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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Sherry Hsi Darrell Porcello Hyun Joo
resource project Media and Technology
The University of Montana will create “Transforming Spaces” to foster a more inclusive, culturally responsive space for Missoula’s urban Indian population and to better meet the community’s needs. The project will explore cross-cultural, collaborative approaches to STEM and Native Science. In collaboration with Montana’s tribal communities, the museum’s education team and advisory groups will design and implement hands-on activities that engage visitors with Native Science. The project will engage tribal role models and partner with tribal elders to create a library of videos for tribal partners, K–12 schools, and organizations. The project will offer teachers professional development designed to fulfill the statewide mandate of Indian Education for All. The exhibit will connect Native and non-Native museum visitors, close opportunity and achievement gaps, and ensure that all Missoula children feel a sense of belonging in museums, higher education, and STEM.
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TEAM MEMBERS: Jessie Herbert-Meny
resource project Media and Technology
The Michigan Science Center will purchase a portable planetarium that will bring planetarium shows to more than 2,000 children through its Traveling Science Program. The museum plans to take the programs to 10 schools and 8 libraries in Metro Detroit and 6 libraries in northern Michigan. They will deliver the portable planetarium shows in coordination with the museum’s long-standing “Scopes in the City” program, which allows people to use telescopes to see the night sky. The program also will expose students to Michigan’s growing aerospace industry and help increase their interest in earth and space science.
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TEAM MEMBERS: Anna Sterner
resource project Media and Technology
This project engages pre-college Latinx, Black, and Indigenous learners, educators, and collaborating undergraduates in an international, project-based learning and media-making community in areas of science, technology, engineering, and mathematics (STEM). The project addresses key challenges including broadening participation in informal STEM learning, developing capacity for leading informal STEM programs, and building stronger connections between STEM learning and personal and social identity formation during adolescence. The project’s community of participants is an asset-based learning environment that treats each participant, their background, skills, and interests as uniquely beneficial to the whole. Led by mentors at each hub (teachers, leaders from science organizations, or other out-of-school learning environments), participants collaborate with peers from the US and from other countries. The collaborations encompass a broad spectrum of STEM projects. Participants also create digital media to communicate their projects. The project activities reflect a focus on STEM content, collaboration, and communication, in a global context that includes school-age learners from the US and peers from Central and South America, the Middle East, Asia, and Sub-Sahara. The combination of the sophisticated STEM competencies skills for collaborating across international and cultural boundaries, and media-savvy communication abilities are essential to the nation’s future STEM workforce and to building a scientifically vibrant citizenry.

