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resource research Informal/Formal Connections
This workshop series, convened by the Kavli, Rita Allen, Packard and Moore Foundations, was intended to view the entire system of people who support scientists’ engagement and communication efforts in order to explore how this system can be most effective and sustainable. The discussions examined where this system is thriving, the limits people within the system face and what can be done to ensure their efforts are commensurate with the demand for quality communication and engagement support. Conducted over four closely scheduled workshops in late 2017 and early 2018, the convenings brought
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TEAM MEMBERS: Brooke Smith
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource research Public Programs
Through a generous three-year grant from the Abundance Foundation, the Agency by Design (AbD) initiative at Project Zero, a research organization at the Harvard Graduate School of Education, began to investigate the promises, practices, and pedagogies of maker-centered learning. Over the last two years we have simultaneously pursued three strands of work: 1) a review of pertinent literature; 2) interviews and site visits with leading maker educators; and 3) action research and concept development. We’re now commencing our third year of work. Our active data collection stage is over. We are
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TEAM MEMBERS: Harvard Project Zero Harvard Project Zero
resource research Public Programs
Cultures develop when people find ways to play, make, and share. This report describes how human cultures can be characterised by their similarities rather than their differences, and emphasises the importance of recognising playfulness and creativity to develop societies prepared to accommodate the rapid changes associated with technology and globalisation.
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TEAM MEMBERS: LEGO Foundation David Gauntlett Bo Stjerne Thompson
resource research Public Programs
In 1994, the Exploratorium launched the Framework project, a model initiative to demonstrate the vital role science museum exhibits could play in supporting science education reform. This publication offers an overview of the Framework project and discusses its assumptions, challenges, questions, and diverse perspectives. It is intended to help expand the dialogue about science education reform and how informal science museums and science centers can play an appropriate and productive role.
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TEAM MEMBERS: Ellen Klages
resource research Media and Technology
It is critical that we increase public knowledge and understanding of science and technology issues through formal and informal learning for the United States to maintain its competitive edge in today's global economy. Since most Americans learn about science outside of school, we must take advantage of opportunities to present chemistry content on television, the Internet, in museums, and in other informal educational settings. In May 2010, the National Academies' Chemical Sciences Roundtable held a workshop to examine how the public obtains scientific information informally and to discuss
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TEAM MEMBERS: Tina Masciangioli
resource research Public Programs
Twenty-four Learning Labs in libraries and museums across the country are engaging America’s youth in learning settings where they gain skills and following their passions. A new publication, Learning Labs in Libraries and Museums: Transformative Spaces for Teens, describes these innovative teen spaces. The report details the research behind the labs, the practices that support meaningful learning, and the impacts of a movement that grew with support from the Institute of Museum and Library Services and its private partner, the John D. and Catherine T. MacArthur Foundation.
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TEAM MEMBERS: Giuliana Bullard
resource research Media and Technology
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
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TEAM MEMBERS: Daniel Laughlin
resource research Media and Technology
This report highlights advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training. The report also discusses the challenges and limitations of applying neuroscience in the classroom and in learning
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TEAM MEMBERS: The Royal Society Uta Frith
resource research Media and Technology
This report from the National Research Council explores how learning changes the physical structure of the brain, how existing knowledge affects what people notice and how they learn, the amazing learning potential of infants, and the relationship between classroom learning and learning in everyday settings such as community and the workplace. It identifies learning needs and opportunities for teachers and provides a realistic look at the role of technology in education.
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TEAM MEMBERS: National Research Council
resource research Media and Technology
The days of desktop dominance are over. Mobile has swiftly risen to become the leading digital platform, with total activity on smartphones and tablets accounting for an astounding 60 percent of digital media time spent in the U.S. The fuel driving mobile’s relentless growth is primarily app usage, which alone makes up a majority of total digital media engagement at 52 percent. In this report we let the numbers and charts do most of the talking, as the story of today’s app landscape is told through the visualization of comScore’s mobile data.
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TEAM MEMBERS: Adam Lella Andrew Lipsman
resource research Public Programs
This collection of case studies serves as an appendix to the report "Promising Practices for Community Partnerships: A Call to Support More Inclusive Approaches to Public Participation in Scientific Research," a report of a task force comprised of PPSR practitioners and researchers, science center administrators, and experts on Equity, Diversity, and Inclusion (EDI) in Informal Science Education (ISE) settings. The report provides evidence-based recommendations for improving the cultural inclusiveness of PPSR projects and explores the possible role that science centers might play in this
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TEAM MEMBERS: Norman Porticell Susan Bonfield Tony DeFalco Ann Fumarolo Cecilia Garibay Laura Huerta Migus Eric Jolly Raj Pandya Karen Purcell John Rowden Monica Smiley Flisa Stevenson Anna Switzer