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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource evaluation Media and Technology
The independent evaluation firm, Knight Williams, Inc., developed a two-part post-program survey to gather information about the Year 1 SciGirls CONNECT2 outreach programs conducted by 14 partner organizations. The evaluation aimed for one educator from each organization to complete Part 1 of the survey, which consisted of program reporting questions. In all, one educator from 13 partner organizations completed Part 1, for a response rate of 93%. Part 2 of the survey asked for program reflections, with a focus on perceived program goals, impacts, highlights, and challenges. Given the
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resource evaluation Media and Technology
The independent evaluation firm Knight Williams, Inc. conducted a formative evaluation during Year 2 of the SciGirls CONNECT2 program in order to gather information about the partner educators’ use of, reflections on, and recommendations relating to the draft updated SciGirls Strategies. The evaluation aimed for two educators from each of 14 partner organizations – specifically the program leader and one educator who was familiar with the original SciGirls Seven – to provide reflections on their use of the draft SciGirls Strategies in their programs through an online survey and follow-up
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resource project Media and Technology
Despite the ubiquity of Artificial Intelligence (AI), public understanding of how it works and is used is limited This project will research, design, and develop innovative approaches focusing on Artificial Intelligence (AI) for under-represented youth ages 14-24. Program components include live social media chats with AI leaders, app development, journalistic investigations of ethical issues in machine learning, and review of AI-based consumer products. Youth Radio is a non-profit media and tech organizations that provides youth with skills in STEM, journalism, arts, and communications. They engage 250 youth annually through free after-school classes and work shifts. Participants are 90% youth of color and 80% low income. Project partners include the MIT Media Lab which developed App Inventor which allows novice users to build fully functional apps. Staff from Google will serve as a project advisor on the curriculum. The project has exceptional national reach through the dissemination of its media and apps through national outlets such as NPR and Teen Vogue as well as various platforms including online, on-air, as well as presentations, publications, and training tools. The project broadens participation by engaging these low income youth of color in developing skills critical to the workforce of the future. It will help prepare an upcoming generation of Artificial Intelligence creators, users, and consumers who understand the technology and embrace and encourage its potential.It will give them the necessary knowledge and opportunities for careers in an AI-driven future.

This project is grounded in sociocultural learning theory and practice and is interdisciplinary by design. The theoretical framework holds that Computational Thinking plus Critical Pedagogy leads to Critical Computational Literacy. Also, Digital Age Civics plus Participatory Culture leads to Civic Imagination helping youth build a better world through technology. The driving research questions include: What do underrepresented youth understand about AI and its role in society? What are the ethical dilemmas posed by AI from their vantage point? What are the features of an engaging ethics-centered pedagogy with AI? What impact do the AI products developed by the youth have on the target audience? The research design will use ethnographic techniques and design research to study and analyze youth learning. Data sources will include baseline surveys, audio recordings and transcriptions from learning sessions with the participants, research analytic memos, focus group interviews, student-generating artifacts of learning and finished products, etc. The design-based approach will enable systematic, evidence-based iteration on the initiative's activities, pedagogical approach and products. An independent summative evaluation will provide complementary data and perspective to triangulate with the research findings.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Elisabeth Soep Ellin O'Leary Harold Abelson
resource research Media and Technology
Ideas from social justice can help us understand how equity issues are woven through out-of-school science learning practices. In this paper, I outline how social justice theories, in combination with the concepts of infrastructure access, literacies and community acceptance, can be used to think about equity in out-of-school science learning. I apply these ideas to out-of-school science learning via television, science clubs and maker spaces, looking at research as well as illustrative examples to see how equity challenges are being addressed in practice. I argue that out-of-school science
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TEAM MEMBERS: emily dawson
resource research Media and Technology
This document presents an overview of the quantitative survey data findings from the SL+ Equity Pathways in Informal Science Learning project. Further qualitative analysis on some of the open response data is yet to be completed. Findings are grouped into four areas: about the individuals taking part in the survey; their definitions and understanding of equity and related terms; their current equity practice; and their practices around equity work including reading, talking with colleagues and evaluation.
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TEAM MEMBERS: Louise Archer emily dawson Angela Calabrese Barton Lynn Dierking Amy Seakins Victoria Bonebrake
resource research Media and Technology
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ Phase 1 scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings, including designed spaces (eg museums, zoos), community-based (e.g. afterschool clubs) and everyday science spaces (e.g. science media).
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TEAM MEMBERS: Angela Calabrese Barton Lynn Dierking Day Greenberg Louise Archer emily dawson Amy Seakins
resource research Media and Technology
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings: designed spaces (e.g. museums, zoos), community-based (e.g. after school clubs) and everyday science spaces (e.g. science media).
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resource research Media and Technology
A youth media program called Youthscapes not only helps participants combat negative stereotypes of urban teens, but also gives them a sense of group solidarity that enables them to function as responsible media producers when they venture out into the community.
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TEAM MEMBERS: Linda Charmaraman
resource research Media and Technology
In stories about democratic society that take place in a democratically structured environment, Youth Radio walks the fine line between professional journalism and youth development in ways that question the automatic equation between "youth voice" and freedom of expression.
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TEAM MEMBERS: Elisabeth Soep