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resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Edward Price Sinem Siyahhan
resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
DATE:
TEAM MEMBERS: Laura Conner Carrie Tzou Blakely Tsurusaki Mareca Guthrie
resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
DATE:
resource research Public Programs
This paper attempts to reframe popular notions of “failure” as recently celebrated in the Maker Movement, Silicon Valley, and beyond. Building on Vossoughi et al.’s 2013 FabLearn publication describing how a focus on iterations/drafts can serve as an equity-oriented pedagogical move in afterschool tinkering contexts, we explore what it means for afterschool youth and educators to persist through unexpected challenges when using an iterative design process in their tinkering projects. More specifically, this paper describes: 1) how young women in a program geared toward increasing equitable
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TEAM MEMBERS: Jean Ryoo Nicole Bulalacao Linda Kekelis Emily McLeod Ben Henriquez
resource research Professional Development, Conferences, and Networks
Developing a growth mindset has been identified as a key strategy for increasing youth achievement, motivation, and resiliency (Rattan et al. 2015). At its core, growth mindset describes the idea that one’s abilities can change through using new learning strategies and receiving appropriate mentoring (Dweck 2008). In contrast, a fixed mindset relates to the idea that ability is inherent and cannot be changed. We have taken up the concept of growth mindset and developed it specifically for the context of STEAM (science, technology, engineering, art, and math), a growing area of focus in both in
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TEAM MEMBERS: Laura Conner Blakely Tsurusaki Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Stephen Pompea
resource research Professional Development, Conferences, and Networks
As STEAM has gained traction in informal education settings, it is important to support educators in learning about and developing STEAM learning experiences. We investigated what STEAM means to informal educators and how it relates to their everyday lives and identities by examining a STEAM objects activity. We found three themes in how the participants talked about the significance of the STEAM objects they shared: connection to land, historicity, and agency of materials. The STEAM objects served as boundary objects that connected communities of practice, showing the integrative nature of
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
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TEAM MEMBERS: Priya Pugh Blakely Tsurusaki Carrie Tzou Laura Conner Perrin Teal Sullivan
resource research Professional Development, Conferences, and Networks
This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework.
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TEAM MEMBERS: Laura Conner Perrin Teal Sullivan Blakely Tsurusaki Carrie Tzou Mareca Guthrie
resource research Professional Development, Conferences, and Networks
Materials play an important role in learning. Humans actors use materials in particular ways depending on the context and materials also can shape how human actors use materials. This study explores the dialogical relationship between the participants and materials in suminagashi, a Japanese paper marbling activity. We found that materials that are traditionally thought of as art materials, such as paintbrushes, are used to support practices often considered science practices, such as experimentation.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one discipline in the service of another, intertwined, or parallel. This provides concrete images of what STEAM can look like in educational settings.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Priya Pugh
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Our overarching goal is to better understand the particulars of how and why youth co-make in life-based and STEM-rich ways with families and communities, such that we can better infrastructure community-based maker programs in support of youth learning and well-being.
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TEAM MEMBERS: Edna Tan Angela Calabrese Barton Day Greenberg Ti’Era Worsley Carmen Turner Grace Thompson Diya Abdo
resource research Exhibitions
This paper reports about an informal learning experience – Something Very Fishy (SVF) – which is focused on ocean conservation and climate change. Results from 49 elementary school student workbooks indicated that experiencing SVF improved their understanding of ocean conservation, increased their interest in pursuing science careers, but did not affect their actions towards conservation. Survey results from 40 undergraduate students who helped run SVF indicated that the more efficacious they felt about communicating marine science and the more identified they felt with the scientific
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TEAM MEMBERS: Meghnaa Tallapragada Kathy Prosser Kaitlyn Braffitt Kelly Bridgeford Emily Gleaton Madeline Saverance Kara Noonan Tokea Payton Randi Sims Kylie Smith Michael Childress