In this paper we compare pre-COVID-19 and post-2021 Tactile Mental Cutting Test assessment data from blind or low-vision participants including scores and test duration between 2019 and 2022. Results show a statistically significant difference in how long it took participants to complete the TMCT between the two timeframes.
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TEAM MEMBERS:
David SearleDaniel KaneNatalie ShaheenWade Goodridge
This article presents tactile drafting techniques developed in collaboration with blind educators and students that have the potential to increase BLV students’ access to drafting and engineering graphic curriculum in K-12 and higher education.
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TEAM MEMBERS:
Wade GoodridgeNatalie ShaheenScott BartholomewAnn Cunningham
Spatial ability is a well-known predictor of success in science, technology, engineering, and mathematics (STEM) fields. The purpose of this study was to investigate and understand the spatial strategies that were used by blind and low-vision (BLV) individuals as they solved problems on the tactile mental cutting test (TMCT), an instrument that was designed to measure the spatial ability of BLV audiences.
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TEAM MEMBERS:
Theresa GreenWade GoodridgeDaniel KaneNatalie Shaheen
This paper presents a continued reliability analysis of the parallel TMCT subtests A & B with the BLV population. Data was collected from BLV participants attending National Federation of the Blind (NFB) conventions, learning centers for the blind, and STEM-oriented NFB summer camps for high school students.
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TEAM MEMBERS:
Candice HamiltonEmily StratmanDaniel KaneJenny Lee BlonquistNatalie ShaheenWade Goodridge
resourceresearchMuseum and Science Center Exhibits
This paper explores data collected from BLV participants who completed a TMCT test at National Federation of the Blind (NFB) sponsored summer programs for BLV youth, blindness training centers, and state and national NFB conventions. Raw scores from each TMCT participant were analyzed and ranked into high, medium, and low performing groups to help identify main characteristics of each group.
The purpose of this research paper is to explore advantages and disadvantages of conducting an engineering experience for blind and low vision (BLV) participants in a virtual/online environment. This experience was designed to expose BLV high school students to engineering content and enhance their spatial ability. Spatial ability is an intelligence generally defined as the ability to generate, retain, retrieve, and transform well-structured visual images and is particularly important to fields of science, technology, engineering, and math (STEM). A variety of spatial ability constructs have
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TEAM MEMBERS:
Gary TimkoNatalie ShaheenWade GoodridgeTheresa GreenDaniel Kane
resourceresearchMuseum and Science Center Exhibits
The impetus behind this effort was to create a platform for initial support to TEE professionals who may have a blind and low-vision (BLV) student in their courses. Specific examples, instructions, and applications for many of the commonly-used tools and techniques are included here as part of this overall effort to teach TEE concepts through socially relevant contexts by adapting older methods to facilitate new opportunities in our school systems for BLV youth.
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TEAM MEMBERS:
Scott Bartholomew Wade GoodridgeNatalie ShaheenAnne Cunningham
The purpose of this project is to establish and foster a new partnership between the University of Alabama and Arts 'n Autism, a community organization that provides supervised after-school care and outreach to children and youth with a diagnosis of Autism Spectrum Disorder (ASD).
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The project embeds the expectations of K–2nd NGSS and CCSS-ELA standards into a series of activities, including interactive games, educational apps, non-fiction e-books, hands-on activities, and a digital science notebook. The activities are organized into playlists for educators and students to use in afterschool programs. Each playlist centers on a meaningful conceptual theme in K-2 science learning.
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TEAM MEMBERS:
Joan FreeseMomoko HayakawaBryce Becker