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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Public Programs
The Adler Planetarium will expand access to STEM programs for African American and Latinx Chicago teens through a progressive series of entry-point, introductory, intermediate, and advanced level programs. Students in grades 7–12 will be invited to join teams of scientists, engineers, and educators to undertake authentic scientific research and solve real engineering challenges. In collaboration with schools and community-based organizations, Adler will develop and implement new participant recruitment and retention strategies to reach teens in specific neighborhoods. The initiative will help address the underrepresentation of Latinx and African Americans in engineering.
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TEAM MEMBERS: Kelly Borden
resource project Public Programs
The project will develop and research an after-school program designed to engage rural, Latinx youth in design thinking and math through making. Making is a learner-centered environment where participants design, create, and develop projects. Latinx individuals are underrepresented in the STEM workforce. The project will engage Latinx youth during the critical middle school years when young people make choices that affect their futures. The project will work with community members, after school staff, and youth as co-designers to develop and pilot the complete after school program. The program will involve Latinx youth who live in the agricultural regions of the Southwest United States with the goal of developing agency and positive identity, as makers, mathematical doers and users, and active community members. They will engage in developmentally appropriate mathematics, such as the volume and surface area of geometric shapes, within the context of informal learning projects. The program will comprise four semester-long after school projects, involving participants for 2-4 hours each week, during which time youth will design and create objects to address typical community challenges. Each project will incorporate smaller modules to enable youth with different attendance needs to participate. Real community problems (e.g., drought) and solution paths (e.g., water catchment system) will motivate the making and the mathematics. The program, co-designed in partnership with the Cesar Chavez Foundation, promises to reach 100,000 youth over the next decade. Because the program can serve as a model for others with similar goals, this reach has the potential to be expanded in many other communities.

Project research will address a gap in the current literature on mathematics, making, and community membership. The project connects community mathematics—the rich mathematical knowledge and practices drawn from communities—to educational making to both enrich understanding of school mathematics and aid in developing students’ positive mathematical and cultural identities. The project will also result in a model of professional development that can be used and studied by after school programs and researchers, contributing to the limited body of knowledge of professional development on STEM making for after school facilitators. The research design for this project will follow a mixed methods approach where quantitative and qualitative data collection and analysis will occur simultaneously. Results of both strands will be brought together at the interpretation and reporting level to compare and bring out the convergence, divergence, or complementarity of findings. The research will take place in two stages (co-design and pilot) over 3 years, with an additional half year for developing communications of the findings. Research will address the following questions: (1) What are the key features of projects for integrating community mathematics, school mathematics understanding, and design/making? (2) How do facilitators support the youth in engaging in program activities? (3) What math content and practices do youth learn through participation in program activities? and (4) How do youth’s agency and identity as makers, mathematics doers and users, and community members change with participation in the program? Program research and resources will be disseminated nationally through the Cesar Chavez Foundation and by sharing project research and resources through publications and conference presentations reaching researchers, educators, and program developers.
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TEAM MEMBERS: Teresa Lara-Meloy Celia Alvarado Nuria Jaumot-Pascual Jennifer Knudsen
resource project Informal/Formal Connections
This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.

The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs.
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TEAM MEMBERS: Edward Price Frank Gomez James Marshall Sinem Siyahhan James Kisiel Heather Macias Jessica Jensen Jasmine Nation Alexandria Hansen Myunghwan Shin
resource project Professional Development, Conferences, and Networks
The Frank Lloyd Wright Home and Studio will expand its professional development program for educators in Chicago Public Schools and surrounding suburbs with low-income populations. The Teaching by Design program integrates design-based inquiry and problem-solving into K-12 curricula. It connects Wright's design philosophy to contemporary issues in STEAM subjects. Following a multi-year pilot, the trust will bring the project to scale by delivering 12 professional development seminars, developing 100 new lesson plans, enhancing the program's online platform, evaluating the project's short- and long-term impact, and cultivating a sustainable Teaching by Design learning community. The seminars will provide educators with a fully immersive artmaking and design experience that can be replicated in the classroom and connected to cross-curricular themes and learning standards. The project aims to reach 90 educators in at least 40 schools, 9,000 students, and an estimated 3,000 website users.
