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resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Dr. Darius Frelix Cynthia H. Sanchez Tapia Ha Nguyen
resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Jay Gillen Maisha Moses Naama Lewis Alice Cook
resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Teresa Lara-Meloy Celia García Alvarado Jennifer Knudsen Nuria Jaumot-Pascual
resource project Professional Development, Conferences, and Networks
Growth in the US Latinx population has outpaced the Latinx growth in science, technology, engineering, and math (STEM) degrees and occupation, further widening the ethnic gap in STEM. Mathematics has often identified as a bottleneck keeping many youth, especially minoritized youth, from pursuing STEM studies. Unequal opportunities to develop powerful math assets explain differences in math skills and understanding often experienced by minoritized youth. Implementing culturally responsive practices (CRP) in afterschool programs has the potential to promote math skills and motivation for youth from minoritized groups. However, extensive research is needed to understand which culturally responsive informal pedagogical practices (CIPPs) are most impactful and why. This project aims to identify and document such practices, shed light on the challenges faced by afterschool staff in implementing them, and develop training resources for afterschool staff to address these challenges. This project is funded by the Advancing Informal STEM Learning (AISL) Program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

The fundamental research questions addressed by the project focus on (1) which CIPPs matter most in the context of a STEM university-community partnership engaging Latinx youth, and (2) in what context(s) and under what conditions do these CIPPs relate to positive outcomes for both youth participants and college mentor/facilitator. A third aim is to build capacity of afterschool staff for implementing CIPPs in informal STEM afterschool programs. The first two aims are addressed through a mixed-methods research study which includes quantitative surveys and qualitative in-depth interviews with five cohorts of adolescent participants, parents, and undergraduate mentors. Each year, surveys will be collected from adolescents and mentors at four time points during the year; the in-depth interviews will be collected from adolescents, parents, and mentors in the spring. In total, 840 adolescents and 210 mentors will be surveyed; and 87 adolescents, 87 parents, and 87 mentors will be interviewed. The third aim will be addressed by leveraging the research findings and the collective knowledge developed by practitioners and researchers to create a public archive containing documentation of CIPPs for informal STEM afterschool programs and training modules for afterschool staff. The team will disseminate these resources extensively with informal afterschool practitioners in California and beyond. Ultimately, this project will lead to improved outcomes for minoritized youth in informal STEM afterschool programs across the nation, and increased representation of minoritized youth in STEM pursuits.
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TEAM MEMBERS: Alessandra Pantano Sandra Simpkins Cynthia Sanchez Tapia
resource project Professional Development, Conferences, and Networks
Data science is ever-present in modern life. The need to learn with and about data science is becoming increasingly important in a world where the quantity of data is constantly growing, where one’s own data are often being harvested and marketed, where data science career opportunities are rapidly increasing, and where understanding statistics, data sources, and data representation is integral to understanding STEM and the world around us. Museums have the opportunity to play a critical role in introducing the public to data science concepts in ways that center personal relevance, social connections and collaborative learning. However, data science and statistics are difficult concepts to distill and provide meaningful engagement with during the brief learning experiences typical to science museums. This Pilot and Feasibility study brings together data scientists, data science educators, and museum exhibit designers to consider these questions:


What are the important data science concepts for the public to explore and understand in museum exhibits?
How can museum exhibits be designed to support visitors with diverse backgrounds and experiences to engage with these data science concepts?
What principles can shape these designs to promote broadening participation in data science specifically and STEM more broadly?



