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resource research Professional Development, Conferences, and Networks
Presentation on NSF grant DRL-0337354 (""TexNET: Texas Network for Exhibit-based Learning and Teaching"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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resource evaluation Media and Technology
This report includes six separate formative evaluations conducted to inform the design and development of the deliverables for the 3D Visualization Tools for Enhancing Awareness, Understanding and Stewardship of Freshwater Ecosystems project. Deliverables were tested with both students and general visitor groups, with a focus on groups including late elementary and middle school children. Many different components were tested, including prototype versions of 3D visualizations, high-tech interactive experiences, apps on tablets and phones, and table top exhibits. Results are reported in each of
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TEAM MEMBERS: US First Steven Yalowitz
resource evaluation Media and Technology
The National Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES). The purpose of the evaluation was to gather feedback from museum professionals and the general public about the proposed 3D visualization project and its related components. Additionally, the study aimed to assess the current understanding
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TEAM MEMBERS: University of California, Davis Steven Yalowitz
resource research Exhibitions
Research pertaining to science museum exhibit design tends to be articulated at a level of generality that makes it difficult to apply in practice. To address this issue, the present study used a design-based research approach to understand the educational potential of a biology exhibit. The exhibit was considered an educational environment which embodied a certain body of biological knowledge (Biological Organisation) in a certain exhibit type (Museographic Organisation) with the intention of creating certain learning outcomes among visitors. The notion of praxeology was used to model
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TEAM MEMBERS: Marianne Mortensen
resource evaluation Exhibitions
This front-end evaluation sought (1) to identify visitors' prior knowledge of microbial oceanography, and (2) to determine visitors’ interest in the different research conducted by microbial oceanographers with metagenomics data. The findings from this study served to (1) guide the selection of scientific datasets that are meaningful to visitors, (2) suggest areas of interest to highlight, and (3) identify information or explanations visitors may need to make sense of the content, for the Living Liquid pathways project that aimed to use visualization tools to engage museum visitors with
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TEAM MEMBERS: Exploratorium Joyce Ma
resource research Exhibitions
This paper explores the importance of iterative design and evaluation in developing playful learning experiences in museums. According to research, play has five defining aspects: it is structured by constraints, active without being stressful, focused on process not outcome, self-directed, and imaginative (Gray 2008). For each of these aspects, we demonstrate how an iterative process of development and formative testing improved several museum exhibits, engendering more playful learning experiences for visitors. We focus on the assessment element of the design-test process, offering in detail
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TEAM MEMBERS: Josh Gutwill Toni Dancstep Nina Hido
resource research Exhibitions
When children encounter museum exhibits, they find rich opportunities for action, perception, learning, and other forms of cognition. Can we see systematic organization in the children’s behavior, and by extension, their cognition? What would count as evidence of this organization? Based on an account of cognition as embodied, situated, and culturally mediated, this research illustrates how some cognition can be directly observed, manifested through interactions among modalities, people and objects in a distributed cognitive system. This field study uses micro- and macro-analyses of behavioral
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TEAM MEMBERS: Nancy Renner
resource research Public Programs
Since 1999, the Australian Museum has provided a designated play/learning space for young children aged 0–5 years. A recent redevelopment and redesign of the museum provided a valuable opportunity for a team of museum staff and university researchers to consult with young children about their experiences and expectations about this play space and the museum generally. This article reports the processes of consultation; methods used to consult with children; issues identified by the children involved; and the ways in which children's perspectives influenced the design of the new Kidspace. In
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TEAM MEMBERS: Sue Dockett Sarah Main Lynda Kelly
resource research Media and Technology
Stereoscopic 3D images, although going back to the mid-nineteenth century, are becoming pervasive in cinema, the Web, electronic games, television, graphic simulations, personal photography, and the entertainment and education ecologies. The use of stereo 3D goes beyond a technology vogue to the creation of effective experiences that are more naturally engaging for audiences by conveying real physical depth perception and the illusions of tangibility and tactility. This paper claims that because museums are all about compelling, memorable, and visceral experiences, 3D will become an
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TEAM MEMBERS: Leonard Steinbach
resource research Public Programs
In this article, I invite readers to think outside of evaluation’s current boundaries and to see the deep connectedness between what museums hope to achieve and how we evaluate the extent to which these aspirations may be realized. To do this, I present four imperatives for making museum evaluation more relevant, credible, and useful: 1) Link program activities with intended outcomes and hoped-for impact. 2) Take a systems-oriented evaluation approach. 3) Use affirmative data collection approaches based on assets and strengths. 4) Engage in courageous conversations.
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TEAM MEMBERS: Hallie Preskill
resource research Public Programs
This article proposes new methods of strategic planning for the twenty-first century. Potential futures can be imagined (and diagrammed) as radiating out from the present in a “cone of plausibility” that puts extreme possibilities on either side of the expected future: how the future would look if business proceeds as usual.
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TEAM MEMBERS: Elizabeth Merritt
resource research Media and Technology
Over the last decade, hundreds of planetariums worldwide have adopted digital “fulldome” projection as their primary projection and presentation medium. This trend has far-reaching potential for science centers. Digital planetarium capabilities extend educational and cultural programming far beyond night-sky astronomy. These “digital domes” are, in essence, immersive visualization environments capable of supporting art and live performances and reproducing archeological sites, as well as journeying audiences through the local cluster of galaxies. Their real-time and rapid-update capabilities
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TEAM MEMBERS: Ed Lantz