In this paper we investigate how people become engaged with open data, what their motivations are, and the barriers and facilitators program participants perceive with regard to using open data effectively.
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TEAM MEMBERS:
Jack ShanleyCamillia MatukOded NovGraham Dove
resourceevaluationMuseum and Science Center Exhibits
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series.
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
PocketMacro is a mobile app designed by the Learning Media Design Center at Carnegie Mellon University in collaboration with Stroud Water Research Center, Carnegie Museum of Natural History and Clemson University, and stakeholder input. The PocketMacro app aims to help users better identify benthic macroinvertebrates commonly found in streams and other waterways. Rockman et al Cooperative (REA), an independent educational evaluation group, designed a summative study to explore the effectiveness of the app in supporting users’ aquatic macroinvertebrate identification. The purpose of the
In 2022, Kera Collective partnered with Made By Us to evaluate the impact of its flagship program, Civic Season, in its second year running. Held annually between Juneteenth and July 4th, Civic Season “rolls out the welcome mat” for Young People—the future inheritors of the United States—by connecting them to 150+ museums, historic sites, and historical societies and putting history in their hands as a tool for informed, inspired civic participation.
Our work, and Civic Season’s implementation, came at a time when the gap between Young People (age 18-30) and history organizations was huge
Artificial Intelligence (AI), the research and development of machines to mimic human thought and behavior, encompasses one of the most complex scientific and engineering challenges in history. AI now permeates essentially all sectors of the economy and society. Young people growing up in the era of big data, algorithms, and AI need to develop new awareness, content knowledge, and skills to understand humans’ relationships with these new technologies and become producers of AI artifacts themselves.
YR Media and MIT’s Understanding AI project researched and developed innovative approaches to
With funding from the National Science Foundation, Secrets of the Universe (SOTU) is a multimedia project that has at its core a 40-minute 3D giant screen film directed by a collaboration of K2 Communications Inc., The Stephen Low Company, and University of California Davis Department of Physics. To support and extend the impact of the film for these audiences, the project features an educational website with a variety of resources, including online videos of science content and characters from the film.
The independent evaluation team from Knight Williams Inc. conducted a summative
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.