help address this need by developing and validating a survey, the Youth
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TEAM MEMBERS: Amy Grack Nelson
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource evaluation Media and Technology
The Science Behind Pixar (SBP) exhibition was the product of a collaborative effort among the Museum of Science, Boston (MOS), Pixar Animation Studios, and the Science Museum Exhibit Collaborative (SMEC). The 13,000 square foot exhibition presented the science, math, and computer science behind Pixar Animation Studios’ animated films and innovation. Before entering SBP, visitors watched a five-minute film that oriented them to the exhibition and discussed its main messages. Visitors then interacted with screen-based and physical interactive exhibits, as well as the technical pipeline of the
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