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resource project Museum and Science Center Exhibits
Over the past few decades, the science museum field has been working toward better understanding of and approaches to designing exhibits that reflect more diverse ways of learning and knowing, and support broader participation in STEM and informal STEM learning. This project, led by the local Hawaiian community organization Institute for Native Pacific Education and Culture (INPEACE), will develop and study a Native Hawaiian/Pacific Islander (NHPI) Indigenous-led exhibit design framework.
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TEAM MEMBERS: Maile Keliipio-Acoba
resource project Museum and Science Center Exhibits
This Integrating Research and Practice project leverages museum exhibits as unique family learning spaces to promote community engagement in critical climate change conversations.
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TEAM MEMBERS: Cecilia Nguyen Nelda Reyes Garcia
resource project Museum and Science Center Exhibits
Researchers at Arizona State University (ASU), in partnership with the Smithsonian Museum on Main Street (MoMS), the Arizona Science Center, and eight tribal and rural museum sites around Arizona, will help educate and empower communities living in the Desert Southwest on water sustainability issues through the creation of WaterSIMmersion, a mixed reality (MR) educational game and accompanying museum exhibit.
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TEAM MEMBERS: Claire Lauer Scotty Craig Mina Johnson-Glenberg Michelle Hale
resource project Museum and Science Center Exhibits
This project builds on an NSF-funded program which engaged youth in the creation of art-science experiences that use the biology and the experiences of migratory birds as a means for communicating the impact of a changing climate.
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TEAM MEMBERS: Rebecca Safran Shawhin Roudbari Mary Osnes
resource project Museum and Science Center Exhibits
Historically, many informal learning institutions have not accounted for neurological differences as they planned learning experiences, or they have offered separate programming for autistic individuals to accommodate sensory or behavioral differences. This project will address the limitations of these previous approaches by developing and testing neurodiversity-affirming guidelines for engineering programs in museums and science centers.
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TEAM MEMBERS: Susan Letourneau Sylvia Perez Wendy Martin
resource project Museum and Science Center Exhibits
The Arctic is warming four times faster as a result of climate change than any other region, but the impacts of this warming are not well known beyond the local communities in the region. The Alaska Pacific University (APU) will organize a one-year planning project to further develop relationships with four Indigenous communities along the Alaskan Yukon River who are experiencing environmental and social impacts from the climate crisis.
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TEAM MEMBERS: James Temte Julie Brigham-Grette Blane De St Croix Erin Marbarger
resource project Exhibitions
This project is designed to support collaboration between informal STEM learning (ISL) researchers, designers, and educators with sound researchers and acoustic ecologists to jointly explore the role of auditory experiences—soundscapes—on learning. In informal STEM learning spaces, where conversation advances STEM learning and is a vital part of the experience of exploring STEM phenomena with family and friends, attention to the impacts of soundscapes can have an important bearing on learning. Understanding how soundscapes may facilitate, spark, distract from, or even overwhelm thinking and conversation will provide ISL educators and designers evidence to inform their practice. The project is structured to reflect the complexity of ISL audiences and experiences; thus, partners include the North Park Village Nature Center located in in a diverse immigrant neighborhood in Chicago; Wild Indigo, a Great Lakes Audubon program primarily serving African American visitors in Midwest cities; an after-school/summer camp provider, STEAMing Ahead New Mexico, serving families in the rural southwest corner of New Mexico, and four sites in Ohio, MetroParks, Columbus Zoo and Aquarium, Franklin Park Conservatory and Botanical Gardens, and the Center of Science and Industry.

Investigators will conduct large-scale exploratory research to answer an understudied research question: How do environmental sounds impact STEM learning in informal learning spaces?  Researchers and practitioners will characterize and describe the soundscapes throughout the different outdoor and indoor exhibit/learning spaces. Researchers will observe 800 visitors, tracking attraction, attention, dwell time, and shared learning. In addition to observations, researchers will join another 150 visitors for think-aloud interviews, where researchers will walk alongside visitors and capture pertinent notes while visitors describe their experience in real time. Correlational and cluster analyses using machine learning algorithms will be used to identify patterns across different sounds, soundscapes, responses, and reflections of research participants. In particular, the analyses will identify characteristics of sounds that correlate with increased attention and shared learning. Throughout the project, a team of evaluators will monitor progress and support continuous improvement, including guidance for developing culturally responsive research metrics co-defined with project partners. Evaluators will also document the extent to which the project impacts capacity building, and influences planning and design considerations for project partners. This exploratory study is the initial in a larger research agenda, laying the groundwork for future experimental study designs that test causal claims about the relationships between specific soundscapes and visitor learning. Results of this study will be disseminated widely to informal learning researchers and practitioners through workshops, presentations, journal articles, facilitated conversations, and a short film that aligns with the focus and findings of the research.
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TEAM MEMBERS: Martha Merson Justin Meyer Daniel Shanahan
resource project Exhibitions
The Science Museum of Minnesota (SMM) will collaborate with four community organizations serving Black, Indigenous, and People of Color (BIPOC) audiences to research and develop a novel outdoor makerspace that engages families in STEM learning. A makerspace is a place where people work together on creative, interest driven projects. In working with BIPOC families, the project addresses three forms of historical (and present day) exclusion of community participants, including participation in the design of informal learning experiences, participation in such activities, and overall engagement in STEM. The project aims to develop activities that foster STEM learning using natural materials in an outdoor makerspace, informed through robust collaboration with local communities. This project will result in an outdoor makerspace at SMM that will include 3-4 settings (approximately 2500 square feet total) that house and support multiple making activities in an outdoor context. The proposed work will contribute to advancing knowledge through exploring how BIPOC families define learning in makerspaces and how younger children can be fully engaged in family learning. The project will share the inclusive design and community collaboration practices developed through this work with other museums, maker educators, and other community organizations that can develop or expand their own outdoor makerspaces in ways that will respect and reflect BIPOC families’ perspectives.

