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resource research Public Programs
What is the role of science museums nowadays? If we want to answer this question, we need to understand the historical period we are living and what role(s) museums can play. We are undoubtedly at the beginning of a new age based on a new relation between science and society, a concept which has been explained and repeated by sociologists and economists over and over again and is confirmed by statistics.
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TEAM MEMBERS: Pietro Greco
resource research Public Programs
In a meta-analysis carried out in 2002, the two main associations of science centres and museums (ASTC, mainly US-centered, and ECSITE, mainly European) gathered all studies analysing the impact of science centres and museums on their local communities. Four types of impact were identified: personal, social, political and economical. It was noticed that the vast majority of studies concentrated on the personal impact (that is, learning outcome, visitor satisfaction, etc.), while the latter three were largely neglected. The very fact of pointing this out, and many recent experiences - some of
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TEAM MEMBERS: Paola Rodari Matteo Merzagora
resource research Public Programs
The Tomorrow People is a research report written by Museums Association deputy director Maurice Davies while he held a visiting fellowship at the University of East Anglia. It draws on the experience of over 100 museum managers, job-seekers, university lecturers, policy makers and junior staff. It identifies several problems with the way museums recruit and develop entry-level staff. The overall conclusion is that museums, and sector bodies, need to take far more responsibility for training and development of staff at entry-level and in their first few years in post. In addition, university
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TEAM MEMBERS: Maurice Davies
resource project Public Programs
Brown University, a founding member of the 72-member New England Science Center Collaborative (NESCC), is leading Seasons of Change, a traveling exhibit development project involving members of NESCC as well as the 31-member North Carolina Grassroots Science Museums Collaborative. The key concept of the exhibit is how regional iconic "harbingers" are related to climate change - for example, the impacts of a changing climate on the maple syrup industry in New England and shifts in bird migration patterns in North Carolina. Two customizable and modularized versions of an approximately 900 square foot exhibit on local impacts of climate change are being produced for small and medium-sized venues. The project expects to serve approximately 1.5 million visitors in the two regions and is positioned as an innovative model for other regions of the country. A citizen science program will be developed by staff at TERC for those participating centers with outdoor venues. The exhibit is being designed by Jeff Kennedy Associates and MegaFun simulation software designers. NESCC is also developing a project Web site. Goodman Research Associates is conducting both formative and summative evaluation processes on visitor learning and on the project's collaborative process. The Association of Science-Technology Centers will manage the two tours.
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TEAM MEMBERS: Steven Hamburg Richard Polonsky
resource project Exhibitions
The Smithsonian Institution Astrophysical Obervatory will develop the Black Hole Experiment Gallery, a 2,500 sq ft traveling exhibition that will let visitors explore recent breakthroughs in astronomical research on black holes. Intended audience impacts are to deepen understanding of the nature of scientific discovery, enhance interest in and knowledge of our unfolding universe, and foster appreciation of a broader view of science. The exhibition will be accompanied by a portfolio of educational materials and programs, and website. The exhibition will provide a testbed of emerging networking and personalization technologies. Based on partnerships with community-based programs in Oakland, Baltimore, and Boston, underserved teens will assist in the development of exhibits and programs. A video case study for science museum staff professional development will document the exhibition development and decision-making processes used. This exhibition will travel to 9 to 12 science centers on a national tour, reaching some 1.5 million visitors.
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TEAM MEMBERS: Roy Gould Mary Dussault
resource research Public Programs
The article presents advice by the authors for helping middle school science teachers in the U.S. to plan field trips related to science education. The authors say that the teachers should try to make the field trips a significant learning experience. They should communicate the goals of the trips to the students. According to them, many science museums offer pretrip planning meetings to allow teachers to know the resources available for students. They also offer excellent web sites for planning the trips.
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TEAM MEMBERS: Michelle Scribner-MacLean Lesley Kennedy
resource research Media and Technology
Silence of the Lands is a virtual museum of natural quiet in Boulder, Colorado, based on locative and tangible computing. The project promotes a model of virtuality that empowers the active and constructive role of local communities in the interpretation, preservation, and renewal of natural quiet as an important element of the natural heritage. This is accomplished by using sounds as conversation pieces of a social narrative aimed at transforming the virtual museum into an organism linking the people, perspectives, and values that pertain to the specific environmental setting of Boulder
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TEAM MEMBERS: Elisa Giaccardi
resource research Public Programs
This chapter explores what is already known about museums and their long-term impact on visitors, the complexities and challenges inherent in trying to study and understand long-term impacts, future research and methodological approaches that we can use to effectively assess the longterm impacts of museum experiences, and the implications of these efforts for practice.
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TEAM MEMBERS: David Anderson Martin Storksdieck Michael Spock
resource research Exhibitions
Research suggests that conversations at museums contribute to, as well as serve as evidence for, learning. Many museums use labels to provide visitors with information as well as stimulate conversation about exhibit topics. However, most studies on exhibit labels do not centre on conversations. This investigation uses a Vygotskian framework to examine the ways questions in exhibit labels can stimulate conversations in a science museum. We examined the questions and explanations that appeared in conversation occurring under three label conditions (Current Label, Added question “Why is this here
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TEAM MEMBERS: Jill Hohenstein Lynn Uyen Tran
resource research Media and Technology
The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance the learning experience in a museum setting by using game playing interactions. The basic assumption is to use the mobile devices for individual game play, and the situated displays for synchronized public views of shared game play; the individual game
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TEAM MEMBERS: Riccardo Dini Fabio Paterno Carmen Santoro
resource research Public Programs
The museum visit is an important part of elementary school science teaching. However, a divide exists between teachers, who require curricular accountability, and museums, who emphasize free-choice exploration. Can a carefully constructed worksheet bridge this divide by providing free-choice exploration of curricular topics during the museum visit? In the present study, a theoretical framework was constructed to inform the design of worksheets as free-choice learning devices. This framework was used to analyze the design of an existing museum worksheet. Subsequently, curriculum-related
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TEAM MEMBERS: Marianne Mortensen Kimberly Smart
resource research Media and Technology
There is a growing commitment within science centres and museums to deploy computer-based exhibits to enhance participation and engage visitors with socio-scientific issues. As yet however, we have little understanding of the interaction and communication that arises with and around these forms of exhibits, and the extent to which they do indeed facilitate engagement. In this paper, we examine the use of novel computer-based exhibits to explore how people, both alone and with others, interact with and around installations. The data are drawn from video-based field studies of the conduct and
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TEAM MEMBERS: Robin Meisner Dirk vom Lehn Christian Heath Alex Burch Ben Gammon Molly Reisman