This Pilot and Feasibility project combines multidisciplinary expert convening, feasibility testing, and early exploratory prototyping around the focal topic of data science exhibits. Project partners, TERC, the Museum of Science, Boston, and The Tech Interactive in San Jose will engage in an iterative process to develop a theoretical grounding and practical guidance for museum practitioners. The project will include two convenings, bringing together teams of experts from the fields of data science, data science education and museum exhibit design. Prior to the first convening, an initial literature summary and a survey of convening participants will be conducted, culminating in a preliminary list of big ideas about data science. Periodically, participants will have the opportunity to rank, annotate and expand this list, as a form of ongoing data collection. During the convenings, participants will explore the preliminary list, share related work from the three disciplines, engage with related data science activities in small groups, and work together to build consensus around promising data science topics and approaches for exhibits. Participant evaluation will allow for iterative improvement of the convenings and the capture of missed points or overlooked topics. After each convening, museum partners will create prototypes that respond to the convening conversations. Prototypes will be pilot tested (evaluated) with an intentionally recruited group of families that includes both frequent visitors and those who are less likely to visit the museum; diversity in terms of race, languages and dis/ability will be reflected in selection. Pilot data collection will consist of structured observations and interviews. Results from the first round of prototyping will be shared with convening participants as a way to modify the list of big ideas and to further interrogate the feasibility of communicating these ideas in an exhibit format. Results from the convenings and from both rounds of prototyping will be combined in a guiding document that will be shared on all three partner websites, and more broadly with the informal STEM learning field. The team will also host a workshop for practitioners interested in designing data science exhibits, and present at a conference focused on museum exhibits and their design.
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TEAM MEMBERS: Andee Rubin
resource project Public Programs
The project will develop and research an after-school program designed to engage rural, Latinx youth in design thinking and math through making. Making is a learner-centered environment where participants design, create, and develop projects. Latinx individuals are underrepresented in the STEM workforce. The project will engage Latinx youth during the critical middle school years when young people make choices that affect their futures. The project will work with community members, after school staff, and youth as co-designers to develop and pilot the complete after school program. The program will involve Latinx youth who live in the agricultural regions of the Southwest United States with the goal of developing agency and positive identity, as makers, mathematical doers and users, and active community members. They will engage in developmentally appropriate mathematics, such as the volume and surface area of geometric shapes, within the context of informal learning projects. The program will comprise four semester-long after school projects, involving participants for 2-4 hours each week, during which time youth will design and create objects to address typical community challenges. Each project will incorporate smaller modules to enable youth with different attendance needs to participate. Real community problems (e.g., drought) and solution paths (e.g., water catchment system) will motivate the making and the mathematics. The program, co-designed in partnership with the Cesar Chavez Foundation, promises to reach 100,000 youth over the next decade. Because the program can serve as a model for others with similar goals, this reach has the potential to be expanded in many other communities.

