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resource evaluation Public Programs
Summary brief describing summative evaluation findings from the Community Science Volunteers component of the Marcellus Matters: EASE project.
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TEAM MEMBERS: Joe E Heimlich Donnelley (Dolly) Hayde Rebecca Nall
resource evaluation Public Programs
Summative evaluation of the Marcellus Matters: EASE project. Marcellus Matters: Engaging Adults in Science and Energy (EASE) was a program of Penn State University’s Marcellus Center for Outreach and Research (MCOR), in collaboration with other experts across the university. The first year of program activities took place in 2012, and the project continued through September 2016. EASE was a multidisciplinary initiative that provided adults in rural Pennsylvania with opportunities to increase their knowledge of science and energy systems and engage in scientific inquiry and investigation
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resource evaluation Public Programs
RMC Research designed evaluation activities to provide formative and summative feedback to the Hubbard Brook Research Foundation (HBRF) on their NSF Pathways project, Forest Science Dialogues (FSD). FSD consists of a plan to engage with scientists at the Hubbard Brook Ecosystem Study and with the surrounding community using the Hubbard Brook Roundtable dialogue process in order to facilitate mutual learning. The purpose of this engagement was to increase public knowledge, understanding, and awareness of ecosystem science in the Northern Forest in order to enrich local dialogue surrounding
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TEAM MEMBERS: RMC Research Sarah Garlick
resource research Aquarium and Zoo Programs
Many environmental communication interventions are built on the assumption that increased knowledge will lead to changes in proenvironment behaviors. Our study probes the link between biodiversity-related knowledge and self-reported proconservation behavior, based on the largest and most international study of zoo visitors ever conducted. In total, 6,357 visitors to 30 zoos from 19 countries around the globe participated in the study. Biodiversity understanding and knowledge of actions to help protect biodiversity were significantly related, but only 0.6% of the variation in knowledge of
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TEAM MEMBERS: Andrew Moss Eric Jensen Markus Gusset
resource research Exhibitions
Dinosaurs have been a very popular science topic since signs of their presence on earth were first discovered. They have represented so-called ‘edutainment’ for some people. Learning from informal sources and in- an out-of-school environment can be effective and motivating. In this study, 12-year-old pupils (N = 366) visited a dinosaur science centre exhibition in Finland. Pupils were tested with standardised tests of motivation as defined by self-determination theory, cognitive skills, and interest via pre-, post-, and delayed post-tests during a six-month period. Findings show that pupils
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TEAM MEMBERS: Hannu Salmi Helena Thuneberg Mari-Pauliina Vainikainen
resource evaluation Exhibitions
The National Museum of the American Indian, NY (NMAI-NY) contracted RK&A to conduct a two-phase formative evaluation of the museum’s upcoming Native New York exhibition. The study’s objectives for walk-in visitors and teachers were to understand their baseline knowledge, what piques their interest, potential barriers (confusion or misunderstanding), strategies to help make personal connections, and how/if they understand exhibition outcomes (such as appreciate who Native Americans are today and understand that Native peoples have powerfully shaped and defined New York’s geography, economy, and
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TEAM MEMBERS: Cathy Sigmond Stephanie Downey Sam Theriault
resource evaluation Public Programs
The Let’s Talk project examined what we know and don’t know about dialogue-based programs in museums. Through research, a symposium and an experimental graduate course, the project created a set of priorities and resources for moving dialogue work forward, developed new relationships across STEM based and cultural based museums and prepared a pool of pre-professionals to enter the field with knowledge of the value and potential of dialogue. The project ends with a call for further articulation and appropriate measurement of the intended and possible impacts and further development of field
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resource evaluation Exhibitions
In 2012, the Conner Prairie Interactive History Park began work on the National Science Foundation-funded Prairie Science project. Its goal: to produce a framework for integrating informal science experiences into exhibitions, interpretation, and programs at historic sites and museums. From the outset, the core project team acknowledged that the task of integrating STEM (Science, Technology, Engineering, and Math) and history learning would challenge the norms of both disciplines and institutions. Conner Prairie is a history museum in Fishers, Indiana, with a long tradition of exploring novel
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resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Amazon Adventure 3D tells the compelling story of the discovery of biological mimicry by Englishman Henry Walter Bates in the Amazon rainforest more than 150 years ago.
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TEAM MEMBERS: Diane Carlson
resource research Media and Technology
These are the slides from the Grant Management technical assistance session at the 2016 NSF AISL PI Meeting.
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TEAM MEMBERS: Daniel McEnrue
resource project Media and Technology
For over two decades NSF has been investing in the development and evaluation of giant screen films for viewing by audiences in science centers and museums. These have been highly successful in terms of audiences reached and project evaluations that indicate their impact on learning. Less well understood is how the unique attributes of giant screen films (e.g., "immersion" and "presence") affect learners in ways that differ from other film formats. This integrated research and media project will contribute to that knowledge base. Project deliverables will include a giant screen film that tells the story of the discovery of biological mimicry (the critical proof for natural selection and in turn, evolution) through the life story of Henry Bates and his travels through the Amazon rainforest more than 150 years ago; 2D dome, and 2D flat format versions; live interactive science demonstrations and educational resources; and workshops for ISE professionals. The film and the related outreach via science centers, social media, and the web are expected to reach large public audiences; workshops and web resources will reach ISE professionals nationally. A strategy for reaching underrepresented audiences through science museums and partnerships with educational societies is a part of the broadening participation effort. Building on results of an NSF-funded workshop in which researchers, evaluators, and filmmakers began to develop a research agenda to provide evidence about giant screen attributes and their impacts on learning, the research component of this project will focus on the differences in learner knowledge among the various film formats, their unique attributes, and whether format plays a role in science interest and science identity. A baseline study will be conducted to begin gathering evidence on how each of these formats affects learning. Data on audience knowledge gains, interest, and science identity will be collected using a novel tablet-based game-like assessment pre-film viewing, immediately post viewing, and in a later follow-up. These baseline data will inform follow-on research that, over time, can better explain the unique impacts on learning of the giant screen format. Project partners include the Pacific Science Center, SK Films, Howard Hughes Medical Institute, Rutgers University, and Arizona State University.
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TEAM MEMBERS: Diane Carlson Mina Johnson-Glenberg Mary Nucci