BIPOC families will join museum staff as contributors in the development and iteration of an outdoor makerspace and collaborators in the development of generalized design principles and dissemination of the research. Visitor-captured video of engagement in the outdoor makerspace, surveys, and memos from design meetings with community partners serve as the foundation for the process of aligning design and development of outdoor informal science education spaces with community needs and values. All research activities will be guided by a culturally responsive research framework and use strategies to ensure the multicultural validity such as video meaning-making with family research participants and member-checking instruments, data analyses, and findings with Design Partners. Project research will address three questions: (1) What are the characteristics of family learning in an outdoor nature-situated makerspace, including how BIPOC families identify and describe STEM learning and how outdoor spaces can be built to support BIPOC families’ perspectives? (2) How can the space be built to support multi-age families to engaged in making, including a focus on what design elements support preschool learner’s engagement and sustained participation by other family members? and (3) How do the design principles for making with widely available materials translate from indoor to outdoor spaces and materials? Research findings, design principles and community engagement guides will be widely disseminated to researchers, designers, program developers, informal science institutions and community organizations.
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resource project Exhibitions
Artificial intelligence (AI) is in many of our everyday activities—from unlocking phones to running Internet searches to parking cars. Yet, most instruction on how AI works is only in computer science courses. The unique role that AI plays in making decisions that affect human lives heightens the need for education approaches that promote public AI literacy. Little research has been done to understand how we can best teach AI in informal learning spaces. This project will engage middle school age youth in learning abouts AI through interaction with museum exhibits in science and technology centers. The exhibits employ embodied interactions and creative making activities that involve textiles, music making, and interactive media. The research will build on three exhibit prototypes that teach about concepts including bias in data in machine learning, AI decision-making processes, and how AI represents knowledge. Female-identifying and Title 1 youth will be recruited as participants during the exhibit design iterations and testing. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments

Researchers will explore two key research questions: 1) How can the design of interactive museum exhibits encourage interest development in and learning about AI among learners without a Computer Science background by using embodiment and creative making? and 2) How do embodied interaction and creative making mediate learning about AI in informal learning environments? The project will take a design-based research approach, iteratively building on existing exhibit prototypes and testing them in-situ with learners. Data sources and modes of analysis will include retrospective surveys to assess interest, content knowledge gain, creativity, learning talk analysis of audio recordings, and coding of embodied movements in video recordings. Learning talk analysis will identify instances of joint sensemaking during naturalistic interactions with our exhibit to reveal connections between sensemaking talk; learners' behaviors and embodied actions during real-time collaborative knowledge building; and outcomes in knowledge, interest, and creativity measures as elicited in retrospective surveys. The final set of exhibits will be rigorously evaluated with over 500 museum visitors. The key contributions of this work will include a set of rigorously tested exhibits, publicly available exhibit designs, a set of design guidelines for developing AI literacy museum exhibits, and an improved understanding of the relationship between AI-related learning and interest development, embodiment, and creativity.
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TEAM MEMBERS: Brian Magerko Duri Long Jessica Roberts
resource project Exhibitions
This award is funded with support from NSF's program for Advancing Informal STEM Education.

This project develops a partnership between language researchers and Planet Word, a new museum devoted to language in Washington D.C., to engage museum visitors in scientific research and outreach. Interested museum visitors from all ages and backgrounds are invited to participate in behavioral research studies on a range of language-related topics. This "living language laboratory" of interactive studies includes accompanying educational demonstrations. These activities will lead to the development of infrastructure and best practices that will allow future language researchers to engage with the public at Planet Word and other similar sites.

