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resource research Public Programs
This report summarizes the project work and research findings for a project designed to address racial justice through a STEM lens, in Minnesota communities, in the wake of George Floyd's murder. The project was rooted in principles of power sharing and co-creation. Though ultimately challenging, and not entirely successful according to the original goals, this report provides an overview of research findings and lessons learned. Appendices include instruments.
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resource evaluation Public Programs
This is the final evaluation report from RMC Research Corp. for the PES@LTERs project. Appendix includes instruments. RMC Research designed evaluation activities to provide formative and summative feedback to Harvard Forest and the Hubbard Brook Research Foundation (Hubbard Brook) on their plan to embed public engagement with science (PES) into the cultures and practices of Long-Term Ecological Research Sites (LTERs) in the northeastern US. The purpose of this project was to build PES mechanisms into long-term ecosystem studies that create on-going, open exchanges between scientists and
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TEAM MEMBERS: Sarah Garlick
resource evaluation Professional Development, Conferences, and Networks
This document describes the summative project evaluation of 5 annual cohorts of STE(A)M teachers, mostly from California, Florida, and New Mexico participating in out-of-school authentic research experiences collecting fossils and learning about geology, biology, and the natural history along the Panama Canal, and their experiences with museums and research collections. The STEM content of this project is based on the Great American Biotic Interchange (GABI) of animals and plants across the Isthmus of Panama over the past 5 million years. This report also describes the efficacy of sustained
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TEAM MEMBERS: Bruce MacFadden
resource evaluation Public Programs
This paper describes the methodology and the development of the instruments for collecting and analyzing data to better understand 1) what people bring with them to their visit, 2) what people do during a visit, and 3) what people take away from a visit. Elements of what they bring intersect with Knology’s work, and what they do and what they take away intersect with Oregon State University’s work on WZAM3. COSI’s Center for Research and Evaluation (CRE) led a study was conducted in four phases with three study components. These phases serve to organize the remainder of this report::
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TEAM MEMBERS: Joe E Heimlich
resource research Media and Technology
This NOVA multiplatform media initiative consisted of a 2-hour nationally broadcast PBS documentary, Polar Extremes; a 10-part original digital series, Antarctic Extremes; an interactive game, Polar Lab; accompanying polar-themed digital shorts, radio stories, text reporting, and social media content; a collection of educational resources on PBS LearningMedia; and community screening events and virtual field trips for science classrooms. Across multiple media platforms the project’s video content had nearly 13 million views. The research explored the potential for informal STEM learning
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TEAM MEMBERS: Lisa Leombruni Heather Hodges
resource evaluation Media and Technology
Through Project BUILD, a STAR Library Network (STAR Net) program funded by the National Science Foundation, the American Society of Civil Engineers (ASCE) and the Space Science Institute’s National Center for Interactive Learning (NCIL) offered the virtual Dream, Build, Create program which consisted of (1) the award-winning documentary Dream Big: Engineering Our World and (2) five live-streamed panels of diverse engineers (Dream Teams) who shared their stories of what it means to be an engineer. The external evaluation, conducted by Education Development Center (EDC), aimed to examine how
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resource research Public Programs
Over the past decade, science festival expos have emerged as popular opportunities for practicing scientists to engage in education outreach with public audiences. In this paper, a partial proportional odds model was used to analyze 5,498 surveys collected from attendees at 14 science expos around the United States. Respondents who report that they interacted with a scientist rated their experiences more positively than those who reported no such interaction on five categories: overall experience, learning, inspiration, fun, and awareness of STEM careers. The results indicate that scientists
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TEAM MEMBERS: Todd Boyette J. Ross Ramsey
resource research Public Programs
“Not a place for me” is often one of the main reasons people choose not to visit art museums. Such perceptions of art museums call for institutions to create wider and more diverse entry points for visitors. At the Art Institute of Chicago—envisioned by our first president as a “museum of living thought”—we seek to continually expand art historical narratives by bringing together a plurality of perspectives and voices to processes of research, scientific and creative inquiry, and to increasingly varied modes of public engagement with art. To achieve these goals we developed a multifaceted
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TEAM MEMBERS: Francesca Casadio
resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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TEAM MEMBERS: Amy Grack Nelson Scott Van Cleave Juan Dominguez
resource evaluation Public Programs
The Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL), in partnership with the American Society for Civil Engineers (ASCE) and the University of Virginia (UVA), was awarded a grant from the National Science Foundation (NSF) to develop and implement a 3-year program, Project BUILD (Building Using an Interactive Learning Design). Project BUILD aims to bring together public library staff from six libraries (three rural and three urban) and professional engineers from ASCE to engage youth in grades 2-5 and their families in age-appropriate, technology-rich
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resource evaluation Exhibitions
With funding from NIH SEPA, OMSI is creating a mid-sized travelling exhibition that will promote public understanding of neuroscience research and its relevance to healthy brain development in early childhood. The purpose of this report is to support the project team by assessing the extent to which the prototype activities, content, and labels tested contributed to visitor engagement, understanding, confidence, and future use of one or more strategies outlined. It was important to the project team that the exhibition be developed in collaboration with the communities for whom it is
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resource evaluation Public Programs
The Farrell Fellows Summer Internship program consists of teen educators leading science, technology, engineering and math (STEM) activities for children at libraries and park locations across Chicago. The goal of this study was to learn more about the families who attend the sessions and to also look for evidence of learning and how that may be related to the moods and attitudes of the teen educators. Data was collected through observations of the sessions, pre- and post-session surveys of 26 teen educators, and 90 surveys of the parents of participating children. Field notes were coded using
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TEAM MEMBERS: Gloria Segovia Brett Nicholas Christine Nguyen Aaron Price