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T is for Transmedia: Learning through Transmedia Play

March 16, 2013 | Media and Technology

In recent years, transmedia has come into the spotlight among those creating and using media and technology for children.  We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age.  Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning.  Building off of a review of the existing popular and scholarly literature about transmedia and children, this report identifies key links between transmedia and learning, highlights key characteristics of transmedia play, and presents core principles for and extended case studies of meaningful transmedia play experiences.  The authors hope that T is for Transmedia will incite conversation among diverse stakeholders including educators, entertainment industry executives, creative artists, academic scholars, policy makers, and others interested in the future of children’s learning through transmedia.

TEAM MEMBERS

  • Becky Herr-Stephenson
    Author
    Joan Ganz Cooney Center
  • Meryl Alper
    Author
    Joan Ganz Cooney Center
  • Erin Reilly
    Author
    Joan Ganz Cooney Center
  • Citation

    Resource Type: Reference Materials
    Discipline: General STEM
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Pre-K Children (0-5) | Administration/Leadership/Policymakers | Educators/Teachers | Museum/ISE Professionals | Learning Researchers
    Environment Type: Media and Technology | Broadcast Media | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Comics, Books, and Newspapers

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