Project research will address a gap in the current literature on mathematics, making, and community membership. The project connects community mathematics—the rich mathematical knowledge and practices drawn from communities—to educational making to both enrich understanding of school mathematics and aid in developing students’ positive mathematical and cultural identities. The project will also result in a model of professional development that can be used and studied by after school programs and researchers, contributing to the limited body of knowledge of professional development on STEM making for after school facilitators. The research design for this project will follow a mixed methods approach where quantitative and qualitative data collection and analysis will occur simultaneously. Results of both strands will be brought together at the interpretation and reporting level to compare and bring out the convergence, divergence, or complementarity of findings. The research will take place in two stages (co-design and pilot) over 3 years, with an additional half year for developing communications of the findings. Research will address the following questions: (1) What are the key features of projects for integrating community mathematics, school mathematics understanding, and design/making? (2) How do facilitators support the youth in engaging in program activities? (3) What math content and practices do youth learn through participation in program activities? and (4) How do youth’s agency and identity as makers, mathematics doers and users, and community members change with participation in the program? Program research and resources will be disseminated nationally through the Cesar Chavez Foundation and by sharing project research and resources through publications and conference presentations reaching researchers, educators, and program developers.
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TEAM MEMBERS: Teresa Lara-Meloy Celia Alvarado Nuria Jaumot-Pascual Jennifer Knudsen
resource project Public Programs
In partnership with the Pasadena and Los Angeles Unified School Districts, the Armory Center for the Arts will develop and implement comprehensive visual art-math and visual art-science curricula for grades two through five at Title I elementary schools. The curricula will be developed in conjunction with Armory teaching artists and educators, and will align with the Common Core Standards for math and science, and with the National Core Visual Arts Standards. The museum will deliver the program in 48 classrooms over a three-year period. Professional development, paired with in-class program modeling, will enable participating teachers to implement arts integration strategies into their teaching practice, with an overall goal of creating a sustainable and long-term impact on student learning. An external evaluator will oversee program assessment in the schools. The museum will post sample lessons from each curriculum online to demonstrate the style and scope of the program for possible use by additional school districts.
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TEAM MEMBERS: Julienne Fusello
resource evaluation Public Programs
The Wayne State University Math Corps is a mathematics enrichment and mentoring program that operates during summers and on Saturdays. The curriculum and the pedagogies in this informal learning program have documented success of supporting youths' mathematics learning as well as raising achievement levels in school. Through rigorous research and evaluation, this project seeked to analyze and understand the nature, extent, and reasons for Math Corps' success with youth learning in Detroit as well as the processes of program replication in three sites: Cleveland, OH; Utica, NY; and Philadelphia
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TEAM MEMBERS: Lindsay Fox Barbara Harris
resource project Public Programs
Many Black youth in both urban and rural areas lack engaging opportunities to learn mathematics in a manner that leads to full participation in STEM. The Young People’s Project (YPP), the Baltimore Algebra Project (BAP), and the Education for Liberation Network (EdLib) each have over two decades of experience working on this issue. In the city of Baltimore, where 90% of youth in poverty are Black, and only 5% of these students meet or exceed expectations in math, BAP, a youth led organization, develops and employs high school and college age youth to provide after-school tutoring in Algebra 1, and to advocate for a more just education for themselves and their peers. YPP works in urban or rural low income communities that span the country developing Math Literacy Worker programs that employ young people ages 14-22 to create spaces to help their younger peers learn math. Building on these deep and rich experiences, this Innovations in Development project studies how Black students see themselves as mathematicians in the context of paid peer-to-peer math teaching--a combined social, pedagogical, and economic strategy. Focusing primarily in Baltimore, the project studies how young people grow into new self-definitions through their work in informal, student-determined math learning spaces, structured collaboratively with adults who are experts in both mathematics and youth development. The project seeks to demonstrate the benefits of investing in young people as learners, teachers, and educational collaborators as part of a core strategy to improve math learning outcomes for all students.

The project uses a mixed methods approach to describe how mathematical identity develops over time in young people employed in a Youth-Directed Mathematics Collaboratory. 60 high school aged students with varying mathematical backgrounds (first in Baltimore and later in Boston) will learn how to develop peer- and near-peer led math activities with local young people in informal settings, after-school programs, camps, and community centers, reaching approximately 600 youth/children. The high school aged youth employed in this project will develop their own math skills and their own pedagogical skills through the already existing YPP and BAP structures, made up largely of peers and near-peers just like themselves. They will also participate in on-going conversations within the Collaboratory and with the community about the cultural significance of doing mathematics, which for YPP and BAP is a part of the ongoing Civil Rights/Human Rights movement. Mathematical identity will be studied along four dimensions: (a) students’ sequencing and interpretation of past mathematical experiences (autobiographical identity); (b) other people’s talk to them and their talk about themselves as learners, doers, and teachers of mathematics (discoursal identity); (c) the development of their own voices in descriptions and uses of mathematical knowledge and ideas (authorial identity); and (d) their acceptance or rejection of available selfhoods (socio-culturally available identity). Intended outcomes from the project include a clear description of how mathematical identity develops in paid peer-teaching contexts, and growing recognition from both local communities and policy-makers that young people have a key role to play, not only as learners, but also as teachers and as co-researchers of mathematics education.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Jay Gillen Maisha Moses Thomas Nikundiwe Naama Lewis Alice Cook
resource project Media and Technology
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

