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resource research Public Programs
To improve science education for culturally and linguistically diverse students, schools and communities can create “mutual benefit partnerships” to identify and address local problems. Through the example of the Chicago River Project, Bouillion and Gomez illustrate how such partnerships can connect formal learning contexts with the rich ways communities experience science outside of school.
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TEAM MEMBERS: Jean Ryoo
resource project Media and Technology
This project engages members of racially and economically diverse communities in identifying and carrying out environmental projects that are meaningful to their lives, and adapts technology known as NatureNet to assist them. NatureNet, which encompasses a cell phone app, a multi-user, touch-based tabletop display and a web-based community, was developed with prior NSF support. Core participants involved in programs of the Anacostia Watershed Society in Washington, D.C., and Maryland, and the Reedy Creek Nature Preserve in Charlotte, NC, will work with naturalists, educators, and technology specialists to ask scientific questions and form hypotheses related to urban waterway restoration and preservation of native species. They will then collect and analyze data using NatureNet, requesting changes to the technology to customize it as needed for their projects. Casual visitors to the nature centers will be able to interact with the environmental projects via the tabletop, and those who live farther away will be able to participate more peripherally via the online community. The research project, led by researchers from the University of Maryland, College Park, with collaborators from the University of North Carolina, Charlotte, and the University of Colorado, Boulder, will provide answers to two questions: 1) How do community-driven informal environmental learning projects impact participants, including their motivation to actively participate in science issues via technology and their disposition toward nature preserves and scientific inquiry? and 2) What are the key factors (e.g., demographic composition of participants, geographical location) that influence the development of community-driven environmental projects? Researchers will gather extensive qualitative and quantitative data to understand how community projects are selected and carried out, how participants approach technology use and adaptation, and how informal learning and engagement on STEM-related issues can be fostered over a period of several months and through iterative project cycles. Data will be collected through motivation questionnaires; focus groups; interviews; tabletop, mobile, and website interaction logs; field notes from participatory design and reflection sessions; and project journals kept by nature preserve staff. Through extensive research, iterative design, and evaluation efforts, researchers will develop an innovative model for community-driven environmental projects that will deepen informal science education by demonstrating how members of diverse communities connect environmental knowledge and scientific inquiry skills to the practices, values, and goals of their communities, and how technology can be used to facilitate such connections.
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TEAM MEMBERS: Tom Yeh Mary Lou Maher Jennifer Preece Tamara Clegg Carol Boston
resource research Public Programs
The purpose of this case study was to describe the nature of high school students’ experiences in the immersive four-day field experience at Stone Laboratory Biological Field Station including excursions to Kelley’s Island and South Bass Island. Six tenth, eleventh, and twelfth grade students participated through interviews, photovoice, observations, and a survey. Pretrip semi-structured interviews were conducted to understand each participant student’s relationship with science. Participants were given cameras to record their field trip experiences to relate what they found interesting
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TEAM MEMBERS: Ohio University Marc Behrendt
resource project Media and Technology
The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to digitize the public domain literature documenting the world's biological diversity, resulting in the single, largest, open-licensed source of biodiversity literature. The project will demonstrate whether or not digital games are an effective tool for analyzing and improving digital outputs from optical character recognition and transcription. The anticipated benefits of gaming include improved access to content by providing richer and more accurate data; an extension of limited staff resources; and exposure of library content to communities who may not know about the collections otherwise.
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TEAM MEMBERS: Trish Rose-Sandler
resource research Public Programs
Urgent issues such as climate change, food scarcity, malnutrition, and loss of biodiversity are highly complex and contested in both science and society (1). To address them, environmental educators and science educators seek to engage people in what are commonly referred to as sustainability challenges. Regrettably, science education (SE), which focuses primarily on teaching knowledge and skills, and environmental education (EE), which also stresses the incorporation of values and changing behaviors, have become increasingly distant. The relationship between SE and EE has been characterized
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TEAM MEMBERS: Arjen Wals Michael Brody Justin Dillon Robert Stevenson
resource research Public Programs
There is growing evidence that children develop science-related interests in early childhood, before they enter school, and that these interests may have long-term implications for science participation and achievement. Although researchers have made headway in describing interest development in the preschool years, little is currently known about the proximal processes influencing early childhood interests and how these relate to other more distal factors, such as parent beliefs and attitudes. To address this gap, I conducted a two-phase, mixed-method study, involving an initial cross
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TEAM MEMBERS: Oregon State University Scott Pattison Lynn Dierking
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource project Public Programs
This project will reinterpret a significant property owned by Historic Hudson Valley (HHV). Using as a focusing device the experiences of four women who shaped this country estate during its 200-year history, the new interpretation will illustrate important turning points in American attitudes toward nature and landscape. As it forges a more integrated, effective way for house museums to interpret the built and natural environments, HHV will strive to help visitors understand how American points of view about landscape and nature have changed over time and why those shifts matter. Project formats include an interpretive tour of the nearly 400-acre site; web-based programs and blog; and publications. The story of Montgomery Place reflects many of the ideas and values that have shaped America’s land and people. The project addresses how cultural attitudes toward the natural world determine human actions, and how these actions in turn affect people’s environments.
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TEAM MEMBERS: Kathleen Johnson Peter Pockriss
resource project Public Programs
This project develops an interdisciplinary and transformative in- and out of-school science education and technology program that engages high school aged youth and their teachers in 1) the production of food using hydroponics, and 2) the use of green energy technologies (solar, and wind) to power hydroponic systems. This distinctive program integrates food production, a novel model of parental outreach, a focus on green career development, and an authentic reason (growing their own produce for selling at a market) for learning how and why to use alternative energy technologies. The project creates an approach to sustainability in which students not only give back to their community, but are in a position to provide a continuous revenue stream to the school in order to operate their indoor urban garden indefinitely. The partnership with the Boston Youth Environmental Network provides youth opportunities for summer internships with green energy companies. The project builds upon a learning progressions model in which youth gradually learn about complex scientific systems and economic principles throughout their years in the program. Rather than a onetime experience, youth are engaged in a long-term experience building their knowledge and skills regarding science, economics, and college preparedness. This project has the potential to impact thousands of students informally and over 2000 students (in classrooms) directly with a minimum of 60 students receiving focused and in depth learning experiences during the summer and on weekends during the school year. With the passage of laws encouraging local schools to partner with local farms, the need for locally grown produce will increase; in that context, the program brings the farm to the school in a way that allows food to be grown year round. Thus, a model is developed that any school or informal learning center could adopt to grow their own food while simultaneously creating a living and learning laboratory for youth in their own program.
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TEAM MEMBERS: George Barnett Eric Strauss David Blustein Catherine Wong Elizabeth Bagnani
resource evaluation Public Programs
This report, prepared by Randi Korn & Associates, Inc. (RK&A) presents evaluation findings for the final year of the Environmental Exhibit Collaborative (EEC)—made up of the EcoTarium, The Discovery Museum (TDM), ECHO, and the Children’s Museum and Theater of Maine (CMTM). Evaluation in the final year was comprised of periodic journal entries by individual participants, environmental scans completed by each institution, and a Learning Circle facilitated by Randi Korn & Associates. Journal entries reflect a select number of participants’ responses to specific aspects of the EEC, like workshops
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TEAM MEMBERS: Randi Korn & Associates, Inc. Betsy Loring