The project enhances scientific understanding by engaging visitors in activities that expose them to active science about language as a part of their visit to the museum. For example, the research examines topics from understanding what makes certain American Sign Language signs more learnable, to why it is easier to understand people we know rather than strangers, to whether we think differently when we are reading a text message compared to reading more formal writing. In doing so, the project raises the profile of linguistics among the general public and promotes scientifically informed attitudes about language. The project also provides key opportunities to disseminate research findings of interest to the public and to promote greater interest in STEM topics among museum visitors, as well as student trainees and museum staff. The project creates educational and research opportunities for students, who will be trained in a hands-on course, and will gain first-hand experience with research and outreach in a museum setting. Through the collaborative partnership of researchers from University of Maryland, Howard University, and Gallaudet University, the project broadens participation of underrepresented minority students in the language sciences, seeking to diversify the pipeline of scholars continuing in careers in the language sciences and related STEM fields.
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TEAM MEMBERS: Charlotte Vaughn Yi Ting Huang Deanna Gagne Patrick Plummer
resource project Exhibitions
Recent studies have advocated for a shift toward educational practices that involve learners in actively contributing to science, technology, engineering, and mathematics (STEM) as a shared and public endeavor, rather than limiting their involvement to the construction of previously established knowledge. Prioritizing learners’ agency in deciding what is worth knowing and how learning takes place may create more equitable and inclusive learning experiences by centering the knowledge, cultural practices, and social interactions that motivate learning for people across ages, genders, and backgrounds. In informal learning environments, families’ social interactions are critical avenues for STEM learning, and science centers and museums have developed strategies for prompting families’ sustained engagement and conversation at STEM exhibits. However, exhibits often guide visitors’ exploration toward predetermined insights, constraining the ways that families can interact with STEM content, and neglecting opportunities to tap into their prior knowledge. Practices in the maker movement that emphasize skill-building and creative expression, and participatory practices in museums that invite visitors to contribute to exhibits in consequential ways both have the potential to reframe STEM learning as an ongoing, social process that welcomes diverse perspectives. Yet little is known about how these practices can be scaled, and how families themselves respond to these efforts, particularly for the diverse family audiences that science centers and museums aim to serve. Further, although gender and ethnicity both affect learning in informal settings, studies often separate participants along a single dimension, obscuring important nuances in families’ experiences. By addressing these outstanding questions, this research responds to the goals of the Advancing Informal STEM Learning (AISL) program, which seeks to advance evidence-based understanding of the design and development of STEM learning opportunities for the public in informal environments. This includes providing multiple pathways for broadening engagement in STEM learning experiences and advancing innovative research on STEM learning in informal environments.

Research will address (1) how families perceive and act on their collective epistemic agency while exploring STEM exhibits (i.e., how they work together to negotiate and pursue their own learning goals); (2) whether and how families’ expressions of agency are influenced by gender and ethnicity; and (3) what exhibit design features support expressions of agency for the broadest possible audience. Research studies will use interviews and observational case studies at a range of exhibits with distinct affordances to examine families’ epistemic agency as a shared, social practice. Cultural historical activity theory and intersectional approaches will guide qualitative analyses of families’ activities as systems that are mediated by the physical environment and social setting. Education activities will involve an ongoing collaboration between researchers, exhibit designers, educators, and facilitators (high-school and college-level floor staff), using a Change Laboratory model. The group will use emerging findings from the research to create a reflection tool to guide the development of more inclusive learning experiences at STEM exhibits, and a set of design principles for supporting families’ expressions of agency. A longitudinal ethnographic study will document the development of inclusive exhibit design practices throughout the project as well as how the Change Lab participants develop their sociocultural perspectives on learning and exhibit design over time. Analyzing these shifts in practice within the Change Lab will provide a deeper understanding of what works and what is difficult or does not occur when working toward infrastructure change in museums. By considering how multiple aspects of families’ identities shape their learning experiences, this work will generate evidence-based recommendations to help science centers and museums develop more inclusive practices that foster a sense of ownership over the learning process for the broadest possible audience of families.
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TEAM MEMBERS: Susan Letourneau
resource project Exhibitions
The Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. An ongoing challenge to the design of effective STEM learning exhibits for diverse young children is the absence of reliable and evidence-based resources that designers can apply to the design of STEM exhibits that draw upon play as a child's primary pedagogy, while simultaneously engaging children with STEM content and processes that support development of STEM skills such as observation. To address these challenges, the project team will use a collaborative process in which learning researchers and informal STEM practitioners iteratively develop, design, and test the STEM for Play Framework that could then be applied to the design of STEM-focused exhibits that support play and STEM skill use among early learners.

This Research in Service to Practice project will address these questions: 1) What is a framework for play in early STEM learning that is inclusive of children's cultural influences?; 2) To what extent do interactions between early learners (ages 3-8) and caregivers or peers at exhibits influence the structure and effectiveness of play for supporting STEM skill development?; 3) How do practitioners link play to STEM skill development, and to what extent does a framework for play in early STEM learning assist in identifying types of play that supports early STEM skill development?; and 4) What do practitioners identify as best practices in exhibit design that support the development of STEM skills for early childhood audiences, and conversely, to what extent do practitioners perceive specific aspects of the design as influential to play? The project team will address these questions across four phases of study that will include (a) development of a critical research synthesis to inform the initial STEM for Play framework; (b) the use of surveys, focus groups, and interviews to solicit feedback from practitioners; (c) testing and revising the framework by conducting structured observations of STEM exhibits at multiple museums. The project team will use multiple analytic approaches including qualitative thematic analyses as well as inferential statistics. Results will be disseminated to children?s museums, science centers, and research communities.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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