The project addresses two primary research questions co-developed with teachers and other informal science providers. The first research question involves understanding and optimizing conditions for broadening participation through this type of distributed or virtual collaboration across boundaries of culture, race, gender, ability, nationality, and socioeconomic status. The project features a design experiment by which the overall community of participants comprises four separate hubs, each hosted by the different project partners (primarily teachers). Educators devise, test, and revise alternative designs for organizing STEM collaborations. Publication of these teacher-led designs and their evaluation are among the primary outputs of the project. The designs modify and improve a template developed under this project’s proof-of-concept precursor (NSF1612824). The second research question addresses how growth in STEM abilities, collaboration, and communication mutually reinforce adolescent personal and social identity formation. Participating students in the US will intentionally reflect heterogeneous backgrounds. The project analysis will focus on whether cultural and national cross-boundary collaboration can strengthen the development of learners' personal identity and academic performance. The project methodology relies heavily on quantitative ethnography and epistemic network analysis. This approach enables the creation of visual models that highlight the presence or absence of connections between constructs relevant to each research question, along with changes between and within groups. The constructs include variations of autonomy, competence, and connection (pillars of self-determination theory) in tracing identity formation and STEM abilities. The quantitative ethnography approach provides statistically reliable scaffolding and insights about the hub designs and their efficacy in promoting goals of broadening participation and fostering mutually reinforcing STEM competencies and identity formation. This type of virtual collaboration, crossing boundaries of culture, nationality, ethnicity, age, gender, economic strata, or ability, can realistically be expected to play a significant role in next-generation learning environments, especially through out-of-school activities. The project is expected to reach 120 U.S. and 80 non-U.S. students annually. Research findings, design principles and curricula will be widely disseminated to researchers, designers, program developers, informal science institutions and community organizations.
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TEAM MEMBERS: Eric Hamilton Nastassia Jones Danielle Espino Seung Lee
resource evaluation Exhibitions
The Northwest Passage Project explored the changing Arctic through an innovative expedition aboard the Swedish Icebreaker Oden to conduct groundbreaking ocean science research, while it actively engaged 22 undergraduate and graduate students from the project’s five Minority Serving Institution (MSI) partners and 2 early career Inuit researchers in the research at sea. Over 35 hours of training in Arctic research techniques, polar science, and science communication was provided to these participants, who were engaged in the Northwest Passage expedition and worked with the onboard science team
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TEAM MEMBERS: Gail Scowcroft Jeff Hayward
resource project Media and Technology
The University of California Museum of Paleontology will upgrade two STEM websites that provide free resources for teachers, students, and the public for teaching and learning about evolution and the process of science. The project will allow the museum to respond more effectively to user expectations and enhance the security, functionality, and general appeal of these educational resources. In consultation with expert advisors, the project team will review and revise the content and graphics on the 30 most-accessed, high-content pages of each site to ensure that they reflect the latest research and perspectives in the field. New features will also provide more opportunities for visitor interaction with scientific data. Both front-end and formative evaluation will guide the phases of the project.
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TEAM MEMBERS: Anna Thanukos
resource evaluation Media and Technology
In 2019, the Advancing Informal STEM Learning program at the National Science Foundation funded the Advancing Ocean Science Literacy through Immersive Virtual Reality project, a pilot/feasibility and collaborative research project between The Hydrous and the Virtual Human Interaction Lab (VHIL) at Stanford University designed to investigate how immersive virtual reality using head mounted displays can enhance ocean literacy and generate empathy towards environmental issues, particularly among high school girls from different socio-economic backgrounds. The Hydrous was responsible for designing
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TEAM MEMBERS: Becky Carroll Pam Tambe
resource research Media and Technology
The goal of our project is to develop strategies that effectively engage autistic adolescents in informal STEM learning opportunities that promote the self-efficacy and interest in STEM careers that will empower them to seek out career opportunities in STEM fields. The research aims are to: 1. Identify evidence-based strategies to engage autistic youth in informal STEM learning opportunities that are well matched to their attentional profiles: Hypothesis 1: Pedagogical strategies vary in how engaging they are for people with diverse attentional profiles; people with more focused
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TEAM MEMBERS: Katie Gillespie Amy Hurst Beth Rosenberg Jessye Herrell Eliana Grossman Sharang Biswas Eunju Pak Cristina Ulerio Ariana Riccio Jin Delos Santos Patrick Dwyer Sergey Shevchuk-Hill Wendy Martin Lillian Hwang-Geddes Bella Kofner Rheniela Faye Concepcion Theresa Major Saumya Dave Kyle Gravitch Terrance Bobb
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's goals are to: Develop systems thinking skills in youth Increase understanding of sustainable agricultural systems Raise awareness of STEM careers related to agricultural systems Leverage scientific research models and data for educational video games Use the Corn-Water-Ethanol-Beef System as a model for interconnected Food, Energy, Water Systems (FEWS)
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TEAM MEMBERS: Deepak Keshwani
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. To engage youth in global challenges such as energy issues, students’ own community can serve as personally relevant venues for scientific inquiry. For example, after students learn about heat transfer in school, they can use this knowledge to inspect the energy efficiency of their own schools and public buildings in their neighborhood. To bridge the gap between school science and citizen science, students need scientific instruments that can be used both in and out of school and a community to share their discoveries.
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TEAM MEMBERS: Rundong Jiang Xiaotong Ding Joy Massicotte Rundong Jiang Kim Spangenberg Shannon Sung
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. The RAPID: Using Popular Media to Educate Youth About the Biology of Viruses and the Current COVID-19 Pandemic project's goal is develop a web-accessible package of customizable graphics, illustrated stories, and essays, which can be easily incorporated into free-choice and directed on-line learning as well standards-based lesson plans for Grades 6-8.
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TEAM MEMBERS: Judy Diamond
resource project Exhibitions
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

The Accessible Oceans study will design auditory displays that support learning and understanding of ocean data in informal learning environments like museums, science centers, and aquariums. Most data presentations in these spaces use visual display techniques such as graphs, charts, and computer-generated visualizations, resulting in inequitable access for learners with vision impairment or other print-related disabilities. While music, sound effects, and environmental sounds are sometimes used, these audio methods are inadequate for conveying quantitative information. The project will use sonification (turning data into sound) to convey meaningful aspects of ocean science data to increase access to ocean data and ocean literacy. The project will advance knowledge on the design of auditory displays for all learners, with and without disabilities, as well as advance the use of technology for STEM formal and informal education. The study will include 425 participants but will reach tens of thousands through the development of education materials, public reporting, and social media. The study will partner with the Smithsonian National Museum of Natural History, Woods Hole Oceanographic Institution Ocean Discovery Center, the Georgia Aquarium, the Eugene Science Center, the Atlanta Center for the Visually Impaired, and Perkins School for the Blind.

The project will leverage existing educational ocean datasets from the NSF-funded Ocean Observatories Initiative to produce and evaluate the feasibility of using integrated auditory displays to communicate tiered learning objectives of oceanographic principles. Integrated auditory displays will each be comprised of a data sonification and a context-setting audio introduction that will help to make sure all users start with the same basic information about the phenomenon. The displays will be developed through a user-centered design process that will engage ocean science experts, visually impaired students and adults (and their teachers), and design-oriented undergraduate and graduate students. The project will support advocacy skills for inclusive design and will provide valuable training opportunities for graduate and undergraduate students in human-centered design and accessibility. The project will have foundational utility in auditory display, STEM education, human-computer interaction, and other disciplines, contributing new strategies for representing quantitative information that can be applied across STEM disciplines that use similar visual data displays. The project will generate publicly accessible resources to advance studies of inclusive approaches on motivating learners with and without disabilities to learn more about and consider careers in STEM.

This Pilots and Feasibility Studies project is supported by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Amy Bower Carrie Bruce Jon Bellona