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resource research Media and Technology
In recent years, transmedia has come into the spotlight among those creating and using media and technology for children. We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age. Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning. Building off of a review of the existing popular and scholarly literature
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TEAM MEMBERS: Becky Herr-Stephenson Meryl Alper Erin Reilly
resource research Public Programs
On March 14-15, 2013, representatives of eight members of Coastal America’s Coastal Ecosystem Learning Center (CELC) network met at the Aquarium of the Pacific in Long Beach, California. The primary goal of the workshop was to explore ways of energizing all, or portions, of the network to engage, educate, and empower the public on major coastal, ocean and environmental issues. The particular issue that was used as the point of departure was “Increasing Community Resilience to Extreme Weather-Related Events.” Support for the workshop was provided by the NOAA Office of Education.
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TEAM MEMBERS: Jerry Schubel Jerry Enzler Allen Munroe Thomas Schmid
resource research Media and Technology
This funder reflection was provided to stimulate conversation at the June 20-21, 2013 CAISE Evaluation Convening. It describes the importance of evaluation to funders, and provides some prompts and questions for thinking about evaluation with relation to funding.
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TEAM MEMBERS: Frances Lawrenz
resource research Public Programs
Cultures develop when people find ways to play, make, and share. This report describes how human cultures can be characterised by their similarities rather than their differences, and emphasises the importance of recognising playfulness and creativity to develop societies prepared to accommodate the rapid changes associated with technology and globalisation.
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TEAM MEMBERS: LEGO Foundation David Gauntlett Bo Stjerne Thompson
resource research Public Programs
This collection of case studies serves as an appendix to the report "Promising Practices for Community Partnerships: A Call to Support More Inclusive Approaches to Public Participation in Scientific Research," a report of a task force comprised of PPSR practitioners and researchers, science center administrators, and experts on Equity, Diversity, and Inclusion (EDI) in Informal Science Education (ISE) settings. The report provides evidence-based recommendations for improving the cultural inclusiveness of PPSR projects and explores the possible role that science centers might play in this
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TEAM MEMBERS: Norman Porticell Susan Bonfield Tony DeFalco Ann Fumarolo Cecilia Garibay Laura Huerta Migus Eric Jolly Raj Pandya Karen Purcell John Rowden Monica Smiley Flisa Stevenson Anna Switzer
resource research Public Programs
This paper examines the changing roles of public libraries in their communities especially the impact that science, technology, engineering, and math (STEM) programs are having on how libraries perceive their evolving mission. Survey results will be presented that show an overwhelming interest by librarians and their libraries in hosting STEM exhibitions and programs. Several successful STEM library programs will illustrate the diversity of approaches that have been implemented including the NSF-funded STAR Library Education Network project (STAR_NET).
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TEAM MEMBERS: Paul Dusenbery
resource research Public Programs
The public library as a venue for learning science, technology, engineering, and mathematics (STEM) is seen as having great potential for implementing informal STEM education. There are 17,000 public library locations in all 50 states; at that scale they can provide citizens in each community opportunities to engage in lifelong STEM learning. With such broad reach at a local level, public libraries are an exciting prospect for engaging the Nation in STEM learning. Broadly, the question that this paper seeks to address is, in what ways do libraries support the development of STEM learning? To
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TEAM MEMBERS: Space Science Institute Paul Dusenbery John Baek
resource research Public Programs
The Maker Program Blueprint offers a template for afterschool or summer programs and addresses the types of spaces that can be used, ideas about schedules and format, and the materials and personnel needed to create and sustain a program.
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TEAM MEMBERS: New York Hall of Science
resource research Media and Technology
Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids’ development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to
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TEAM MEMBERS: Yasmin Kafai Deborah Fields
resource research Professional Development, Conferences, and Networks
Earth science, which in this context does not include oceanic, atmospheric, and space sciences, is vital to the wellbeing of the United States and many of its issues, such as water resources, are expected to grow in importance. An earth science workforce will be needed to deal with this issues and it's important that this workforce draw on the talents of all citizens. Thus, federal education programs can be implemented to help attract and retain students on an earth science pathway; however, tight funding means agencies need to invest in programs that actually work. As a result, the U.S
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TEAM MEMBERS: National Research Council
resource research Professional Development, Conferences, and Networks
In February 2012, the Smithsonian's National Museum of Natural History ( NMNH) convened 100 colleagues from 43 organizations to initiate a collaborative learning research agenda focused on examining important areas for innovation to better serve twenty-first-century audiences. The conference organizers anticipated that scientists, educators, exhibit professionals, and other members of the natural history community would identify and prioritize research questions about what, how, why, when, and where people learn about natural history. We prepared to engage in a conversation about how natural
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resource research Public Programs
The OSU Center for Research for Lifelong STEM Learning with support from the OSU Research Office and in collaboration with OSU Outreach and Engagement, convened a “Broader Impacts Invitational Workshop” on December 7, 2012. The workshop solicited opinions and perspectives from 65 participating faculty who were broadly representative of OSU’s diverse disciplines and units. The goals of the workshop were: 1) to move OSU towards a more strategic and intellectually rigorous approach to broader impacts; one that will measurably improve the competitiveness of OSU initiated proposals; and 2) identify
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TEAM MEMBERS: Oregon State University