Math is everywhere in the world, but youth may see math as disconnected from their everyday experiences and wonder how math is relevant to their lives. There is evidence that informal math done by children is highly effective, involving efficiency, flexibility, and socializing. Yet, more is needed to understand how educators can support math engagement outside of school, and the role these out-of-school experiences can play relative to the classroom and lifelong STEM learning. This Innovations and Development Project seeks to conduct research on a location-based mobile app for informal mathematics learning. This research takes place at 9 informal learning sites and involves iteratively designing an app in which learners can view and contribute to an interactive map of math walk “stops” at these sites. Learners will be able to select locations and watch short videos or view pictures with text that describe how mathematical principles are present in their surroundings. For example, learners could use the app to discover how a painting by a local Latino artist uses ratio and scale, or how a ramp in downtown was designed with a specific slope to accommodate wheelchairs. Research studies will examine the affordances of augmented reality (AR) overlays where learners can hold up the camera of their mobile device, and see mathematical representations (e.g., lines, squares) layered over real-world objects in their camera feed. Research studies will also examine the impact of having learners create their own math walk stops at local informal learning sites, uploading pictures, descriptions, and linking audio they narrate, where they make observations about how math appears in their surroundings and pose interesting questions about STEM ideas and connections they wonder about.

This project draws on research on informal math learning, problem-posing, and culturally-sustaining pedagogies to conduct cycles of participatory design-based research on technology-supported math walks. The research questions are: How does posing mathematical scenarios in community-imbedded math walks impact learners’ attitudes about mathematics? How can experiencing AR overlays on real world objects highlight mathematical principles and allow learners to see math in the world around them? How can learners and informal educators be engaged as disseminators of content they create and as reviewers of mathematical content created by others? To answer these questions, five studies will be conducted where learners create math walk stops: without technology (Study 1), with a prototype version of the app (Study 2), and with or without AR overlays (Study 3). Studies will also compare children's experiences receiving math walk stops vs. creating their own stops (Study 4) and explore learners reviewing math walk stops made by their peers (Study 5). Using a community ethnography approach with qualitative and quantitative process data of how youth engage with the app and with each other, the project will determine how the development of math interest can be facilitated, how learner-driven problem generation can be scaffolded, and under what circumstances app-based math walks are most effective. The results will contribute to research on the development of interest, problem-posing, informal mathematics learning, and digital supports for STEM learning such as AR. This project will promote innovation and have strategic impact through a digital infrastructure that could be scaled up to support STEM walks anywhere in the world, while also building a local STEM learning ecosystem among informal learning sites focused on informal mathematics. This project is a partnership between Southern Methodist University, a nonprofit, talkSTEM that facilitates the creation of community math walks, and 9 informal learning providers. The project will directly serve approximately 500 grades 4-8 learners and 30-60 informal educators. The project will build capacity at 9 informal learning sites, which serve hundreds of thousands of students per year in their programming.

This Innovations in Development project is supported by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Candace Walkington Anthony Petrosino Cathy Ringstaff koshi dhingra Elizabeth Stringer
resource research Informal/Formal Connections
Many studies have examined the impression that the general public has of science and how this can prevent girls from choosing science fields. Using an online questionnaire, we investigated whether the public perception of several academic fields was gender-biased in Japan. First, we found the gender-bias gap in public perceptions was largest in nursing and mechanical engineering. Second, people who have a low level of egalitarian attitudes toward gender roles perceived that nursing was suitable for women. Third, people who have a low level of egalitarian attitudes perceived that many STEM
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TEAM MEMBERS: Yuko Ikkatai Azusa Minamizaki Kei Kano Atsushi Inoue Euan McKay Hiromi M. Yokoyama
resource research Public Programs
We characterize the factors that determine who becomes an inventor in the United States, focusing on the role of inventive ability (“nature”) vs. environment (“nurture”). Using deidentified data on 1.2 million inventors from patent records linked to tax records, we first show that children’s chances of becoming inventors vary sharply with characteristics at birth, such as their race, gender, and parents’ socioeconomic class. For example, children from high-income (top 1%) families are ten times as likely to become inventors as those from below-median income families. These gaps persist even
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TEAM MEMBERS: Alex Bell Raj Chetty Xavier Jaravel Neviana Petkova John Van Reenen