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resource project Public Programs
The Museum of Science and Industry (MOSI), in collaboration with the Tampa Community Development Corporation (CDC), will create a youth STEAM (science, technology, engineering, arts, and mathematics) program designed by East Tampa neighborhood participants for the neighborhood. The STEAM program will be a first of its kind in the area and will bring a continuum of experiences in STEAM fields to underserved middle and high school students, as well as volunteer participants, who come from the East Tampa neighborhood. Initial programming topics for career exploration include astronomy/cosmology and space exploration, environmental sciences, engineering, robotics, crime scene forensics, and medical explorations. The project will expand the museum's ability to create a STEAM continuum, increase interest in STEAM careers, and to increase awareness of skills necessary to be successful in STEAM careers.
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TEAM MEMBERS: Janet White
resource project Exhibitions
The Museum of Science, Boston will prototype several exhibit elements to be included in the Charles River Gallery, a new 3,000-square-foot exhibition gallery atop the Charles River Dam that explores the connection between the science of the natural world and that of the engineered world. The exhibits will be fabricated using the concepts of universal design in an ongoing effort to make the museum's offerings available to the greatest number of people, regardless of age, background, and ability. Through a combination of surveys and observational studies, museum staff will evaluate the effectiveness of proposed gallery components and use the results to improve visitor experience and comprehension of the new exhibit themes. The prototyping activities will also allow the museum to investigate how cross-disciplinary studies enable better understanding of human interaction in complex environments.
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TEAM MEMBERS: Christine Reich
resource project Media and Technology
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
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TEAM MEMBERS: William Jeffries
resource project Exhibitions
Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core science knowledge and skills relative to watersheds, and provide youth a complementary, interpretive educational experience. Through the exhibit, the center aims to increase participants' water-conserving behaviors, decrease water use, and decrease behaviors leading to negative impact on water quality.
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TEAM MEMBERS: Sarah Richards
resource project Public Programs
Monterey Bay Aquarium will provide to 130 middle school teachers its yearlong Project-Based Science Institute professional development program covering strategies for implementing ocean science and conservation project-based science in the classroom. The program includes two levels: Level I Institute will introduce teachers to the concepts, strategies, and examples of how to implement project-based science in the classroom. Level II Institute will provide additional support through one-on-one coaching, collaborative problem-solving and a focus on longer-term, student-run projects including data collection and analysis. By implementing these strategies, teachers will have the tools to positively impact student STEM (Science, Technology, Engineering, and Math) learning outcomes and expose children to interesting, real-world science experiences.
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TEAM MEMBERS: Rita Bell
resource project Exhibitions
The Harvard Museums of Science and Culture, in partnership with the Encyclopedia of Life (EOL) and the Biodiversity Heritage Library (BHL), will develop detailed biological species "stories" that show how the scientific name attached to a species is the product of meticulous study and the progression of knowledge over time. These stories will form the basis for exhibit stations in the museum galleries, digital collections on the EOL website, and an e-book that combines the online content into narrative form. These resources will promote public understanding of Earth's biodiversity, the importance of museum and library collections in its study, and give people tools to further their own investigations through freely available web resources. The project will serve as a model for content delivery that other institutions can adapt for their own collections.
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TEAM MEMBERS: Jane Pickering
resource project Public Programs
Sciencenter will develop and deliver "Science from the Start," a program to empower parents, caregivers, and early childhood educators to integrate STEM (science, technology, engineering, and math) into everyday activities for preschool children. Using workshops to help parents, caregivers, and educators engage children in science discovery, the museum will provide support, training, and inquiry-based activities to increase their comfort and knowledge of methods to encourage their children's STEM learning. "Science from the Start" will increase the museum's capacity in early childhood education and disseminate results to science and technology centers to promote a deeper understanding of the importance of early childhood education as the foundation for lifelong learning.
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TEAM MEMBERS: Charles Trautmann
resource project Public Programs
The Missouri Botanical Garden will work with six urban schools, to create new educational opportunities for teachers and students who use the garden's institutional research as a foundation for STEM Programming (Science, Technology, Engineering, and Math). Students in the program will focus on one of three core garden research themes: medicinal uses of plants, plants as a food source, or the ecological value of plants. Anchored by multiple field experiences at the garden and its satellite sites, follow up programming, and teacher professional development, the program will be aligned with state standards to address concerns with student proficiency in the STEM disciplines.
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TEAM MEMBERS: Robert Coulter
resource project Public Programs
Science Museum of Minnesota will create three live theater productions highlighting current laboratory and field research studies of science issues with strong topical relevance to families with school-age children, school groups, and adult lifelong learners. Shows will align with the appropriate grade levels of the Minnesota Science Education Standards in three age levels: early elementary (grades 1–3), upper elementary and middle school (grades 4–8), and high school students and adult learners. The shows will be performed in daily rotation at the museum to entertain, inform, and challenge visitors to reflect on current science issues. Theater staff will disseminate the shows through various national conferences, websites, and professional associations, enabling colleagues nationwide to download the scripts free of charge and present topical science issues at their own museums.
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TEAM MEMBERS: Stephanie Long
resource project Public Programs
The Museum of Innovation and Science will deliver hands-on STEM (Science, Technology, Engineering, and Math) experiences to underserved youth and their families in afterschool and out-of-school time in collaboration with the member libraries of the Mohawk Valley Library System. The museum will deliver three STEM programs, astronomy content, and tabletop experiment stations to library visitors at each of the 23 member libraries. This project will help bring STEM awareness and interest to audiences in groups typically underrepresented in the STEM fields.
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TEAM MEMBERS: William Sudduth
resource project Public Programs
The Magic House will research, develop, fabricate, and assess a new early childhood STEM (science, technology, engineering, and math) exhibit for children ages two through six. The museum will create a new guided field trip program and a professional development workshop to support early childhood educators in STEM instruction, in addition to a 1,500-square-foot learning environment that will present age-appropriate STEM learning experiences, content, and programming that align with state and national educational standards for science and math. Through interaction with the exhibit, young children will be engaged in self-directed activities that promote STEM exploration and learning, teachers will find support and inspiration for their instruction of STEM, and parents, caregivers, and other adults will be provided with the tools and resources to foster children's STEM learning.
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TEAM MEMBERS: Elizabeth Fitzgerald
resource project Public Programs
The Detroit Zoo will develop an innovative partnership to help underrepresented students achieve success in STEM (Science, Technology, Engineering, and Math) higher education and careers. The “Learning Classroom—Community of Practice” project will bring together the zoo’s informal educators and STEM content experts with partners at the Detroit Area Pre-College Engineering Program and Oakland University’s School of Education and Human Services in four workshops designed to create a shared language, vision and values around program development and implementation. The group will develop methods for addressing developmental needs of youth while providing science education relating to wildlife conservation and environmental stewardship. They will also build a process for bringing new members into the collaborative with the ultimate goal of delivering large and sustained STEM projects in the metropolitan Detroit area. While focusing on creating a positive impact on STEM achievement and success in Detroit area youth, the project will identify aspects of the process that can be replicable in other regions.
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TEAM MEMBERS: Dianne Miller