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TEAM MEMBERS: Katherine Coogan
resource research Informal/Formal Connections
Over the last year we have been able to take a few hours each week to step back from our current work, reflect on our assumptions, learn from others, and explore new ways that our research could both uncover and help dismantle inequities and racism in the STEM education system. This eBook, and the series of blog posts on which it is based, is the result of these conversations and this reflective process. Our goal is to explore the themes and ideas that emerged from the year and how these might fundamentally change the way we think about STEM, work with families and children, and conduct
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resource research Media and Technology
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.
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TEAM MEMBERS: Diana Acosta Catherine Haden Kim Coin
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. Digital storytelling, in which narratives and reflections are combined with photos and videos in order to be shared with an audience, has become a familiar, enjoyable activity for many children (Robin, 2008). We examine whether digital storytelling activities during tinkering and reflection will be related to
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TEAM MEMBERS: Lauren Pagano Riley George Afnan Amdeen Catherine Haden
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. We examine whether digital storytelling activities during tinkering and reflection will be related to more engineering talk.We also explore whether children with previous digital storytelling experience will produce higher quality narratives than children without.
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TEAM MEMBERS: Riley George Afnan Amdeen Lauren Pagano Catherine Haden
resource research Informal/Formal Connections
Interest is a critical motivating factor shaping how children engage with STEM inside and outside of school and across their lives. In this paper, we introduce the concept of interest catalyst that emerged from longitudinal research with preschool-age children and their families as critical to the process through which each family developed unique interest pathways through their experience with a family-based informal engineering education program. As defined by the team, an interest catalyst is an instance or moment in which an element of the program (or other learning resource or experience)
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TEAM MEMBERS: Scott Pattison Smirla Ramos-Montañez Alicia Santiago Gina Navoa Svarovsky Annie Douglass Verónika Núñez Julie Allen Catherine Wagner
resource research Informal/Formal Connections
In collaboration with Metropolitan Family Service (MFS), we conducted a three-year design-based research study to better understand how the characteristics of hands-on, home-based family engineering activities influence how preschool-age children and their parents engage in the engineering design process. Four themes emerged from the study: (1) Families used their imagination and activity narrative elements to set the design context, (2) Families evaluated and revised their solutions based on imagination-driven constraints, (3) Families creatively modified the design space, and (4) Imaginative
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TEAM MEMBERS: Scott Pattison Gina Navoa Svarovsky Amy Corbett Maria Eugenia Perdomo Smirla Ramos-Montañez Catherine Wagner Viviana López Burgos Sabrina De Los Santos
resource project Exhibitions
To build understanding of the essential needs involved in human exploration on Mars, the museum will create the Build a Mars Habitat – Survive and Thrive exhibit which allows museum visitors, especially school field trips and families with children in grades 4-8, to design and construct their own imaginary habitat for successful living on Mars using interchangeable building pieces. This would be designed to appeal particularly to girls, be accessible to audiences using a universal design approach, and be understood by Spanish-language visitors. Partnerships include the National Informal STEM Education Network (NISENet), NASA Ames Research Center, and NASA Marshall Space Flight Center. The project team will also develop professional development materials for both facilitated and unfacilitated experiences to accompany the exhibit. This immersive experience augments the existing “Sun, Earth, Universe” exhibit that was recently distributed to 52 science and children’s museums across the U.S. by NISENet, collectively reporting attendance of over 10 million visitors per year. The exhibition serves as a platform for scientists and museum staff and volunteers to engage visitors with additional facilitated educational programming and hands-on experiences. Anticipated STEM learning outcomes include audience’s increased interest and positive attitudes towards learning about space exploration, increase in informal education professionals’ capacity to engage public audiences in space exploration, and strengthened partnerships among NASA and museums.
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TEAM MEMBERS: Ethan Kruszka Catherine McCarthy