Sense-making with data through the process of visualization—recognizing and constructing meaning with these data—has been of interest to learning researchers for many years. Results of a variety of data visualization projects in museums and science centers suggest that visitors have a rudimentary understanding of and ability to interpret the data that appear in even simple data visualizations. This project supports the need for data visualization experiences to be appealing, accommodate short and long-term exploration, and address a range of visitors’ prior knowledge. Front-end evaluation
This report describes a summative evaluation of Secrets of Circles, a 2,600 square foot exhibition created by Children's Discovery Museum of San Jose and funded by the National Science Foundation. The exhibition and related programs were designed to highlight the uses of circles and wheels in everyday life. Circles have properties that make them extremely effective as an engineering tool, and they are ubiquitous in cultures around the world. The appendix of this report inclues interview and observation protocols and questionnaires used in this study.
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TEAM MEMBERS:
Sue AllenChildren's Discovery Museum of San Jose
Goodman Research Group, Inc. (GRG) is serving as the external evaluator of the NSF-funded Science Festival Alliance (SFA), a collaborative started by the University of California San Diego, the MIT Museum (Cambridge), the University of California San Francisco, and The Franklin Institute (Philadelphia). The early focus of the SFA has been on helping establish and sustain science festivals in each of these four cities. The Alliance's long-term goal is to facilitate the creation of a growing network of festivals and a community of science festival practitioners. This report focuses on the
Goodman Research Group, Inc. (GRG) is serving as the external evaluator of the three-year, NSF-funded Science Festival Alliance (SFA) project with this report summarizing results from the first year of the project. First year data collection was completed in June 2010. It included: Surveys of 1,411 San Diego Science Festival (SDSF) and 1,054 Cambridge Science Festival (CSF) attendees; End-of-year focus groups with each of the festival (SDSF and CSF) team leaders; and An online survey of 11 principal Alliance team members. The report is organized around four key questions: 1. Who participated
Cyberchase: The Next Frontier is a redesign of the Cyberchase Web site that resides on PBSKIDS.org/cyberchase, designed to increase traffic to this informal mathematics education site and support learning by encouraging users to engage in multiple activities - spanning a variety of media (videos, online games, hands-on activities) - that involve related mathematics content. To that end, in addition to redesigns of the Cyberchase homepage and other areas of the site, prominent aspects of the Next Frontier redesign include: Learning Pathways: Each of the site's games, videos, and hands-on
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TEAM MEMBERS:
Shalom FischThirteen/WNETShina Aladé
The summative evaluation of the National Science Foundation (NSF)-funded Geometry Playground traveling exhibition was a two-year naturalistic study to examine (a) the ways and extent to which the exhibition promoted the practice of spatial reasoning skills, and appreciation for geometry, and (b) its influence on museum professionals' thinking across three venues: the Exploratorium (San Francisco, CA), the Science Museum of Minnesota (St. Paul, MN), and the Don Harrington Discovery Center (Amarillo, TX). The study took place from December 2009 through November 2011 and included five site visits
The findings summarized in this summative evaluation report focus on three of The World's media venues: (1) its radio broadcast, (2) its Science Podcast (http://www.world-science.org/category/podcast), and (3) its online resources (e.g., articles, streaming audio and video). An additional focus is on The World's participatory Science and Technology Forums. The primary research aim was to assess the project's impact and success at reaching its intended goals while avoiding unintended negative outcomes. Toward these ends, The World's audience members were asked to respond to an online survey
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TEAM MEMBERS:
Arthur JohnsonPublic Radio International (PRI)
Research Questions: (1) To what extent do children's and parent's interest in math and science increase as a result of exposure to one or more of the project's components? (2) To what extent do children and parents want to engage further with Mateo y Cientina after initial exposure to the cartoon through one or more of the project's components? (3) To what extent do parents and children think they've learned new concepts about math and science as a result of completing a Mateo y Cientina activity? (4) To what extent do parents and children gain confidence in their understanding of math and
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TEAM MEMBERS:
Sarah MushlinUniversity of CaliforniaColleen Kuusinen
Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design (Center for Universal Design, 2002), puts forward a potential solution. This paper offers an overview of universal design, including its practice in the museum, formal education, and digital media fields, and
The evaluation research summarized here focuses on science reports developed by MacNeil/Lehrer Productions. The reports appear on The NewsHour television broadcasts and are archived as streaming video available on the program's Web site (www.pbs.org/newshour/science), which includes enhanced media resources such as audio Podcasts, RSS feeds, transcripts, teacher lesson plans, background reports, slideshows, and interactives. The project's general intention is to produce positive learning outcomes and attitudes towards STEM topics (Science, Technology, Engineering and Mathematics) and to foster
In 2004, WGBH received partial funding from the National Science Foundation to create Einstein's Big Idea, a two-hour docudrama on Einstein and the history of the formula E=mc2. Based on the book E=mc2, A Biography of the World's Most Famous Equation by David Bodanis, the program highlights the stories of those who helped develop the key concepts that make up the equation, with a particular focus on how Einstein pulled together these concepts to create E=mc2. Through these stories, Einstein's Big Idea focuses on four themes that served as learning goals for the project. The four themes are: (1
The Science Museum of Minnesota surveyed 16 museum visitors after they participated in the Exploring Measurement: Ruler Activity at NanoDays. This formative testing of the activity assessed the activity’s ability to convey the size of a nanometer, and that scientists need to use special tools when working at the nanoscale.